Zombie Plague
Overview
Zombie plague is a plugin that simulates a zombie plague. Players who are bitten by a zombie contract a point of zombie damage for each bite. Zombie damage continues to deal damage over time until healed by eating cake. If the player dies from zombie damage, a zombie spawns where they died.
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Configuration
damagePerTick: How many points of damage to do each damage cycle maxDamageTokens: The maximum number of zombie bites a player can contract damageCycleSeconds: The number of seconds in a damage cycle infectionChancePercent: The percent chance of a zombie attack infecting the player antidoteId: The block of the antidote. Must be eaten. Default 92 - Cake Block
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Posted Jul 13, 2012hey im here to report a bug, after i die WHEN i have the zombie plague on me, the next time i spawn, i still have it. can you fix it?
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Posted Jul 12, 2012@deltahat
Thankyou, I will get that provivded that my other plug-ins still work!
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Posted Jul 12, 2012@Adzwoolly
You can safely ignore the error. To make it go away, you will need to upgrade to the latest 1.2.5-R4.1 dev build. The problem will go away in the next RB.
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Posted Jul 12, 2012If it's 1.2.5-R4.0 then I already have the latest. It's the latest RB I can find I also have zombie plague 2.2
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Posted Jul 12, 2012Update your Bukkit to the latest version.
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Posted Jul 12, 2012I get an error which causes players to still be infected once they die and respwn
15:41:40 [SEVERE] Could not pass event PlayerDeathEvent to ZombiePlague org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja va:304) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav a:62) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j ava:460) at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerDeathEvent(C raftEventFactory.java:322) at net.minecraft.server.EntityPlayer.die(EntityPlayer.java:173) at net.minecraft.server.EntityLiving.damageEntity(EntityLiving.java:677)
at net.minecraft.server.EntityHuman.damageEntity(EntityHuman.java:595) at net.minecraft.server.EntityPlayer.damageEntity(EntityPlayer.java:215)
at net.minecraft.server.EntityLiving.aA(EntityLiving.java:304) at net.minecraft.server.Entity.F_(Entity.java:268) at net.minecraft.server.EntityLiving.F_(EntityLiving.java:435) at net.minecraft.server.EntityHuman.F_(EntityHuman.java:159) at net.minecraft.server.EntityPlayer.a(EntityPlayer.java:228) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:341) at net.minecraft.server.Packet10Flying.handle(SourceFile:126) at net.minecraft.server.NetworkManager.b(NetworkManager.java:229) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:7 8) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:567) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:459) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.NoSuchMethodError: org.bukkit.World.spawnEntity(Lorg/bukkit /Location;Lorg/bukkit/entity/EntityType;)Lorg/bukkit/entity/Entity; at com.ryanmichela.tsZombiePlague.PlayerDeathListener.onEntityDeath(Play erDeathListener.java:40) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja va:302) ... 20 more
Can this be fixed?
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Posted Jul 11, 2012Fixed null reference exception. Awaiting approval.
Infection chance is configurable. Antidote is configurable. Dying spawns a zombie at the site of your death.
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Posted Jul 11, 2012would be nice if you make it so if you have mob disguised or disguisecraft after you die from the infection you turn to a zombie
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Posted Jul 10, 2012This is awesome, no problems or bugs here.
EDIT: see above ^ ^ ^
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Posted Jul 10, 2012What is the % chance of infection? Is it 100%? Can you make it configurable? Thank you :)
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Posted Jul 9, 2012Updated for the latest bukkit - awaiting approval now.
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Posted Jul 5, 2012This looks really good, but it doesn't seem to be working for me. I'm running 1.2.5-R4.0 and it just chucks out errors and doesn't work. Can I send you them for you to look at, or post here?
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Posted Jul 3, 2012This plugin should work for 1.2.5
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Posted May 23, 20121.2.5?
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Posted May 9, 2012Can you PLEASE make a 1.2.5 version for this, I'm dieing to put this on my server
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Posted Mar 22, 2012Is a update planned for 1.2.x?
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Posted Jan 22, 2012Request: % Chance of zombie plague being contracted.
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Posted Jan 3, 2012Very cool plugin, could you just add a
cureItem: cake
or
antidoteID: 354
to the configuration?
Thanks deltahat
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Posted Dec 21, 2011Is it possible to add the function to edit the damage done by zombies? Cause my server runs on hard so normally a zombie kills the player before plague damage even occurs lol so it kinda makes the plugin useless. It would be great if you could lower the damage done by zombies so players are more scared of the plague killing them instead.
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Posted Dec 18, 2011Configurable and possibly multiple cures would be nice.