Advanced Set Spawn

[★Features:

- Spawn onJoin (true/false)
- Spawn onDeath (true/false)
- Enable Command SetFirstSpawn (true/false)
- Enable Command SetSpawn (true/false)
- Disable Cooldown Has Permission (true/false)
- Customizable Messages
- PlaySound on Teleport to the Spawn Point.
- Teleport all players to the Spawn Point
- Teleport players to the Spawn Point on falling in to the void [v2.1]
- Check if player has changed its location (true/false) [v2.4]
- Now you can hide any message! [v2.5]
- Support up to MC 1.26.2
- Per-World spawn!
- MySQL & SQLite integration.
- Back to your previous last death spot.
- First Join Counter and Welcome Message
- Lobby command for a Bungeecord Network and a Single Server with multiple Worlds.
- Multilang. Support (Spanish, Russian, French & English)
[⌨] Commands:
commands:
  spawn:
    description: Teleport to the server spawn
    usage: /spawn [player]
  setspawn:
    description: Set the server spawn at your position
    usage: /setspawn [world]
  firstspawn:
    description: Go to the first spawn (where new players appear)
    usage: /firstspawn
  setfirstspawn:
    description: Set the first spawn (new players) at your position
    usage: /setfirstspawn
  lobby:
    description: Go to the lobby (proxy network server or this server's spawn)
    usage: /lobby
    aliases: [hub]
  setlobby:
    description: Set the lobby location on this server (no proxy needed)
    usage: /setlobby
  back:
    description: Return to your last death location
    usage: /back
    aliases: [return]
  delspawn:
    description: Delete the stored spawn, first spawn or per-world spawns
    usage: /delspawn [spawn|firstspawn|lobby|world|all] [world]
    aliases: [removespawn]
  advancedspawn:
    description: AdvancedSpawn admin commands
    usage: /aspawn [help|reload|tp|tpall|del|setworldspawn|setlobby|spawn|firstspawn|setspawn|setfirstspawn]
    aliases: [aspawn, asetspawn]
You can also use /advancedspawn & /asetspawn instead /aspawn
[♚ Permissions:
permissions:
  advancedspawn.*:
    description: Full access to AdvancedSpawn
    default: op
    children:
      advancedspawn.spawn: true
      advancedspawn.spawn.others: true
      advancedspawn.tpall: true
      advancedspawn.setspawn: true
      advancedspawn.setfirstspawn: true
      advancedspawn.delspawn: true
      advancedspawn.lobby: true
      advancedspawn.back: true
      advancedspawn.setlobby: true
      advancedspawn.bypass.firstspawn: true
      advancedspawn.firstspawn: true
      advancedspawn.admin: true
      advancedspawn.bypass.delay: true
      advancedspawn.bypass.cooldown: true
  advancedspawn.spawn:
    description: Use /spawn
    default: true
  advancedspawn.lobby:
    description: Use /lobby
    default: true
  advancedspawn.back:
    description: Use /back to return to your last death location
    default: true
  advancedspawn.setlobby:
    description: Use /setlobby to set the lobby location
    default: op
  advancedspawn.spawn.others:
    description: Send another player to the spawn (/spawn <player> or /aspawn tp)
    default: op
  advancedspawn.tpall:
    description: Send every player to the spawn (/aspawn tpall)
    default: op
  advancedspawn.setspawn:
    description: Use /setspawn (including /setspawn world)
    default: op
  advancedspawn.setfirstspawn:
    description: Use /setfirstspawn
    default: op
  advancedspawn.delspawn:
    description: Use /delspawn to delete stored spawns
    default: op
  advancedspawn.firstspawn:
    description: Use /firstspawn
    default: op
  advancedspawn.admin:
    description: Use /aspawn help and /aspawn reload
    default: op
  advancedspawn.bypass.delay:
    description: Skip the teleport delay
    default: op
  advancedspawn.bypass.cooldown:
    description: Skip the /spawn reuse cooldown
    default: op
  advancedspawn.bypass.firstspawn:
    description: Not teleported to the first spawn on first join
    default: false
  advancedspawn.bypass.tpall:
    description: Not affected by /aspawn tpall
    default: false
[✎] Config. (v3.6):
# ============================================================
#  AdvancedSpawn - Configuration
#  Compatible with Spigot/Paper 1.8.8 -> 1.21+
#  Bedrock players: supported via GeyserMC + Floodgate
#
#  * All texts live in the lang/ folder (one file per language)
#  * Colors with & (e.g. &a) and hex &#RRGGBB (1.16+)
# ============================================================

