Anti-ForceField
BLOCK FORCEFIELD, KILL-AURA, AND AIMBOT ALL IN ONE LIGHTWEIGHT PLUGIN!
Works with minecraft version 1.9.X
Description:
- Blocks people from using forcefield, aimbot, killaura, safety killaura and a lot of other forms of unfair pvp enhancement.
Features:
- Very configurable config allowing you to change the times between an npc spawning, cooldown times, pvp times.
- You can choose what happens when the player is caught hacking.
- Configurable messages so you can choose what's said
- The config updates itself! That's right, you never need to delete your config it will update itself with the options you have already chosen!
- Blocks safety killaura, killaura, forcefield, and aimbot!
Commands:
- /antiff disable - In the case of an emergency and the plugin somehow starts going crazy and making your server lag this command can be done by people with the '*' permission node.
- /antiff reload - reload the config file to update chosen configurations.
Installation:
Just drag the plugin into the plugin folder on bukkit/spigot builds 1.8.3+/1.9
Future Plans
- Don't use NPC for kill aura. (currently developing a different method)
Permissions
- antiff.notify - Informs you when someone was kicked for hacking.
- antiff.reload - Reload the plugin.
- antiff.disable - Disable the plugin.
Troubleshooting:
- If there is any errors please post a ticket or add suggestions!
CREDITS
No one currently
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Posted Jul 7, 2014Your trusty bug tester here, using latest github master zip download, compiled with my IDE.
Splash explosions! I have guns in my server (haven't tested with splash potions but I assume It could happen). I have grenades, bazookas, coco pops (huge explosion radius multiple grenades), and when players are pvping and they throw them and it explodes around the NPC they get kicked for hacking.
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Posted Jul 7, 2014@Lubenica998
Basically the npc's are still there after I despawn them so I have to fully remove them I increased the timing for it in the latest v1.4.5 uploaded yesterday.
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Posted Jul 7, 2014@heirteir
I'm already using 1.4.5... And, how does the clear lag method work?
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Posted Jul 6, 2014@Lubenica998
Should be fixed in 1.4.5 as I changed the clear lag method so it ran faster.
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Posted Jul 6, 2014@Jleeevinnn
Your suppost to configure times in your config to your specifications like npclife etc.
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Posted Jul 6, 2014@Jleeevinnn
Are you using the hacked client Nodus?
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Posted Jul 6, 2014@heirteir
You increased the plugin performance with version 1.4.5, well done! I don't have like about 8 TPS now, but it looks like the Anti-ForceField is still causing some TPS drops. Here is my timings report: http://aikar.co/timings.php?url=7755567
You can see that Anti-ForceField is using 210.69% PCT tick in NPCDamageEvent which is a lot. My server could handle that much players with smoothly 20 TPS, but with Anti-ForceField I got 19.86 TPS. It's not terrible, but when there will come more players, the TPS will be more lower because od the Anti-ForceField.
Can you look into it please?
Thanks for the great plugin :)
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Posted Jul 6, 2014Wahoo I just got kicked from my own server "Server sent invalid player data"
I just got kicked for a second time.
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Posted Jul 6, 2014If I'm correct you can get the latest code by going to his github, downloading a master zip copy, extracting files, taking .project files, opening in an IDE (eclipse), setting up the java build path, then compile and export as jar.
I have done such ^
And am testing thoroughly.
I am using Nodus 1.7.8 and I can see the NPCs spawn and disappear, they appear on my radar, it seems they are appearing above my opponent and my forcefield just ignores them, I have been kicked but it seems to not kick me for a while (I can hack for a while before it detects)
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Posted Jul 5, 2014@Rrwery
You can access the non approved files already... PM me if you want to know how :)
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Posted Jul 5, 2014@Rrwery
I don't put it on a website I just put in on bukkit >.<
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Posted Jul 5, 2014@heirteir
Sounds super cool. I can see bukkit has not yet accepted your newer builds. Why do you not host it elsewhere so people can test? You are allowed to link to your website containing them.
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Posted Jul 5, 2014Thank you it's fixed in v1.4.5 also Random NPC names have been implemented.
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Posted Jul 5, 2014Nice plugin heirteir. I tested it on huzuni and found a permissions bug. You can use disable command from the plugin or reload it.
Permissions plugin is: Permissionsex I don't have OP and have default permissions group.
Sorry for bad english.
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Posted Jul 5, 2014Does it work on 1.7.2 / 4 ?
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Posted Jul 4, 2014Alright it's fixed I implemented the 1.4.1 hotfix that tells Essentials that the NPC's spawned are actually NPC's so essentials doesn't act on them.
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Posted Jul 4, 2014@heirteir
Speak to CraigEge. He has a profile here, and makes the craziest FF detector ever, hands down. It's private though. He would probably be very glad to help you out, being the nice guy that he is.
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Posted Jul 4, 2014@heirteir
Thank you for the update!
It seems to be working now. I'll use the ticket system next time.
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Posted Jul 3, 2014For now on guys please post a ticket if you are having any problems. Thank you ;)
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Posted Jul 3, 2014@Lubenica998
I revamped the NPCDamageEvent as much as I could I also implemented what I hope will help in an antilag on the plugin this antilag is only native to the plugin and is introduced in 1.4 I am adding a few configuration options so I haven't uploaded it to bukkit yet but so far so good looking in the tps rate. (My attempt in fixing the tps rate is by refreshing the hider map when the server tps is less than 19.5)