Ancient Gates
Introduction
This plugin can allow those with permission, to create gates. These gates will teleport any player, entity (incl. passenger) or vehicle (incl. passenger) that enters that gate to the designated location and/or execute a command. This is a very easy to use, easy to maintain transportation plugin! As a bonus, the gates can look any way you like (vertical or horizontal), with a selection of portal materials.
To get started, try the in game command: /gate
Commands & Permissions
AncientGates commands and permission nodes are simple and intuitive.
Click here for commands and permission nodes...
Configuration Settings
AncientGates configuration options are fairly extensive.
Click here for configuration (/gate setconf) settings...
BungeeCord Support
AncientGates fully supports BungeeCord server-server player, entity and vehicle teleportation.
Click here for further information and full setup instructions...
FAQ
AncientGates has seen a fair few questions in its time. Here are some of the more frequent ones.
Click here for Frequently Asked Questions...
Featured Video
I recently came across this video, showcasing the latest features. It has been put together by Vikaar1.
I've seen several Youtube videos since taking over maintenance of this plugin.
Click here to see more, including translations...
Development Builds
Go to the AncientGates Jenkins build server
Metrics
You can (globally) opt out the stat collection via /plugins/bStats/config.yml if you wish.
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Posted Jul 20, 2013@peewi96
Thank you very much. Also, is there a way to reload the config from in game? If not, that would be a great feature to have.
Update: So I set enforce access to true. It no longer lets him "use" the portal, but now when my player attempts to enter the portal, instead of bouncing him out of it, it lets him pass right through it and displays the message "You lack the permissions to enter this gate." How do I get the portal to bounce him out and not let him pass through?
Update 2: The bouncing the player out may have been caused by Worldguard now that I think about it. That would be a great feature for Ancientgates though. Could you make it so it bounces any player who tries to enter a portal to which they don't have the perms?
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Posted Jul 20, 2013@ryanthemagi
As of v1.6.5, you need to set "enforceAccess" true in config (conf.json).
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Posted Jul 20, 2013With version 1.7, all of my players can use ancient gates despite not having a single permission node (Minecraft Version 1.6.2). In Minecraft 1.5.2, it works fine; when someone without the node uses a portal, it displays "You are not permitted to enter this area." I cannot block players from entering portals in 1.6.2.
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Posted Jul 18, 2013@qwerer22
Thanks for letting me know, I'll look into this tonight.
EDIT: I've fixed this error, it's in the latest development build. Thanks!
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Posted Jul 18, 2013somehow when you write /gate setmaterial "ID" and spell the material wrong or an non-supported material it will show "this is not a valid gate material, valid gate materials: null, null, null, null, null, null" and so on
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Posted Jul 18, 2013AncientGates v1.7.0 has been approved! Thanks BukkitDev team =)
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Posted Jul 16, 2013@TMtheBest
You could create the gate like in the video above, warp to your warp location and then use the "/gate setto" command.
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Posted Jul 16, 2013Can I make a portal like from spawn to a warp in the same world?
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Posted Jul 16, 2013@semirotta
I'm going take this conversation into a PM.
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Posted Jul 16, 2013@peewi96
Ok i found 2 issues.
End portal and portal looks exactly the same (material) and its not big thing
second is: my nether portal takes me to NORMAL WORLD instead of the worlds they used to? WTF :D
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Posted Jul 16, 2013@semirotta
Oh =(, I best fix that asap, cheers!
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Posted Jul 16, 2013@peewi96
http://pastebin.com/m02RXs9M
I tried /gate list or /gate ls
Otherwise now it works.
Bug:
End portal and Portal looks exactly the same for me?
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Posted Jul 16, 2013@peewi96
Ok that made more sense, now the only issue is the shopkeepers XD it doesnt work either... lol. But ye i try this and see how it goes!
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Posted Jul 16, 2013@semirotta
You cannot be using the old gate information, the format of your gates.json is in the new 1.7.0 format.
Therefore you've used a development version at some point and then switched back to 1.6.7 which doesn't support the 1.7.0 format.
Simple fix is use the latest dev version on your dedicated box with the gates.json you pastebin'd.
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Posted Jul 16, 2013@peewi96
This made no sense to me.
All i know, i updated plugin, used the old gate information (copied the config files to my server) and it does not find them. I have the recommended version of plugin (v 1.6.7)
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Posted Jul 16, 2013@caw3
This feature was actually already on my todo list ;).
I'll look into expanding economy support for you.
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Posted Jul 16, 2013@semirotta
Make sure you're using the latest development build (actually waiting for BukkitDev approval) and double check that the AncientGates plugin on your dedicated box has not altered the gates.json file since your pastebin.
It looks like your gates.json file has been updated to the latest format, but then the AncientGates version on your dedicated box is an older version and therefore expecting the old format.
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Posted Jul 16, 2013Ok i got issue, i made my world with couple of gates in 1.5.2 minecraft, updated to 1.6.2 and transfered my world to my dedicated server, updated this plugin to 1.6.2 and it works fine BUT the old portal routes i had are not working, they are in /gate ls but it says "this gate does not take you anywhere :P" or such
Here is my gates in config:
http://pastebin.com/D3XE99pE
the cordinates etc. have all stayed the same it just doesn't fetch them :( HELP PLEASE
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Posted Jul 15, 2013Hello there, this looks great! but it would be very nice if you could add a feature there a command can be executed on enter.
Another thing that could come in handy is that you can enable first enter free to a portal.
will use this on my server project :)
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Posted Jul 13, 2013@Davisdragon
Yes. I use multiverse myself, its designed to work with multiverse :).
This is hardcoded into minecarft, the nether portal searching algorithm within minecraft searches for the nearest nether portal blocks in relation to the other worlds portal. So it will exit at the first portal block it finds within that chunk.
Not much I can suggest other than use an alternative portal material, or move your nether portal further away.