AmbientSpout Reloaded
How to setup
Step 1 - Configuration:
- Spout is required.
- Start your server with the plugin installed. The plugin will generate the necessary files for you.
- Shut down your server and change config.yml to your likings.
Step 2 - Adding music:
There are two ways of adding music (or sounds). Either, you make use of the built-in webserver, or you provide links to where the music can be found.
You can use both methods simoultaneously.
<< Built-in Webserver >>
With this method, you place your sounds in a specific folder (probably AmbientSpout/Resources/Ambient or AmbientSpout/Resources/EffectLoop).
For .wav files: Simply drag and drop them in.
For .ogg files: Make the last 3 characters of the filename the length of the song in seconds. Say the song (or sound) is 1 min 32 long, 1*60sec + 32 = 92.
You name your file music092.ogg (or whichever other name you like).
Note that using the webserver will use bandwidth of your server.
<< Providing Links >>
In AmbientSpout/Resources you can find Ambient.txt. In this file, you can add links to sound files. Add them in this format, one per line:
<SONGLENGTH> <LINK>
Example:
123 http://google.com/song.ogg
NOTE: The link has to be a non-secure HTTP link, so not https://. I am saying this because DropBox gives https: links nowadays, just remove the s at the end .
Providing links is suggested (instead of webserver) if you fear the upload speed of your server is not the best, or you pay per bandwidth use.
Step 3 - OPTIONAL: Configuring WebServer:
In case you want to make use of the built-in webserver, you will have to configure it.
In config.yml you have to add configure these fields:
HostAdress: Your host address (most likely the sameas the IP of the minecraft server.
HostPort: The port you want the webserver to run on (the default should be just fine in most cases).
EnableWebServer: Boolean value, do you want to use the webserver (you probably do, as you are reading this).
Example:
HostAdress: myawesomeserver.minecrafthost.com
HostPort: 5651
EnableWebServer: true
How do I know if the webserver is working?
Everything in the Resources folder is hosted. Because Ambient.txt is always present, try to go to this address:
http://HostAdress:HostPort/Ambient.txt
Example:
http://myawesomeserver.minecrafthost.com:5651/Ambient.txt
If you see the contents of your Ambient.txt file, then congratulations, it's working! (Note that Ambient.txt may be empty if you didn't add anything to it.)
"="-key is used to open the overlay by default.
A collection of posts about the functionality + configuration:
If anyone is interested in the current version, I can put it up here with a few instructions..
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Screenshots:
Resources
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Configuration
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It will automatically find out the length of .wav files, unfortunately this is not possible (without adding an external library that is +100MB big) to do this automatically for .ogg files.
The easiest solution I found, is to put the duration of the ogg file in the name itself. The last 3 digits indicate the length in seconds.
"="-key is used to open the screen.
Put .ogg files in AmbientSpout/Resources/Ambient.
Last 3 characters of ogg filename must be the song length in seconds.
NOTE: Currently does not save player-data between server resets. So if a player disables music, and the server restarts, and the player starts again, it will be enabled (if DefaultOn is set to true, that is).
A little bit about the config:
Delaybetweensongs: that should be pretty clear. Delay between songs advised +30sec
DelayRandomness: Say you have 10 as delay, and 2 as randomness, the actual delay will be between 8 and 12 seconds.
FadeOutLength: Pretty straight-forward
DefaultOn: Do players start with music on when they (first) join?
MusicAreaEnabled: Not implemented yet, no effect.
DevMessage: Please keep this set on true, in case I join ;3
UseBackgroundImage: Whether you want to use a background image. Note: No need to worry about it overlapping the buttons, it will ALWAYS be in the back. Can be jpg or png, and can be transparent. For fullscreen: 427 by 240 pixels.
BackgroundImage: Link to the image you want to use.
EnableWebServer: Leave this on true, as it is the only way to have music , a list will probably be implemented later (so you can host files elsewhere, like the old AmbientSpout)
HostAddress: Put your server IP or hostname here.
HostPort: Pick a port you like
EffectLoops are effects that can be added quite easily to a specific place. For example, Seagull sounds in a harbor, waterfall sounds near a waterfall . As the name implies, they loop.
A few more things about new features..
-One can now add non-webserver sounds by adding lines to a text file, the first number indicating the length of said sound file.
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- It now remembers whether or not the user has music enabled.
- Effectloops are saved in human-readable form, so one can easily edit it/add to it from outside.
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In order:
ID (string name to be able to recognize said effectloop)
Length in seconds
URL
X coord
Y coord
Z coord
Worldname
VolumePercent
Distance it can be heard from
Active (enabled or not)
- Added metrics
- Quite a lot of performance improvements..