# ------------------------------------------------------------
# Languages
# All texts live in plugins/AdvancedSpawn/lang/<code>.yml.
# Bundled files: en, es, ru, fr. Copy one and rename it to add
# your own (e.g. de.yml, pt_br.yml) - it is picked up on reload.
# Your edits are never overwritten by plugin updates.
#
# Any message can use {firstjoins}: the number of unique players
# who have ever joined (stored in data.yml).
#
# default:    language used for the console and as a fallback.
# per-player: send each player the file matching their Minecraft
#             client language ("es_es" tries es_es.yml, then es.yml).
#             Bedrock players report their locale through Geyser.
#             Set to false to use "default" for everyone.
# ------------------------------------------------------------
language:
  default: "en"
  per-player: true

# ------------------------------------------------------------
# Storage of the spawn locations
#   YAML   -> in this very config.yml (default)
#   SQLITE -> local database at plugins/AdvancedSpawn/spawns.db
#   MYSQL  -> external MySQL/MariaDB server
# The SQLite and MySQL drivers are already bundled with Spigot/Paper.
#
# Performance: locations are ALWAYS kept in memory. The database is
# only used when loading, saving or deleting (asynchronously), never
# during events or teleports.
#
# When switching to SQLITE/MYSQL, the spawns in this config.yml are
# automatically migrated to the database on first run.
# ------------------------------------------------------------
storage:
  type: "YAML"
  sqlite:
    file: "spawns.db"
  mysql:
    host: "localhost"
    port: 3306
    database: "minecraft"
    username: "user"
    password: "secret"
    table-prefix: "advancedspawn_"
    use-ssl: false

# ------------------------------------------------------------
# Per-world spawns (optional)
# With enabled: true, each world can have its own spawn:
#   /setspawn world        -> sets the current world's spawn
#   /delspawn world [name] -> removes it
# /spawn, /aspawn tp[all], the void rescue and the death respawn
# will use the spawn of the world the player is in.
#
# fallback: what to do when the world has NO spawn of its own:
#   GLOBAL -> use the main spawn (default)
#   DENY   -> do not teleport and warn the player
# The first spawn for new players is always global.
# ------------------------------------------------------------
per-world:
  enabled: false
  fallback: "GLOBAL"

# ------------------------------------------------------------
# /back command (alias: /return)
# Returns the player to the location of their last death.
# Deaths in the void are ignored (returning there would kill the
# player again). Locations are kept in memory and cleared on
# server restart.
#
# use-teleport-delay: apply the /spawn countdown (cancelled by
#   moving or taking damage) before returning.
# single-use: forget the location after using /back once.
# clear-on-quit: forget the location when the player disconnects.
# cooldown-seconds: wait time between /back uses (0 = none).
#
# NOTE: EssentialsX also registers /back. If both plugins are
# installed, use /advancedspawn:back or set an alias in the
# server's commands.yml to choose which one wins.
# ------------------------------------------------------------
back:
  enabled: true
  use-teleport-delay: true
  single-use: false
  clear-on-quit: false
  cooldown-seconds: 0

# ------------------------------------------------------------
# /lobby command (optional, multi-server)  -  alias: /hub
#   SERVER   -> sends the player to another server of your
#               BungeeCord/Velocity network via plugin messaging.
#               "server-name" must match the name registered in your
#               proxy config (BungeeCord config.yml / velocity.toml).
#               On Velocity, bungee-plugin-message-channel must be
#               enabled (it is by default).
#   LOCATION -> teleports to a lobby point on THIS server, set
#               in-game with /setlobby. For servers without a
#               BungeeCord/Velocity network.
#   SPAWN    -> /lobby behaves exactly like /spawn on this server.
# use-teleport-delay: apply the /spawn countdown (cancelled by
# moving or taking damage) before switching servers / teleporting.
# Note: SERVER mode only works behind a proxy; without one the
# connect request is ignored - use LOCATION instead.
# "server-name" is only used by SERVER mode.
# ------------------------------------------------------------
lobby:
  enabled: false
  mode: "SERVER"
  server-name: "lobby"
  use-teleport-delay: false

