AdminCmd

Website : www.admincmd.com
Wiki : https://github.com/AdminCMD/AdminCMD/wiki/
GitHub : http://github.com/AdminCMD/AdminCMD
Description
AdminCMD is a powerful plug-in that brings you commands that can give you total management over your server. Featuring the most widely used commands in Bukkit server management such as: inventory management, banishment of bad players, limitation to teleporting, setting spawn and home way points, and much, much more! Blockface approved and rated as one of the best plug-in by server owners.
Unleash the power of Bukkit!
Features
- Time & Weather Management Commands
- Player Commands
- Teleport & Home Commands
- Warp Commands
- Mob Management Commands
- Server Management Commands
- Colored Signs
- Working with SQLite/YML/MySQl
- Open Inventory Feature
- Help implementation with permission support
- Maintenance Commands to lockdown server (ProtocolLib needed)
- Addon API
- Setup the Plugin
- VirtualChest Addon
- Multi-World compatible
- Fully configurable from the configuration file
- BungeeCord and Cross-Server world editing support
- Multilingual: English by default, or any other language you want
- Using Metrics to gather anonymous stats about the plugin. Explained here : Metrics by Hidendra
Auto updater
The plugin has an auto update feature which can be disabled in the config by setting check-for-updates to false.
The files the auto-updater downloads are NOT approved by the bukkitdev staff.
Donation
Coding takes much time and effort, if you like my work and want to buy me a coffee, feel free to donate on PayPal, every help is appreciated!



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Posted Sep 25, 2012@lucky___13
Is it happening when using a portal or all the time even when using a teleport command?
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Posted Sep 24, 2012@jkmalan Its set to true (lose power when change world), but it does not work.. I am using multiverse with the multiverse portals addon.
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Posted Sep 24, 2012@djneoteknic
Open a ticket!
Balor and myself have stopped to look here for bug-reports as it is just too time consuming!
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Posted Sep 24, 2012@Gamerswell
I'm soory but our warp system handles warps on a world by world basis. This means you can have a warp with the same name twice in different world. To access a warp of a different world you have to adjust the warp command:
/twp <world>:<warp>
(Ofc without the "<" ">", they just indicate placeholders ;))
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Posted Sep 22, 2012@Gamerswell
Ah, i understand, its not setup that way in AdminCmd, you can submit a feature request on the bugtracker though to add that. I still cant understand the kits problem though.
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Posted Sep 22, 2012@jkmalan
warps: basicly if you set a warp called plots in default world and go to a world called wild (so a different world) and you do /wrap plots you go to the world default and to the place where the warp is...
kits: i have checked the kits everything is fine but for some reason they dont work
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Posted Sep 22, 2012@lucky___13
There is a config option that disables powers upon changing worlds, its been there for many versions. Just set it to true, that should do the trick. Also, next time, poke around on the wiki before asking, usually most questions/problems are answered there :)
@Gamerswell
Such as use one spawn for the whole server? I dont believe you can yet, I think somebody else requested something like this though and it will be implemented soon. And with warps, it doesnt exactly make sense what you're asking. Do you mean remove the "worldname" from the command so it chooses from all the warps?
Kits are working fine when im running them on my own server and on my test server. All I can think of is either you're capitalizing the kitnames in the permissions file or theres something wrong in your kits.yml. Post your kits.yml and ill see if theres anything wrong with it.
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Posted Sep 21, 2012Ok 1. Is it possable to set a global spawn that is accesed with /spawn in all the world same with warps? This is so important!
2. The kits don't work i have set the items for them amount etc. i basicly edited the default ones but when i do /kit they dont show up. i tried setting permissions etc but they wont work. they used to but all of a sudden they dont anymore!
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Posted Sep 21, 2012I have an urgent request for the adminCMD developers!
I have multiple worlds running, I offer donors /fly in the FreeBuild world, so they can use the command in there, but not in the survival world. But they can simply turn fly/god on in the freebuild world, then just teleport to survival and they remain in flymode/godmode.
Is there anyway you could stop this from happening? Maybe turn off godmode/flymode on world change?
Thank you for reading.
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Posted Sep 20, 2012There is some bug with mysql sometime amincmd lose the mysql connection, and I have to reboot admincmd ! Please fix it.
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Posted Sep 14, 2012Thanks for the clarification. I've also found a plugin that creates aliases for other plugin's commands.
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Posted Sep 13, 2012@th3ant
You can post this on the bug tracker, just paste the error, and any other info that came up at the time. The Devs will get back to you quicker there, they dont check up here as often.
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Posted Sep 13, 2012Great plugin, been working absolutely fine until today when I got this error message.. Any help at all?
Sorry if this is wrong place to post this.
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Posted Sep 12, 2012@Yandols
No, unfortunately, the aliases in the commands.yml only work for AdminCmd commands. You could open a ticket on the bugtracker for it as a new feature if you want, but you're best bet would be looking for a plugin that can createa aliases.
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Posted Sep 12, 2012Hi. I've been using AdminCmd for a long time now and finally I have something to ask again.
AdminCmd has a Command Alias system that can be configured in commands.yml, I am wondering if whether or not it can set aliases for other plugins beside AdminCmd or not.
Reason for this is because I recently switched from iConomy to BOSEconomy and now me and my players do not like the new command /econ and I'm wondering if I can use this configuration file to alias it to /money ?
Thanks.
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Posted Sep 11, 2012@WayGroovy
Try setting globalRespawnSetting in the config.yml to "none", that should disable AdminCmd's handling of spawns.
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Posted Sep 11, 2012If I wanted to disable admincmd's handling of the deafult spawning, and replace it with something like http://dev.bukkit.org/server-mods/random-spawn/ , how could I go about doing that?
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Posted Sep 7, 2012@Delocaz
That's an old sentence. Blockface was (or is?) a site where you could submit a plugin and it would be evaluated and if deemed good proposed as a plugin a Server should consider looking into.
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Posted Sep 7, 2012What do you mean by "Blockface approved and rated as one of the best plug-in by server owners."?
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Posted Aug 31, 2012@MinEderPlayz
Well it must be something you did with how the permissions are set up. It works with PermissionsBukkit and bPermissions very well on my end.
First, take a deap breath and calm down a bit please. Second, go to the devBukkit page of PEX or bPerm and READ how to set them up correctly and afterwards have a look in our Wiki (linked above) for the permissions.
If that still is not working i'd sugguest to ask the dev (team) of the permission plugin you are using instead of us or use our bug tracker (again, linked above) to open a ticket. But do not foget to attach every config file you used to create those permissions.