Ancient Gates
Introduction
This plugin can allow those with permission, to create gates. These gates will teleport any player, entity (incl. passenger) or vehicle (incl. passenger) that enters that gate to the designated location and/or execute a command. This is a very easy to use, easy to maintain transportation plugin! As a bonus, the gates can look any way you like (vertical or horizontal), with a selection of portal materials.
To get started, try the in game command: /gate
Commands & Permissions
AncientGates commands and permission nodes are simple and intuitive.
Click here for commands and permission nodes...
Configuration Settings
AncientGates configuration options are fairly extensive.
Click here for configuration (/gate setconf) settings...
BungeeCord Support
AncientGates fully supports BungeeCord server-server player, entity and vehicle teleportation.
Click here for further information and full setup instructions...
FAQ
AncientGates has seen a fair few questions in its time. Here are some of the more frequent ones.
Click here for Frequently Asked Questions...
Featured Video
I recently came across this video, showcasing the latest features. It has been put together by Vikaar1.
I've seen several Youtube videos since taking over maintenance of this plugin.
Click here to see more, including translations...
Development Builds
Go to the AncientGates Jenkins build server
Metrics
You can (globally) opt out the stat collection via /plugins/bStats/config.yml if you wish.
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Posted Dec 9, 2013@der_Kernschatten
How odd... Has this only started happening since 1.7.2-R0.1? Or was it present in 1.6.4-R1.0?
I've not seen this occur in 1.6.4, but admittedly I have not used sugarcane in 1.7.2.
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Posted Dec 7, 2013@peewi96
Everything seems to be working great - particularly the special inventory request you added in for us.
I did notice one oddity that may or may not have been there before: sugarcane/reeds. I opened the gate with sugarcane, it all appeared but it slowly disappeared - maybe due to lack of water. I walked through the gate and nothing happened until I jumped to be able to hit one of the remaining sugarcanes. I didn't see an error message.
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Posted Dec 6, 2013@AnAwesomeGuy
If you intend to use socket comms (i.e. Advanced BungeeCord usage), then you must set "useSocketComms" to true in config (conf.json), otherwise those commands are not available. I suggest you read the BungeeCord support page in the link above.
@Shoween
It doesn't need updating. AncientGates won't break at each update as it uses the Bukkit API.
@AirbusAi342
I'm not sure what you're asking. Check out the BungeeCord support page in the link above. There's a YouTube video someone has kindly put together that may be of some help.
@der_Kernschatten
Thank-you ;), haha!
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Posted Dec 3, 2013@Shoween
Does it not work with 1.7.2? or are you just asking for an update?
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Posted Dec 2, 2013Can't find this anywhere on how to do this, but to do between servers, you just go the other server, make second portal there, and then link them together?
It did say it supported BungeeCord multiple server thing, so I really needed such thing.
Thanks for any help!
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Posted Dec 1, 2013Update to 1.7.2 please!
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Posted Nov 27, 2013i just reinstalled it and now when i type /gate addserver hub [myip:chosen port] [password] it says "unknown gate-command "addserver". try /gate help" and it does not say anyting in console.
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Posted Nov 26, 2013@AnAwesomeGuy
Have you tried the latest development build from the link above?
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Posted Nov 26, 2013can you update the plugin with the spigot 1.7 build? because it says that i have set it up correctly but nothing happens when i walk in.
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Posted Nov 25, 2013@L337Lobster
The easiest way is to make a horizontal frame with a floor, then stand on the floor and set the "from" location. You can then remove the floor before opening the gate :).
Basically you have to stand in the frame, but it's easier if there's a floor to stand on, or at least on block to stand on so that your legs are within the frame.
Hope that helps?
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Posted Nov 25, 2013How do you make a horizontal gate? When I try it the normal way it asks if i made a frame.
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Posted Nov 19, 2013@peewi96
You did it. This is perfect!
Our server is currently around 1000x1000 blocks. Small compared to most. Using AMIDST, we've been able to map out our seed and find interesting new areas to settle - some of which are 10000 blocks away. Portals are a must here, but we want it to be a new challenging adventure. Now, with this inventory clearing option, we'll be able to make sure that we are all honest when it comes to starting from scratch in a new area.
I can see other people finding uses for this option like creating mini-games or traps.
Thank you.
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Posted Nov 19, 2013@der_Kernschatten
No worries, what I'll do is actually test it tonight and get it working. I was admittedly slightly busy and although it compiled, I hadn't tested whether it'd worked :/
UPDATE: Latest development build should fix the issue
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Posted Nov 19, 2013@peewi96
Alright, I've tested and diagnosed the best I could. It doesn't work and here is what I see.
My config I think spells out exactly what the problem is. I created two portals, VillagePortal and CircleOfPortals, and only changed inventory settings on one of them. I messed with CircleOfPortals trying True, False, and Clear. It responded me saying the setting was set by saying something like "Inventory teleportation for gate "CircleOfPortals" is set to TRUE." I did not change anything in VillagePortal. Changing the settings broke the CircleOfPortals. VillagePortal continued to work.
http://pastebin.com/WBYjLLgB
You will note in the config file that the portal I did not mess around with, VillagePortal, retained the line ""inventory": "TRUE",". The village that I messed around with using the new command caused the setting to drop out.
Here is the error message in the console: http://pastebin.com/cEhvwAiT
Regardless of it not actually working, I love the options of True/False/Clear.
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Posted Nov 18, 2013@peewi96
Awesome. I'll give it a test and will be able to give you some feedback in about 12hrs.
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Posted Nov 18, 2013@der_Kernschatten
Ok. I'll have a look at implementing this for you.
Keep your eyes on the development builds server link =).
UPDATE: I haven't tested it, but give build #108 a go. It adds the following command "/gate setinventory [id] [true/false/clear]" - 'false' throws the players inventory on the ground and 'clear' wipes the players inventory clean.
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Posted Nov 18, 2013@peewi96
Either is an acceptable answer for me. If I have a sign saying, "All who enter here will have inventory cleared", and they choose to not to heed that warning, that is on them. It would be up to me, or a server admin to handle notification of those that want to use a portal like this. This is only so that everyone starts "fresh" when going to a new area.
I found ONE plugin that does have an option that can be toggled for this, but I would prefer to use Ancient Gates.
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Posted Nov 18, 2013@der_Kernschatten
Sorry, what I meant was... Would you expect the players inventory to be thrown on the ground before they teleport, or simply be deleted?
I can picture player's walking through and getting angry that their inventory has been cleared completely.
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Posted Nov 16, 2013@peewi96
!
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Posted Nov 15, 2013@peewi96
A completly empty inventory (something that can be toggled through a config/command per gate) once they pass through the gate. The user could be warned in advance by a simple sign, but a completely clear inventory. What results is have a well-developed area of the world where all the users have nearly unlimited end-game resources, but also have instant access to new areas thousands of blocks away with a fresh start.