Anti Proxy
Anti Proxy
About
This plugin blocks users that using a proxy ip. It connects with an online database and checks if the player is using a proxy.Unique
It's a lightweight (only 4kb!) plugin, with no unnecessary things and no ads or other things like that.Bypass
With the permission antiproxy.bypass people can bypass the check.Donate

-
View User Profile
-
Send Message
Posted May 2, 2015The "antiproxy.bypass" permission doesnt seem to be working for me, any chance you could help me? :3
-
View User Profile
-
Send Message
Posted Feb 17, 2014@luca2121998
Since people still comment here I'd guess it still works...
-
View User Profile
-
Send Message
Posted Feb 15, 2014Hi is this plugin still working with 1.7.2 ?
-
View User Profile
-
Send Message
Posted Feb 13, 2014@remcov1
you can enable to see peoples ip in bungee configs
-
View User Profile
-
Send Message
Posted Feb 12, 2014@schtooping
when you will this for your bungee you search a bungee plugin this plugin check players with bukkit and everyone has the same ip in bungee
the ip from your bungee
-
View User Profile
-
Send Message
Posted Feb 11, 2014Does anyone use this with a bungee hub server? any pitfalls?
-
View User Profile
-
Send Message
Posted Jul 23, 2013@wumpyc
It's still working :)
-
View User Profile
-
Send Message
Posted Jul 10, 2013Still working? Source code?
-
View User Profile
-
Send Message
Posted Apr 20, 2013I think you can better add a localhost bypass automaticly. So after the antiproxy.bypass check add && event.getAddress().getHostAddress() != "127.0.0.1"
-
View User Profile
-
Send Message
Posted Apr 14, 2013@carlgo11
That isn't true, check out the comment under this comment
-
View User Profile
-
Send Message
Posted Apr 14, 2013@IndigoParadox
That's true, but that's only when you have a laggy server :(. I did this to prevent lagg.
-
View User Profile
-
Send Message
Posted Apr 11, 2013If I am not mistaken, it allows people to connect before the proxy check. This enabled joinbots to swarm without being stopped. I switched from another one that DOES stop them, but causes lag.
-
View User Profile
-
Send Message
Posted Apr 7, 2013Many of my players gets "Took to long to login" now when this plugin is installed. You might wanna change the way this plugin works so players don't have to wait until the website respond/ don't respond.
-
View User Profile
-
Send Message
Posted Apr 3, 2013could you upload this on github?
-
View User Profile
-
Send Message
Posted Mar 30, 2013The plugin should give the option to add your botscout api key, as 20 queries per day is hardly enough. Also, you should write known trusted ips to file and then cache that file so that the plugin doesn't waste time looking up an ip that is known to not be a proxy.
-
View User Profile
-
Send Message
Posted Mar 9, 2013@NemesisMate
Nope, it doesn't lagg your server ;) Trust me.
-
View User Profile
-
Send Message
Posted Mar 7, 2013@Click_Me
It is done on a separate thread?, does it would make some kind of lag if the site that answer is not fast enough or is not reachable?
-
View User Profile
-
Send Message
Posted Feb 24, 2013@NemesisMate
Oh, the plugin sends the ip to a site and the site answers of the player uses a proxy. :)
-
View User Profile
-
Send Message
Posted Feb 21, 2013Like I understand "It connects with an online database and checks if the player is using a proxy." it means that each time a user connects the plugin connects to an online database to check. I'm right?
If so I think it can't be much efficient to connect each time to an online database. Wouldn't it better to connect to that online database the first time the plugin is used and download that database data to a local file/mysql db?.
Adding this a feature to check every X time (X = time set by a config file) and sync the local database with online it would be, in my opinion, better than connecting each time online.
-
View User Profile
-
Send Message
Posted Feb 18, 2013@keptlv
It doesn't block all the proxies, that's impossible :) So try with a different one, or are there any errors?