AntiCheat
AntiCheat development and support was discontinued September 7th, 2014. The previous page is archived here for reference purposes. Official downloads are still available for use as is the project source code. You must use these at your own risk as I can no longer vouch for their rate of success.
There's a "Reloaded" version of this project which has been updated for the newer versions and is under current development. You should give it a look if you're interested in continuing to use AntiCheat: http://dev.bukkit.org/bukkit-plugins/anticheatreloaded/
Thanks to everyone who has supported the AntiCheat project. Recently I have resigned my position as BukkitDev Team Lead and have decided to move on from Bukkit development. Unfortunately, this means that I will no longer be actively working on the AntiCheat source code, and as such I have decided to close the project.
Many thanks to JetBrains who have provided their IntelliJ IDE for development. Thanks to the many contributors to this project who's code helped do good in the community. Thanks to those of you who have provided your support in many different ways to the project: you know who you are, you made my life a lot better and I can't thank you enough for that. I am happy to say that this project has improved people's lives, and I couldn't have ever hoped to say more.
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Posted Jul 11, 2012@gravity_low
Agreed, but some people don't know about bukkit.command.op.give and bukkit.command.op.take. Keeps things simple for all users :)
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Posted Jul 11, 2012@xDrapor
That can all be done with permissions.
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Posted Jul 11, 2012Well, I derped, I realized that I could just negate the fastplace permission from every group on the server. Thanks, works exactly like I need :) For me, AntiCheat > NoCheatPlus.
Also, do you think you could add something like this, that "block OP-ingame" that NoCheatPlus implements? http://pastie.org/4240864
Haha, wrote that in notepad, but you get the idea.
xDrapor
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Posted Jul 11, 2012@Sk8Sanctified
The plugin needs to use our API.
@ccrama
Op doesn't do anything, just for future reference.
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Posted Jul 11, 2012Ok so I got anticheat on my server. I turned nodus on , deopped myself, and tried all cheats, and they still worked. I typed /anticheat report and it said i was on the low list. Any help? thanks ccrama EDIT: i had the * permission node. its fixed
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Posted Jul 11, 2012Could you add support for the MagicSpells plugin?
Currently spells like Reach are considered hacks by this plugin. Thanks!
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Posted Jul 10, 2012If you need anything with PHP in the web interface, I can help :)
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Posted Jul 10, 2012@vortechjsbz
I've activated your account.
@xDrapor
Thanks, but if your "console got hacked" that's entirely on you. There is no exploit that can do that.
I would just encourage users using DynamicBan + AntiCheat to issue a DB ban, not a vanilla ban. By default, using BAN as a result will ban the player using Minecraft's built-in ban system, you could use DynamicBan in place of that by changing it to COMMAND[ban &player hacking] (or whatever the ban command is for your plugin), you can read more about that on the configuration page. Otherwise, I would watch for kicks and see if it's a KICK_BAN.
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Posted Jul 10, 2012Your ticketing site isn't sending out registration emails. Great plugin though, working smoothly. Thanks.
New-to-me Platinum Client spambot bypasses v1.3.3 default settings.
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Posted Jul 9, 2012@gravity_low
That is true, however, my console did apparently get "hacked" the other day, even when I changed my password. I'll possibly look at your source on Github and try to implement this myself, I just want to be 100% sure that nukers are gone, because I dont see the sense in anyone being able to bypass nukers, as they can't be used for good, thanks for the great plugin H31IX, a great contribution to the community :)
EDIT: Also, do you have a way (I looked at your API) that my plugin DynamicBan (My recoded version will possibly have an API) could hook into AntiCheat, and, when a player is temp banned, pass the ban to DynamicBan? I could listen for a kick event reason, to see if it's anticheats, but I would like to know if there's a better way to go about implementing this, thanks alot!
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Posted Jul 9, 2012@don4of4
How about doing some reading on that CRITICAL feature.
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Posted Jul 9, 2012This plugin is missing one CRITICAL feature. Cheats like Zombie have a built in system to disable them on servers. It involves sending a string to the player on login and zombie will disable itself.
This plugin NEEDS to implement this as Nocheat has had it forever and it cuts down on legitimate players (who don't know better) getting banned.
It's extremely simple to implement (just be sure to include an override permission) so I recommend you copy the code from NoCheat and update this plugin asap.
Regards, -Don Scott ObsidianCraft
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Posted Jul 9, 2012@xDrapor
There's no way to "hack permission" unless you have an idiot admin. Having idiot admins is not my problem, it's yours.
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Posted Jul 9, 2012Could you please add the option to turn of the zombe stuff you send when a player logs in? I want to put it in (or before) my motd. They way it is now just messes up my motd and makes it look very unprofessional
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Posted Jul 9, 2012Suggestion: Could you make a boolean in the config to disable Nuking to people even with permissions/op? Sometimes, people hack/gain permissions (maybe through abusive staff) and then proceed to nuke spawn, and all that stuff. In the scenario it would be best to disable nuking completely.
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Posted Jul 8, 2012@ryvix
All player values are stored in the data folder.
@Horusx6
Thanks for the kind feedback :D
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Posted Jul 8, 2012Hello,
Is there any way to be able to see a users report and xray status in-game when that user is offline? If the user is offline and we try to see a report on them it says it doesn't exist and produces a lot of annoyance when we try to investigate things.
Thanks!
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Posted Jul 8, 2012I like the Alpha Web inteface! The Plugin is one of the best anti-cheat Dev. that i ever see. I use it on my server and i like it very mutch! =)
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Posted Jul 8, 2012@rythar
I had to also remove the speed check in the creative world because people using Spoutcraft fly faster and it catches them. I think also there was a problem with them placing and breaking blocks too fast so I might have removed those too in that world.
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Posted Jul 7, 2012@rythar
What permission are you giving? It sounds like you're doing something wrong. If you are giving them anticheat.check.fly, and they still can't fly, it's something wrong on your end.