AntiPvPLogger
I decided to get off my bum and re-code AntiLogger completely. This time it is a lot more efficient and so far no dupes/glitches!
AntiPvPLogger is one of the most advanced CombatLogging plugin. It will solve all your problems. (Relating to combat logging). When a player logs out (By default) A.P.L. will spawn a clone NPC of that player for 15 seconds. If there are players nearby. Other players can then kill the NPC and get the loot. When the player logs back in his inventory will be cleared and he will be sent to spawn.
Thanks to everyone who has helped with this project. Whether it is if Bug reporting, suggestions, or beta testing. Thanks.
Here are some features:
- When a player logs out it will spawn a NPC clone of your player for 15 seconds. Only if there are enemies nearby.
- Config to edit options relating to the NPC spawn style.
- When you kill an NPC it drops the players items, and when the player logs back in their inventory will be cleared and they will die.
- Config option to make the NPC fight back.
- Configurable distance for detecting nearby players
- Does not spawn the NPC if they player is in Creative.
ChangeLog:
- Added configurable distance for detecting players.
- Added a bypass permission node: "antilogger.bypass"
- Removed fighting back option.
- Fixed inventories disapearing glitch.
A VIDEO THAT NEEDS AWARENESS
http://www.youtube.com/watch?v=6KEMCNAR504
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Posted Apr 22, 2012@strontkever
Where it says it is breaking is when I am trying to get a players game mode. If ours is the same.
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Posted Apr 22, 2012@pandapipino
What is scavenger?
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Posted Apr 21, 2012Is there a way to fix this plugin to work with scavenger?
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Posted Apr 19, 2012is there a way to add if the tp out not just log ty
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Posted Apr 19, 2012Request: per-world configuration (or perms)
also getting that error btw, showed after couple days running it
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Posted Apr 18, 2012I use the last Recommended Build 1.2.5-R1.0 and AntiLogger - 1.2.5RB.
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Posted Apr 18, 2012@adri49400
What version of CB do you use? Also, Do you use the latest?
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Posted Apr 18, 2012The plugin work fine but I have this error sometime :
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Posted Apr 17, 2012@MCForger
I sent you a request, But you haven't accepted it.
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Posted Apr 17, 2012I am Camaroow
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Posted Apr 17, 2012@nLocus
Sure, That will be in the next update for sure.
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Posted Apr 17, 2012Could you include a permissions node that allows certain groups to have NPC's spawn and a node to prevent them from spawning? That would make this plugin perfect for my server. :D
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Posted Apr 16, 2012@DylanHolmes
seanmcdoanld <
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Posted Apr 16, 2012@mikekan13
You can just put a large amount of time in the config. as for loading NPCs in the beginning I am not sure. Its possible but most people do not want that.
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Posted Apr 16, 2012@ixlegitix
Which version are you using? Did you get the version titled (Duplication bug fixed). It should fix that. But if you can't kill the NPC it might be because of plugin conflicts.
Known Plugins that cause conflict:
AuthDB
AuthMe
And any sort of plugin that Messes with NPCs
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Posted Apr 16, 2012@MCForger
Skye please?
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Posted Apr 16, 2012@ZeekDaGeek
No I mean the one where the player logs in and can see his own npc and kill it.
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Posted Apr 16, 2012why can't anyone kill the npc? and the npc doesn't display the armour or anything?
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Posted Apr 15, 2012Is there anyway to make it so the npc is spawned forever? no timer. I would like it so the player is always present in the game. If this is possible could the server also spawn an npc for all the players known to the server when it boots up?
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Posted Apr 15, 2012When you say you fixed the duplication bug do you mean when a player is killed it drops items on the ground that are fake and no one can pick up? Because if that's the case you should leave that in as a feature. When someone is killed in a safe zone faction (which this plugin is not aware of) due to PvP logger I use it to figure out what items were stolen.