# ------------------------------------------------------------
# How teleport messages are displayed to players
#   CHAT  -> chat messages only (default)
#   TITLE -> on-screen titles only
#   BOTH  -> chat message and title
# Applies to the teleport flow messages: teleporting, teleported,
# cancellations, cooldown and void rescue. Other messages (admin
# feedback, help, welcome) always use chat.
# Tip: put "\n" inside a message to split it into title (first line)
# and subtitle (second line).
# Titles need 1.8.7+ and also work for Bedrock players via Geyser.
# ------------------------------------------------------------
titles:
  mode: "CHAT"
  fade-in-ticks: 5
  stay-ticks: 40
  fade-out-ticks: 10

# ------------------------------------------------------------
# Where are the locations stored?
# Spawn, first spawn, lobby and per-world spawns live in
# spawns.yml (YAML mode) or in the database (SQLITE/MYSQL).
# They are NOT in this file: settings and player data stay
# separate, so resetting one never touches the other.
# Set them in-game with /setspawn, /setfirstspawn,
# /setspawn world and /setlobby.
# ------------------------------------------------------------

teleport:
  # Seconds to wait before teleporting with /spawn (0 = instant)
  delay-seconds: 3
  # Show the countdown every second
  countdown-messages: true
  # Cancel the teleport if the player moves to another block
  cancel-on-move: true
  # Cancel the teleport if the player takes damage
  cancel-on-damage: true
  # Cooldown in seconds between /spawn uses (0 = no cooldown)
  cooldown-seconds: 0
  # Sound played on arrival ("none" to disable).
  # Names are adapted automatically across versions.
  # List: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
  sound: "ENTITY_ENDERMAN_TELEPORT"
  sound-volume: 1.0
  sound-pitch: 1.0
  # Particles shown on arrival ("none" to disable)
  particles: "PORTAL"
  particle-count: 40
  # Seconds of fall-damage protection after being teleported
  no-fall-damage-seconds: 2

join:
  # Teleport to the FIRST spawn only the first time a player joins
  teleport-first-join: true
  # Teleport to the spawn EVERY time a player joins the server
  teleport-always: false
  # Send the private welcome message to the new player
  # (text: "first-join-message" in the lang files)
  send-first-join-message: true
  # Announce the new player to everyone, each in their own language
  # (text: "first-join-broadcast" in the lang files)
  send-first-join-broadcast: true
  # Announce EVERY join with your own message, each player in their
  # own language (text: "join-broadcast" in the lang files).
  # Skipped on a player's first join so the welcome is not doubled.
  send-join-broadcast: false
  # Hide the vanilla yellow "X joined the game" line.
  # Turn this on when using send-join-broadcast to replace it.
  hide-default-join-message: false

respawn:
  # Respawn at the spawn after dying
  teleport-to-spawn: true
  # Respect the player's bed / respawn anchor if they have one
  respect-bed-spawn: true

void:
  # Teleport to the spawn when falling into the void
  enabled: true
  # Blocks below the world's lower limit before it triggers.
  # The limit is detected automatically: y=0 on 1.8-1.17, y=-64 on 1.18+
  trigger-below: 4
# ============================================================
#  AdvancedSpawn - English (en)
#  Any message set to "" is HIDDEN (never sent).
#  Colors: & codes everywhere, hex &#RRGGBB on 1.16+.
#  Use \n inside a message to split title / subtitle in TITLE mode.
# ============================================================
prefix: "&8[&bSpawn&8] &7"