<< Note, you are going to have to add the effectloops manually for now, haven't finished the GUI for that yet . The future permission node: ambientspout.admin > This will already show a button to go to the effectloops management screen.
EffectLoops are effects that can be added quite easily to a specific place. For example, Seagull sounds in a harbor, waterfall sounds near a waterfall . As the name implies, they loop.
A few more things about new features..
-One can now add non-webserver sounds by adding lines to a text file, the first number indicating the length of said sound file.
.png)
- It now remembers whether or not the user has music enabled.
- Effectloops are saved in human-readable form, so one can easily edit it/add to it from outside.
.png)
In order:
ID (string name to be able to recognize said effectloop)
Length in seconds
URL
X coord
Y coord
Z coord
Worldname
VolumePercent
Distance it can be heard from
Active (enabled or not)
- Added metrics
- Quite a lot of performance improvements..
<< Note, you are going to have to add the effectloops manually for now, haven't finished the GUI for that yet . The future permission node: ambientspout.admin > This will already show a button to go to the effectloops management screen.
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Posted May 20, 2013Also, timings seem to be quite high. I'm wondering if there is a connection between the NPE and this.
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Posted May 19, 2013You can add different sounds according to the time?, Such as day and night.
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Posted May 19, 2013@dretax
Thanks for the update!
However, it still gives an exception and the music doesn't play
http://pastie.org/7929630
Running on:
CB# 2771 and Spoutplugin Build 1447
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Posted May 19, 2013@lANTHONYl
I will add it soon.
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Posted May 18, 2013@dretax
lol. Any word on additional features? A /asr reload command would be very helpful.
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Posted May 18, 2013@lANTHONYl
I don't even remember what the hell did i fix, i just kept fixing code xDD
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Posted May 18, 2013@dretax
Care to give a little more verbose changelog there? lol
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Posted May 18, 2013@lANTHONYl
Okay Try this one, it should work:
http://dev.bukkit.org/server-mods/ambientspout-reloaded/files/2-ambient-spout-reloaded-1-0-1/
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Posted May 10, 2013@dretax
I did not. I'm not exactly in a position to do that either on my production server. I'd need to reinstate the dev server and i'm a little tied up right now. I did go to the spout forums to ask for some insight here. Might want to take a look at the thread.
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Posted May 10, 2013@lANTHONYl
Good to know xD
@predawnia
Did you guys check what happens if you remove jobs?
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Posted May 9, 2013@predawnia
Hmm... i use jobs as well. Wonder if phrstbrn has anything to say about this...
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Posted May 9, 2013@dretax
@lANTHONYl
Yup! For me it is throwing NPEs whenever I have the new version of Jobs (v2.11.0) loaded.
Here is the error log: http://pastie.org/7821841
Maybe you should see what it is conflicting with
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Posted May 8, 2013AmbientSpout is throwing errors now using 1.5.2
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Posted May 2, 2013hey dretax,
tried the effectloops and it is working so far. however the songs overlap after time. any idea? using spigot #830 and spout #1443.
regards
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Posted Apr 30, 2013@dretax
You can subscribe to your own projects and get email notifications.
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Posted Apr 23, 2013@Q2Lummox
Crap want looking this project
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Posted Mar 19, 2013@lANTHONYl
Ticket created :P
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Posted Mar 19, 2013@Q2Lummox
Be sure to put feature requests in the Ticket system under the "Enhancement" option so they don't get lost in the comments section :)
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Posted Mar 19, 2013Thanks, now if that works.
One suggestion:
Could be added to the sounds "effectloops" an option "time"?.
For example:
MyAudioFile 268 http://dl.dropbox.com/some_file.wav 0 66 0 spawn 35 120 9:00 true
MyAudioFile 268 http://dl.dropbox.com/some_file.wav 0 66 0 spawn 35 120 22:00 true
<identifier> <duration> <URL> <x y z coordinates> <world> <volume> <distance> <time> <enabled>
To have a different sound of day or night. You can use the value "all", this way:
MyAudioFile 268 http://dl.dropbox.com/some_file.wav 0 66 0 spawn 35 120 all true
To indicate that sounded the same sound at any time.
|----------------------------------|--------------------------------|---------------------------------|
Another suggestion.
You can add a list of songs?, Instead of having a button "Next song", have a list of available songs. Would be nice to separate them by type. e.g.
Exploration -> Songs List exploration
War -> Track Listing for war
Relaxation -> Track Listing for relaxing
Etc. ..
|----------------------------------|--------------------------------|---------------------------------|
And a doubt, how I can reduce the time that passes, since ends a sound, until it starts again?.
Great job!
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Posted Mar 18, 2013@Q2Lummox
Use the /AmbientSpout/effectloops.txt file. The format of that is:
Here's the syntax example: