AntiShare
AntiShare
DISCONTINUED
This plugin is no longer maintained. Support is no longer provided and updates will not be issued. If you would like to take over the project, please contact me.
Thanks to Team Haven (HAVENmc.com) for the logo!
What it does
The original idea came from here from the server legendaryisland.com. It blocks certain actions if a player (by default) is in creative mode. AntiShare also supports many other features like regions, inventory switching, and more.
Features Supported
- Multiple World Support - A configuration for each world
- GameMode Regions - Want your PvP arena to be survival? Use GameMode Regions!
- GameMode Inventories - An inventory for creative, one for survival, and even one for adventure
- GameMode Blocks - Don't let survival players break blocks placed by creative players!
- And much, much more - Take a look at the configuration! There are options for nearly every creative restriction option (including changing player levels and economy balances on Game Mode change)
For advanced help, please see this page.
Source?
Check out AntiShare's GitHub repository for the source!
Download
Make a backup before you update!!
- BukkitDev: Click Here
Bugs
Think you have a bug? Report it here.
DO NOT REPORT BUGS BELOW. POST THEM ON THE ABOVE PROVIDED LINK
Bugs reported below WILL be ignored
Information regarding the next update
The next update of AntiShare will be a major change. Changes currently include the following. Check back often as this list will be adjusted:
- Complete reworking of inner functionality. This will help with the insane amount of resources AntiShare uses
- New permissions and commands.
- New configuration (with auto-convert)
- Smaller footprint on the hard drive (with auto-convert)
- More compatibility with other plugins
- Removal of fully integrated survival support. This means that although supported by the plugin, it is strongly recommended to use an alternate plugin to deal with protecting your servers from survival mode players. AntiShare is going to be designed with creative players being the bad guys and only prevent survival players from using creative stuff.
- Removal of fully independent regions. As this can be done with WorldGuard, AntiShare will no longer support it
- Continued limited support of World Splits
- Addition of a grouping system to assist with servers that may have donor ranks
- Modified support of inventories. This has yet to be fully designed, but the inventory system within AntiShare is going to be adjusted to permit more configuration as well as compatibility.
- Added support for potential future platforms. (note: this description is about to get nerdy) AntiShare is going to be following a common API abstraction to allow for more platforms to be supported by the same file. Although there are no active plans to support anything more than Bukkit, the potential for more platforms is being considered while rewriting the plugin. Although this system will increase the file size of the plugin, I do not foresee it affecting performance in a negative way.
- Complete rewrite of AntiShare. Yup, that's right. I'm going to be re-writing the plugin from scratch to clean up the code and give me more control over it. It's been quite a while since I've last updated the code, and it's becoming hard to fix issues with, both are sure signs that a rewrite is needed.
I would like to thank the current, and future, users of AntiShare - I hope it is serving you well. I hope you all understand the need for the rewrite and will continue to use AntiShare on your server(s).
If you have suggestions, comments, or questions, please contact me through any of the various way presented.

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Posted Apr 21, 2012@Amazing_kid
Here's the incomplete and will likely change help for 3.2.0: http:dev.bukkit.org/server-mods/antishare/pages/3-2-x-help/
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Posted Apr 20, 2012Ok thanks for your help, you are quick to respond and did a very good job on this plugin.
one more thing though how do i make it so i players can place diamond blocks in creative, they have the antishare.place.* permission.
thanks so much
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Posted Apr 20, 2012@Amazing_kid
What I mean by "untested" is that I haven't run through a bunch of scenrarios to enure the code works all the time, I literally only tested what needs to be done (such as can I place a block that I blocked).
The most recent developer version should contain enough "tested" code to work fine for the signs, but like I said, it may fail.
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Posted Apr 20, 2012you mentioned they are nearly all untested could you point out a tested one (even if its just slightly) that contains the top interaction with signs
thanks
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Posted Apr 20, 2012@rasnyderiii
Latest dev build fixes this.
(It also has region creation that does nothing but yell at you)
-------(unrelated)-------To answer a whole lot of emails I've been getting:The 3.1.X -> 3.2.0 converter is being written LAST. Nothing is persistent between the version until I'm done writing the new version.
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Posted Apr 20, 2012@rasnyderiii
I just looked at the code, because of the new handling everything did a shift, but I never updated the code for the shift.
It will be fixed shortly.
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Posted Apr 20, 2012@turt2live
Maybe a permission difference? It never did this before till i went to latest dev build from our PMs.
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Posted Apr 20, 2012@Amazing_kid
There are always development builds being made at my Jenkins.
Although they are missing a lot of features, are nearly always untested, and can break stuff.
If you know these risks, but still want to use the development builds, go here
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Posted Apr 20, 2012@rasnyderiii
Weird....
I'll look into it (although it is an exact replica of the code used before)
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Posted Apr 20, 2012yes i understand but couldnt you release a development build with the easy quick features, then later release a fully developed build on this page?
I completely understand if you dont have time though
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Posted Apr 20, 2012@turt2live
gamemode-command: true? Yes, have that enabled.
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Posted Apr 20, 2012@Amazing_kid
If I did it in 10 minutes, you would be missing a lot of features and a majority of the plugin would be untested. Not my idea of a release :P
To answer second your question though: It doesn't matter greatly. AntiShare doesn't touch the file system until it needs to.
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Posted Apr 20, 2012so could you make it happen in 10 minutes lol :).
also did u see the second question?
also the permission node link brings me to a page i dont have permission to view
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Posted Apr 20, 2012@Amazing_kid
No idea.
Could be in 10 minutes or in 10 days :/
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Posted Apr 20, 2012when is the next version coming out?
also what is more efficent and makes less lag, flatfile or mysql?
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Posted Apr 20, 2012@rasnyderiii
Have you enabled the /gm command in AntiShare? It's default off.
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Posted Apr 20, 2012@turt2live
type /gm
"anotherusers gamemode has been changed"
So by just typing /gm - it is changing random peoples gamemodes.
if I type /gm mynamhere - it works perfect.
----------Also - game mode will now break extra blocks. Example - 2 signs next to each other - break 1 - and it breaks both. Only change is anti share.
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Posted Apr 20, 2012@rasnyderiii
How do you mean?
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Posted Apr 20, 2012Interesting sidenote: Using /gm - now can change random players game mode. Never did this before. Must do /gm myname - for it to work
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Posted Apr 20, 2012@matedgo
I haven't tested for lag, I haven't added a bunch of features, and I'm not sure if some things even work.
Use at your own risk.