no-permission: "&cYou don't have permission to do this."
players-only: "&cThis command can only be used by a player in-game."
spawn-not-set: "&cThe spawn is not set yet. An admin must use &f/setspawn&c."
firstspawn-not-set: "&cThe first spawn is not set yet. Use &f/setfirstspawn&c."
spawn-set: "&aSpawn set in &f{world} &7({x}, {y}, {z})"
firstspawn-set: "&aFirst spawn set in &f{world} &7({x}, {y}, {z})"
teleporting: "&7Teleporting in &b{seconds}s&7... Don't move!"
teleported: "&aYou have arrived at the spawn."
teleported-firstspawn: "&aYou have arrived at the first spawn."
teleport-cancelled-move: "&cTeleport cancelled: you moved."
teleport-cancelled-damage: "&cTeleport cancelled: you took damage."
already-teleporting: "&cYou already have a teleport in progress."
cooldown: "&cWait &f{seconds}s &cbefore using /spawn again."
teleported-other: "&aYou sent &f{player} &ato the spawn."
teleported-by-other: "&aYou were sent to the spawn by &f{player}&a."
tpall-success: "&aYou sent &f{count} &aplayer(s) to the spawn."
player-not-found: "&cPlayer &f{player} &cnot found."
void-teleport: "&7You fell into the void... Returning to spawn."
reloaded: "&aConfiguration reloaded successfully."
spawn-deleted: "&aMain spawn deleted."
firstspawn-deleted: "&aFirst spawn deleted."
nothing-to-delete: "&cThere is nothing to delete."
delspawn-specify: "&cSeveral locations are stored. Use &f/delspawn <spawn|firstspawn|world|all>&c."
world-spawn-set: "&aSpawn for world &f{world} &aset &7({x}, {y}, {z})"
world-spawn-deleted: "&aSpawn for world &f{world} &adeleted."
world-spawns-deleted: "&aDeleted the spawns of &f{count} &aworld(s)."
world-spawn-not-set: "&cWorld &f{world} &chas no spawn of its own."
per-world-disabled-hint: "&7Note: per-world mode is disabled (per-world.enabled in config.yml)."
lobby-sending: "&7Sending you to the lobby server..."
lobby-not-configured: "&cThe lobby server is not configured (lobby.server-name in config.yml)."
lobby-disabled: "&cThe /lobby command is disabled on this server."
back-disabled: "&cThe /back command is disabled on this server."
back-none: "&cNo death location stored yet."
back-returned: "&aReturned to your last death location."
back-world-unloaded: "&cThe world of your last death is not loaded."
back-cooldown: "&cWait &f{seconds}s &cbefore using /back again."
first-join-message: "&eWelcome to the server, &6{player}&e!"
first-join-broadcast: "&d{player} &7joined the server for the first time. &e#{firstjoins}"
help:
  - "&8&m----------------------------------------"
  - " &b&lAdvancedSpawn &7- Commands:"
  - " &c/spawn &7- Go to the spawn."
  - " &c/lobby &7- Go to the lobby (network server or spawn)."
  - " &c/back &7- Return to your last death location."
  - " &c/spawn <player> &7- Send a player to the spawn."
  - " &c/setspawn &7- Set the spawn here."
  - " &c/firstspawn &7- Go to the first spawn."
  - " &c/setfirstspawn &7- Set the first spawn (new players)."
  - " &c/setspawn world &7- Set the current world's own spawn (per-world)."
  - " &c/delspawn [spawn|firstspawn|world|all] &7- Delete stored spawns."
  - " &c/aspawn tp <player> &7- Send a player to the spawn."
  - " &c/aspawn tpall &7- Send everyone to the spawn."
  - " &c/aspawn reload &7- Reload the configuration."
  - "&8&m----------------------------------------"

 [♫] Sound List:

[❖] Take in Mind:
- Permissions on V3+ changed from advancedsetspawn.* to advancedspawn.*

( ͡~ ͜ʖ ͡°)  Report any issues that you have in the comments section!


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About This Project

  • Project ID
    351048
  • Created
    Nov 9, 2019
  • Last Released File
    Aug 15, 2026
  • Total Downloads
    47,458
  • License

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