AdvenTour
This is a BETA plugin. Please use with caution
AdvenTour
This plugin is a multi world management plugin!
Latest version of AdvenTour works with 1.5 and can be downloaded here: http://www.mediafire.com/?n7xv765dxxu3l0r!
It will simply allow you to manage a lobby world, from where you can place "self designed" portals to other worlds! But not just to other worlds! It will allow you to have Adventure Maps on your server!
When a player enters a portal with a sign above that describes the adventure map, he will not only be teleported to the adventuremap
but to his OWN COPY of the adventure map! This will allow him to destroy everything as he wishes, or play the adventure map as it is intended!
Installation and configuration guide
Portals
The portals used for teleporting is just the "center of a normal nether portal" with whatever design around it you like!
The ID of the "center of normal nether portals" is '90', so you can spawn it and design your own portals! You can use whatever materials
around it you like, as long as the player stands in the "block id 90" to get teleported, and the sign is placed on the block directly above the player!
When placing the sign above the portal block, be sure to add the name of the map that portal will lead to in line #2 anywhere on the sign like this [MapName]. This also applies for the Multiplayer portal, just by typing [Friends] instead of the map name as seen in this example:

Anti-cheat
To prevent players from cheating, a few settings can be made individually for each adventuremap.
It is possible to decide which blocks CAN be broken, and which CANNOT.
And which blocks CAN be placed, and which CANNOT.
It is also possible for an admin to play through an adventure map of his own copy in "admin mode". This will, if enabled on the specific map, only allow players in the future, to place blocks on the exact same spot that the admin placed them on. This way players cannot cheat by placing water places they are not allowed to get over fences and so on.
Additional features
Apart from all of this, the plugin also have a lot of other features!
When a player leaves a copy world (his own world) to the lobby, or exit the server, he will be able to spawn on the exact same location next time he/she enters his/her map!
Players will loose all items when joining a copy world, so they cannot cheat with items from other worlds!
Individual "chat rooms" for each world, so the players can only see the messages they wanna see.
And again, a lot more features!
Pages
- To view commands and features, click here
- To view permissions, click here
- To view bugs and future features click here
Please comment this plugin, and if you have any ideas for new features, please sugest them to me!
It is also recommended to set allow-nether to false in server.properties, and allow-end to false in bukkit.yml!
Bug reporting
Please see the bugs page before posting a commect concerning a bug you found. Also please add information such as:
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Posted Mar 19, 2012@BronzeByte
Yeah, those things is already in my plugin :)
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Posted Mar 19, 2012Those things already exist: - Individual "chat rooms" for each world - Players will loose all items when joining a copy world, so they cannot cheat with items from other worlds! Nice sign system for portals :)
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Posted Mar 19, 2012@RayKatz
Okay, i see the problem :) I will look into it very soon! :)
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Posted Mar 18, 2012@Madsens90
Sounds good! I have the new PitFrenzy-Map and your plugin works fine with it. But if I deactivate mobs or certain mobtypes, the dispensers with mob-eggs don't work properly. So it is a little bit hard to play at night.
But other than that, I like it so far. :3
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Posted Mar 18, 2012@RayKatz
Haven't really thought about that earlier :) Yea i guess i can! I will add that as a future feature, and maybe very soon look into it!
Meanwhile i will advise you to set the difficulty to normal, and then just set spider,skeleton,creeper,enderman and zombie to false, so they won't spawn, but can be spawned by you :)
Edit: You can see the future features, and bug list here: http://dev.bukkit.org/server-mods/adventour/pages/bugs-future-features-and-next-file-changes/
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Posted Mar 18, 2012Could you extend the settings-file, so that natural mob-spawns can be disabled, but spawns like monster-eggs and spawner-blocks are still working? Would be nice. :) A PvP-Flag, too.
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Posted Mar 18, 2012PM'ed you :)
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Posted Mar 18, 2012madsen if you come on my server and one or two more people we can test it on my server ;-)
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Posted Mar 17, 2012@samrg472
I'm sry, but i do not think it will be able to run smoothly with more than 5 players. But i would love if you could test it, and send me a message with your server specifikations, and how it went!!! :)
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Posted Mar 17, 201216gb > than mine 3gb of RAM. Thats why I'm wondering because I'm so limited if its going to create a bunch of maps.
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Posted Mar 17, 2012@samrg472
Well, i have a quad core with 16gb RAM, and that is sufficient for 15 players. But this plugin is still fairly new, and i would really appriciate you too test it out :)
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Posted Mar 17, 2012Is this RAM-intensive if lots of people are playing on their own map? Like 15+ players.
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Posted Mar 15, 2012I have just uploaded V 0.5! This update only fixes the Minecraft V 1.2.3 problems!
I will very soon after fixing some bugs release AdvenTour V 1.0 This version will hopefully have all known bugs fixed, and some features added that you can find on this page: http://dev.bukkit.org/server-mods/adventour/pages/bugs-future-features-and-next-file-changes/
Hope you guys enjoy my plugin! Please send me suggestions here, or via PM!
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Posted Mar 13, 2012I have updated the plugin to minecraft 1.2.3, but i'm first uploading the file when it has been tested.
PM me if you wan't the plugin as it is so far!
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Posted Mar 10, 2012@Madsens90
Wohoooow! :D
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Posted Mar 8, 2012I'm now home from vacation, and will soon begin to update the plugin, so it will be working with the latest bukkit!
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Posted Feb 23, 2012Tomorrow i will go on vacation for 2 weeks! I will continue my work on this plugin when i get back home! You are in the meantime welcome to send me PM's with bugs if you find any!
You can see already found bugs here: http://dev.bukkit.org/server-mods/adventour/pages/bugs-future-features-and-next-file-changes/
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Posted Feb 20, 2012@Madsens90 It doesnt matter if you dont understand me(because im german and so my english isn't so good at the moment) BTW awesome plugin!
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Posted Feb 20, 2012@Madsens90
To add this: when I copy a world using MyWorlds I do have no issues. Its doing it within like 2 seconds, small lag spike. And result seems the same: a new copy of a given world.
But I love your plugin for all the nice features so I am more than glad that you take the efforts :) so would be great if you find what is causing the difference. Thanks again :)
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Posted Feb 20, 2012@Raikar
There shouldn't be any difference. As you can maybe see when you start the plugin, or reload it. It saves all of the main worlds into memory, which allows a quick access later on.
I will go through my code later to check if theres any difference between "copy 1" and "copy 2" of the same main world.