AntiPvPLogger
I decided to get off my bum and re-code AntiLogger completely. This time it is a lot more efficient and so far no dupes/glitches!
AntiPvPLogger is one of the most advanced CombatLogging plugin. It will solve all your problems. (Relating to combat logging). When a player logs out (By default) A.P.L. will spawn a clone NPC of that player for 15 seconds. If there are players nearby. Other players can then kill the NPC and get the loot. When the player logs back in his inventory will be cleared and he will be sent to spawn.
Thanks to everyone who has helped with this project. Whether it is if Bug reporting, suggestions, or beta testing. Thanks.
Here are some features:
- When a player logs out it will spawn a NPC clone of your player for 15 seconds. Only if there are enemies nearby.
- Config to edit options relating to the NPC spawn style.
- When you kill an NPC it drops the players items, and when the player logs back in their inventory will be cleared and they will die.
- Config option to make the NPC fight back.
- Configurable distance for detecting nearby players
- Does not spawn the NPC if they player is in Creative.
ChangeLog:
- Added configurable distance for detecting players.
- Added a bypass permission node: "antilogger.bypass"
- Removed fighting back option.
- Fixed inventories disapearing glitch.
A VIDEO THAT NEEDS AWARENESS
http://www.youtube.com/watch?v=6KEMCNAR504
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Posted Jul 13, 2012@101Beast
Expand please? I can't fix a glitch from knowing 'Dupe glitch!' Because when I tested it. It had none.
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Posted Jul 13, 2012@ZeekDaGeek
It has a dupe as of now...
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Posted Jul 13, 2012Fix the duplication glitch, or I will drop this plugin forever
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Posted Jul 11, 2012@ace1177
It's done being approved.
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Posted Jul 9, 2012Looking forward to it being up for download.
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Posted Jul 9, 2012@ZeekDaGeek
I have tested it, and found no dupes the code is quite a bit different. I'd suggest testing it your self if you do not believe me.
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Posted Jul 9, 2012Can anyone confirm that this doesn't dupe? Last season of miniRaid was wrecked when everyone duped diamonds and spawners. Don't want to go through that again.
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Posted Jul 8, 2012I'm no good with patience :(
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Posted Jul 8, 2012@theangrytomato
It is being approved. please be patient
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Posted Jul 8, 2012No download... :]Y
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Posted Jul 8, 2012@Benoit87
@Benoit87
@Daviidi
@7007King0770
@startaco
@StuckingFoned
@Grillhamsta
@lelem88
@ZeekDaGeek
Fixed this all, I decided to re-code the plugin from scratch this time it is a lot more efficient and works a ton better. There are also no bugs yet... It notifies you when you enter combat and when you leave combat. you can also type /combat to see if you are currently in combat!
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Posted Jul 1, 2012Hi,
very good plugin, thanks for it.
But, on a bukkit server with xAuth plugin, when a player go back to the server, his stuff is reload with the bdd of xAuth.
So, the stuff can't be really cleared :/
Can you add features about that ?
A simple request for purge player's inventory when his npc is killed.
(if you need help for the request, I can give it for you, but it's not very difficult).
Thanks.
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Posted Jun 27, 2012This works great, and is the best Anti-Logging plugin I found... Until I realised players had been abusing a duping glitch (In that killed logged players don't lose their items after a reload/restart).
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Posted May 29, 2012Works great, but there is a probelm. There is something wrong with the NPC's hit boxes. In order to do damage to them you have to aim for their feat. It's like their one block high.
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Posted May 29, 2012This plugin is really great, I'm just having one tiny problem with it. When a player logs out normally, or is banned, the shadow is still available for kill. Sometime the items still duplicate also. Is there a way to fix this?
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Posted May 25, 2012Please add AuthDB compatibility :D
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Posted May 21, 2012i am not sure if i misunderstood this. if i set "alwaysSpawn" to true shoudln't there spawn a NPC wether the player was in combat or not? If so, it's not really working. NPC's still only spawn if the player was attacked recently.
no error messages in the serverlog.
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Posted May 15, 2012How resource intensive is this?
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Posted May 14, 2012I am Camaroow.
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Posted May 13, 2012The bug is not immediate to my first test did not occur, but only after some hours of play on the server, my server has 400 users per day if you can not use it to duplicate this bug :( i hope they resolve soon.