AntiCheat+

AntiCheat+ is a fork of the very popular anti-hacking plugin, AntiCheat. After its discontinuation, many server administrators wished to have this plugin updated. That's the goal of this project; to maintain, continue, and build upon the original AntiCheat. AntiCheat+ will hook into your existing configuration data for the original AntiCheat, so that you can seamlessly switch between the two.
AntiCheat+ helps server admins easily identify and block malicious users by monitoring and analyzing the behavior of players. AntiCheat+ looks for tell-tale signs of hacked clients and implements limits into the game so that players cannot gain an advantage by hacking.
For support of any kind, please leave a support ticket by clicking the link to the top-right of this page, or leave a bug in the official Bug Tracker.
Permissions
Configuration
For an overview of the plugin's configurations, click here.
Developer Tools
Latest/Bleeding Edge Builds
For the latest builds (including bleeding edge, buggy testing builds), head on over to the Continuous Integration Server. Note that these builds are both extremely unstable, and as such if you submit a bug report make sure to include what version it is that you are using. Also note that none of the builds available at the continuous integration server have been approved by BukkitDev staff.
To see the latest builds in action, feel free to join anticheatplus.game.nfoservers.com. Note that this server is running Spigot for Minecraft 1.8, and that the AntiCheat+ configurations are slightly different so as to make testing easier on me.
Video
Auto-Updating
AntiCheat+ uses the Updater system to ensure that your plugin is always up-to-date with the latest protection. Updater is compliant with the update-checking guidelines imposed on all BukkitDev plugins which ensure all updates to your server are approved by BukkitDev Staff prior to being downloaded.
If you wish to disable auto-updating, you may set the "auto-update" toggle in the config.yml to false.
Bug Reporting & Questions
Click here to visit the official AntiCheat+ bugtracker and file a bug report. Make sure to include a detailed description of the error, as well as any possible relevant data from the console and the logs.
Spigot Support
This plugin has been tested on the latest version of Spigot for Minecraft 1.8; I will continue to test it on this platform.
Special Thanks
Special thanks to Relentless Survival (relentless.g.nfoservers.com) for providing a stable testing environment to work with.
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Posted Jan 11, 2015Does this work with McMMo
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Posted Jan 9, 2015@m1enkrafftman
Do you have skype so I can contact you easilly?
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Posted Jan 9, 2015@KingCraftPro
Depth Strider has been heavily tested. Ensure you're on the latest version, and make sure there isn't something else causing the violations to be thrown. I'll look to see if there's an issue, but I just tested it and it's working fine.
@KingCraftPro
Also, please create a Ticket, or leave an issue over at the GitHub issue tracker. It's easier for me to manage them that way.
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Posted Jan 9, 2015@KingCraftPro
Depth Strider has been heavily tested. Ensure you're on the latest version, and make sure there isn't something else causing the violations to be thrown. I'll look to see if there's an issue, but I just tested it and it's working fine.
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Posted Jan 8, 2015@m1enkrafftman
Depth Strider is not working. Failed check Water walk.
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Posted Jan 8, 2015@m1enkrafftman
[INFO|7:41:07]: TheProdigyIV placed blocks too fast null times in a row (max=2) [INFO|7:40:18]: TheProdigyIV placed blocks too fast 0 times in a row (max=2)
There's something wrong lol
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Posted Jan 8, 2015@KingCraftPro
Okay. I'll build something similar on my test server and try and push out a fix.
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Posted Jan 8, 2015@m1enkrafftman
My players cant walk on slabs, VClip shows up and banned lol
This triggers it. http://imgur.com/UyNltoK
[INFO|3:00:53]: EndHD attempted to pass through a solid block.
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Posted Jan 8, 2015@tremby90
It depends. If the boots set the players' isFlying to true on the server side, then no, it shouldn't.
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Posted Jan 8, 2015question if i have a plugin that has jumping and flying boots will the anticheat think they're hacking?
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Posted Jan 7, 2015Can you add ''Command Protection'', Like NoCheatPlus? So that I can add a list with commands, that players don't can execute.
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Posted Jan 7, 2015@Chris
NCP's warning-spam is the worst! Back on earlier server software, where all these things were more stable, I still couldn't use NCP. The warnings were just unbearable.
Still, like already mentioned - I am sure it boils down to preference as both plugins aims to deal with the same things.
As for spam, I use PWNFILTER. Very programmable, and easy to use once you get passed that daunting first-impression. If you consider trying it, google it and see how others configured theirs. It's very customizable.
Sorry - don't mean to send people to other plugins. PWNFILTER is no match for the rest of what AntiCheatPlus does anyway! :)
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Posted Jan 7, 2015@christhehill
It's alright. I'd say about even, but it depends on how strongly you want to stop spamming. People can say the same thing more than once back to back, can type in all caps, etc.
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Posted Jan 6, 2015@m1enkrafftman
Alright sounds good – I know NCP has nice config options though, but this one looks more streamlined and ready to go out of the box.
EDIT: How good is your anti spam? Do you think it's better than GriefPrevention anti spam?
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Posted Jan 6, 2015@christhehill
I honestly cannot say. I haven't used NoCheatPlus in forever. Give each of them a trial run and see which one fits best with you and your tastes.
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Posted Jan 6, 2015@m1enkrafftman
So what would you say are the defining differences, so I can choose one best for my server?
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Posted Jan 6, 2015@christhehill
The way that the checks work, their levels of customization, etc.
Ultimately it boils down to preference. The ways that the plugins both function, and how they are presented to the users (in terms of user interfaces).
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Posted Jan 6, 2015What is the difference between this plugin and NoCheatPlus? If there isn't anything, why don't you all join forces?
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Posted Jan 6, 2015@bjornleijdstrom
That check is to keep people from being able to break blocks/hit players that they are not looking at.
The issue stems from my admitted laziness and adapting the player direction check to work for blocks as well. Since they have different sizes, and I did some calculations for those different dimensions, there are sometimes issues. Should be fixed in 2.1.4, which will be approved any minute now.
Why are these checks there? They help combat Nukers and Kill Aura, respectfully.
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Posted Jan 6, 2015Just uploaded a new version, 2.1.4, which should be available soon. It should fix the issues involving Direction check, as well as help reduce false positives with the flight check.
This is just an interim update, with a larger, more structured update coming in a few days. v2.1.5 will include more helpful commands, more accurate checks with a reduction of false positives, and will hopefully be more efficient and run less heavily.
Sorry for the issues, but thank you all for sticking with me. I promise things will get much, much easier as time progresses.