AntiShare
AntiShare
DISCONTINUED
This plugin is no longer maintained. Support is no longer provided and updates will not be issued. If you would like to take over the project, please contact me.
Thanks to Team Haven (HAVENmc.com) for the logo!
What it does
The original idea came from here from the server legendaryisland.com. It blocks certain actions if a player (by default) is in creative mode. AntiShare also supports many other features like regions, inventory switching, and more.
Features Supported
- Multiple World Support - A configuration for each world
- GameMode Regions - Want your PvP arena to be survival? Use GameMode Regions!
- GameMode Inventories - An inventory for creative, one for survival, and even one for adventure
- GameMode Blocks - Don't let survival players break blocks placed by creative players!
- And much, much more - Take a look at the configuration! There are options for nearly every creative restriction option (including changing player levels and economy balances on Game Mode change)
For advanced help, please see this page.
Source?
Check out AntiShare's GitHub repository for the source!
Download
Make a backup before you update!!
- BukkitDev: Click Here
Bugs
Think you have a bug? Report it here.
DO NOT REPORT BUGS BELOW. POST THEM ON THE ABOVE PROVIDED LINK
Bugs reported below WILL be ignored
Information regarding the next update
The next update of AntiShare will be a major change. Changes currently include the following. Check back often as this list will be adjusted:
- Complete reworking of inner functionality. This will help with the insane amount of resources AntiShare uses
- New permissions and commands.
- New configuration (with auto-convert)
- Smaller footprint on the hard drive (with auto-convert)
- More compatibility with other plugins
- Removal of fully integrated survival support. This means that although supported by the plugin, it is strongly recommended to use an alternate plugin to deal with protecting your servers from survival mode players. AntiShare is going to be designed with creative players being the bad guys and only prevent survival players from using creative stuff.
- Removal of fully independent regions. As this can be done with WorldGuard, AntiShare will no longer support it
- Continued limited support of World Splits
- Addition of a grouping system to assist with servers that may have donor ranks
- Modified support of inventories. This has yet to be fully designed, but the inventory system within AntiShare is going to be adjusted to permit more configuration as well as compatibility.
- Added support for potential future platforms. (note: this description is about to get nerdy) AntiShare is going to be following a common API abstraction to allow for more platforms to be supported by the same file. Although there are no active plans to support anything more than Bukkit, the potential for more platforms is being considered while rewriting the plugin. Although this system will increase the file size of the plugin, I do not foresee it affecting performance in a negative way.
- Complete rewrite of AntiShare. Yup, that's right. I'm going to be re-writing the plugin from scratch to clean up the code and give me more control over it. It's been quite a while since I've last updated the code, and it's becoming hard to fix issues with, both are sure signs that a rewrite is needed.
I would like to thank the current, and future, users of AntiShare - I hope it is serving you well. I hope you all understand the need for the rewrite and will continue to use AntiShare on your server(s).
If you have suggestions, comments, or questions, please contact me through any of the various way presented.

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Posted Apr 17, 2012@turt2live
Oh, that's what you meant by test... I see >.>
So, I take it, in it's current state, AntiShare doesn't block chest interaction? Or, should the items be "single-i-fied"? I.E. "chests" -> chest or 54
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Posted Apr 17, 2012@retricide
That's the part that it's meant to test.
By getting those messages it means that AntiShare is correctly handling input from the config without spitting out tons of errors.
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Posted Apr 17, 2012@turt2live
Ah, well, that would make sense!
Anyway, one last thing for me tonight, and I'm not sure if this is 100% valid or not:
I just noticed that AntiShare isn't handling those values that we talked about below (see here). I just switched to sql, for AS, and noticed this issue. I'm not sure if it existed when AS was using flatfile storage. If this sounds strange, I can re-test using both storage methods to confirm my findings.
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Posted Apr 17, 2012@retricide
Mostly created by people who use AntiShare :)
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Posted Apr 17, 2012@turt2live
Ah, got it. I do like the direction of the new config - it is much more clear and configurable, like it was designed to be. Definitely a success in that aspect.
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Posted Apr 17, 2012@retricide
The entire config (currently) is designed to test various background things in AntiShare, to ensure it doesn't break.
A lot of things are not used (yet), and a lot of things are purposely put there to throw AntiShare off (as I have to make sure it can handle 'weird' values), these values include "etc" as well as a few more.
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Posted Apr 17, 2012I've decided to test out the developmental builds of the re-write. The first question I have (there might be more later) is do the "etc" in the config serve a purpose?
I can't imagine how they could, but I suppose they must.
EDIT: Also, what purpose does the "tracked-survival-blocks" section serve?
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Posted Apr 17, 2012@loserman778
/as doesn't issue a reload unless you use a pre-2.x version....
If you are entering the command in the console, AntiShare does have a timed save and it only tells the console.
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Posted Apr 17, 2012@turt2live
I never use the reload command o.0 It causes memory leaks. Could it be because my Database info is invalid, because i changed it recently.
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Posted Apr 17, 2012@loserman778
You used the reload command. The message is to tell you that AntiShare has disabled itself until it's done cycling it's data.
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Posted Apr 17, 2012Everytime i use /as it tell me "The Configuration will not work correctly until the Virtual storage is reloaded" Any ideas why it might say this?
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Posted Apr 17, 2012@muchcorrupted
Thanks a lot man! Exactly what I was looking for before the next release!
-Sam
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Posted Apr 17, 2012@loserman778
I will be doing that for the next release, yes.
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Posted Apr 17, 2012Hey, could you put a copy of the default config, possibly with a a few notes under the "pages" section?
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Posted Apr 15, 2012For the inventories - just do /as reload and it will save the inventories, but if players leave, they aren't saved. It just helps save most of the inventories.
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Posted Apr 15, 2012@retricide
All the features I planned on adding in the next version, and the current version's features will be there.
Most of the rewrite is to remove the complexity behind AntiShare (the plugin idea itself is not too hard to code, how I've been adding stuff to it makes it nearly impossible to track down bugs). Essentially the rewrite will make the plugin a lot simpler to not only use, but to write and fix if needed.
Short answer: The rewrite is a massive bug fix.
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Posted Apr 15, 2012@turt2live
Are you keeping regions in the re-write? I noticed that many of these bugs arose when you started adding in regions and per-world inventories. Perhaps these are more problematic areas that could be added in after re-writing the basics of the plugin.
@YummyTomatoesYay
@ultimatedeath91
A list of bugs was literally just posted below your comments. Before you go criticizing a plugin, whether your intention is malevolent or not, it behooves you to check the known bugs, especially when those bugs are in direct sight. For shame, for shame...
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Posted Apr 15, 2012@ultimatedeath91
@YummyTomatoesYay
See my (many) previous comments.
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Posted Apr 15, 2012Can it not save to SQL or virtual disk???? It takes extremely long just to reload or just stopping the server! Is there something to toggle it with?
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Posted Apr 15, 2012now people out of creative can't drop stuff and i have only if creative true you plugins broke