AntiShare
AntiShare
DISCONTINUED
This plugin is no longer maintained. Support is no longer provided and updates will not be issued. If you would like to take over the project, please contact me.
Thanks to Team Haven (HAVENmc.com) for the logo!
What it does
The original idea came from here from the server legendaryisland.com. It blocks certain actions if a player (by default) is in creative mode. AntiShare also supports many other features like regions, inventory switching, and more.
Features Supported
- Multiple World Support - A configuration for each world
- GameMode Regions - Want your PvP arena to be survival? Use GameMode Regions!
- GameMode Inventories - An inventory for creative, one for survival, and even one for adventure
- GameMode Blocks - Don't let survival players break blocks placed by creative players!
- And much, much more - Take a look at the configuration! There are options for nearly every creative restriction option (including changing player levels and economy balances on Game Mode change)
For advanced help, please see this page.
Source?
Check out AntiShare's GitHub repository for the source!
Download
Make a backup before you update!!
- BukkitDev: Click Here
Bugs
Think you have a bug? Report it here.
DO NOT REPORT BUGS BELOW. POST THEM ON THE ABOVE PROVIDED LINK
Bugs reported below WILL be ignored
Information regarding the next update
The next update of AntiShare will be a major change. Changes currently include the following. Check back often as this list will be adjusted:
- Complete reworking of inner functionality. This will help with the insane amount of resources AntiShare uses
- New permissions and commands.
- New configuration (with auto-convert)
- Smaller footprint on the hard drive (with auto-convert)
- More compatibility with other plugins
- Removal of fully integrated survival support. This means that although supported by the plugin, it is strongly recommended to use an alternate plugin to deal with protecting your servers from survival mode players. AntiShare is going to be designed with creative players being the bad guys and only prevent survival players from using creative stuff.
- Removal of fully independent regions. As this can be done with WorldGuard, AntiShare will no longer support it
- Continued limited support of World Splits
- Addition of a grouping system to assist with servers that may have donor ranks
- Modified support of inventories. This has yet to be fully designed, but the inventory system within AntiShare is going to be adjusted to permit more configuration as well as compatibility.
- Added support for potential future platforms. (note: this description is about to get nerdy) AntiShare is going to be following a common API abstraction to allow for more platforms to be supported by the same file. Although there are no active plans to support anything more than Bukkit, the potential for more platforms is being considered while rewriting the plugin. Although this system will increase the file size of the plugin, I do not foresee it affecting performance in a negative way.
- Complete rewrite of AntiShare. Yup, that's right. I'm going to be re-writing the plugin from scratch to clean up the code and give me more control over it. It's been quite a while since I've last updated the code, and it's becoming hard to fix issues with, both are sure signs that a rewrite is needed.
I would like to thank the current, and future, users of AntiShare - I hope it is serving you well. I hope you all understand the need for the rewrite and will continue to use AntiShare on your server(s).
If you have suggestions, comments, or questions, please contact me through any of the various way presented.

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Posted Nov 30, 2012@turt2live
Okay, i will try to follow that, Thanks.
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Posted Nov 30, 2012@LegoPal92
They have a pretty good instruction set themselves: https://github.com/MilkBowl/Vault#implementing-vault
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Posted Nov 30, 2012@turt2live
Okay, it has been requested for my LockPick plugin, and i saw that you use vault, can you try and help me through hooking into vault?
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Posted Nov 29, 2012@jdcvanderwal
Not possible at the moment, maybe (MAYBE) in a future release
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Posted Nov 29, 2012@jdcvanderwal
?
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Posted Nov 28, 2012@turt2live
i want i have a spawn world and a survival world i want survival gamemode in survival world and adventure mode in spawn world how do i link the survival invetories with the adventure invetories?
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Posted Nov 28, 2012@jdcvanderwal
True... (I really shouldn't answer questions shortly after waking up)...
Your permissions plugin should support per-world permissions. Give them the "no swap" permissions for that world.
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Posted Nov 28, 2012@turt2live
that is only for worlds right?
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Posted Nov 28, 2012@jdcvanderwal
Yes... that's why there is a "linked-inventories.yml" in your AntiShare folder...
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Posted Nov 28, 2012is it possible that i can set for a world linked gameinvetories?
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Posted Nov 27, 2012@Scrandre
Ah, that would be something I may be able to fix. (if not, to me it's not a huge problem, just an annoyance)
It shows zeros because it's part of a development test. If it shows large numbers on some things it's the sign of a major problem.
If something goes wrong in AntiShare those numbers change, helping identify the error if needed.
To better describe why it shows zeros:
A zero means nothing was loaded as extra, so in the case of server use, a zero means no excess stuff is floating around in the server.
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Posted Nov 27, 2012@turt2live "suck on reloading")
/as reload, lag appears before it's loading inventories.
And why only zeroes are showing?
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Posted Nov 27, 2012@jdcvanderwal
With the configuration you can set it to delete worlds that no longer exist. This means that if "FluffyWorld" can't be found (within the server), and someone has a "FluffyWorld" inventory, it will be removed from them.
The configuration option to do this is under "settings" (towards the end of it) and just above "cleanup" you will see "remove-old-inventories".
Set "remove-old-inventories" to TRUE to DELETE old inventories (this cannot be reverted, so only use it if you want to remove inventories from players where a world doesn't exist).
@Scrandre
How does it suck on reloading? What type of reloading (server stop/start, /reload, /as reload)? Does it lag considerably (stalls on a particular line), if so, what is the message AntiShare puts out before it stalls?
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Posted Nov 27, 2012@turt2live I had to move to flat file on the #47. For now the perfomance is nearly awesome (but stucks on reloading).
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Posted Nov 27, 2012@turt2live
and the normal invtories stay? and how do you set it that is do the cleanup now?
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Posted Nov 27, 2012@jdcvanderwal
Look in the config. It's already there
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Posted Nov 27, 2012@turt2live
can you make a cleanup command that invetories of worlds who are deleted. that the invetories also deleted are
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Posted Nov 27, 2012@jdcvanderwal
I'm sorry, I don't understand
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Posted Nov 27, 2012because the invetories of the worlds who deleted are have i lagg by joining
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Posted Nov 27, 2012@tadeasek7
I need a lot more information than that...
1) CraftBukkit Version
2) AntiShare Version
3) What happens, and what you expect to happen