Zombie Ablockalypse

Aiming to re-create COD Zombies for Minecraft, Ablockalypse is a major server-side minigame plugin. Ablockalypse runs fast, smooth, and with ease to please you and players on your server. Ablockalypse provides add-on support to all developers wanting to create one, and contains many options so you can customize your experience.
Features
| Mobs: Zombies and Hellhounds | |
| Purchasing: Buy almost anything! | |
| Easy use: Easily setup and configured | |
| COD Zombies Inspired: Barriers, unlockable areas, wall-buying, and more! | |
| Smooth: Fast, simple, and powerful! | |
For a full and more detailed list of features, click HERE.
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Posted Dec 16, 2012@willkiller1234
No, the mainframe is just a location you set that you teleport to every time you right click an ender portal frame. (teleporter) It is also the location where you start the game.
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Posted Dec 16, 2012alright and whats is the mainframe? Is that the whole arena?
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Posted Dec 16, 2012@willkiller1234
It hasn't been made yet. It isn't planned until after the Release version. (maybe Beta)
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Posted Dec 16, 2012Where can we get the map for this plugin?
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Posted Dec 16, 2012This plugin looks very good! :D I'm going to use this with custom guns for the ultimate experience :3
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Posted Dec 16, 2012@tRmz
You need to give users the za.base permissions to use the command, then you simply type /za and it should be self explanatory from there.
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Posted Dec 16, 2012Please show a command tutorial with all these commands, I am struggling to follow along with this. A great plugin though, just need a simple CMD section.
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Posted Dec 13, 2012@HLima
I am not exactly sure Areas are fixed... they seemed to work for me earlier, and I haven't really changed them at all since then. If they don't work in the 1.1.9, then please submit an issue on GitHub, that way all of my shortcomings are lined up and easy to fix.
I will add you to the collaborators... and don't worry, I don't really mind the chat filling up.
EDIT: You have been added to the collaborators, you may not edit all you want! :D
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Posted Dec 13, 2012@Jnorr44
Yay! :D :D :D Cant wait to try it out! :D Will be looking for easily noticeable bugs just in case thought :T But I hope areas work now, that would make the map a friend and me are currently working on much more smoother.
Its RedLima and if you dont mind id like to chat about this in a PM :T Just so the comment section doesnt get filled up.
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Posted Dec 13, 2012@HLima
Ok, great! What is your GitHub account name?
BTW: Ablockalypse v1.1.9 is going up for approval! (It's still Alpha, but I just have a few more bugs to fix)
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Posted Dec 13, 2012@Jnorr44
Id be honored to contribute to the start of the plugin's GitHub wiki page :D
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Posted Dec 13, 2012@HLima
There is an easier way. In the local.yml file, it shows proper formatting of the signs.
Also, would you like to contribute to the GitHub wiki page? If you start it, then I can post it in the description, and less questions will be asked in the comments. This way, everything is in one place.
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Posted Dec 13, 2012@Jnorr44
Id be glad to help out in anyway i can :D I know how busy it can be so ill do my best to help others with any problems that they may/have come across, using my current knowledge of the plugin. Hopefully, ive ran across most of the problems and either been able to fix it or already asked you to know that its a current bug that would need to get patched XD. Other than that, I hope that my assistance comes in handy and makes your job in developing this plugin and others easier :D
@Pot8er
What i do put is this: Line 1: [ZA], Line 2: [WEAPON], and Line 3: [IRON_SWORD] (name of weapon, the string is located in the local file but for this example we'll use an iron sword string). Perks are basically potion effects. For example, speed is has an endless Speed II effect. Others are just instant such as Heal, fully healing you once for the price that is given. To put up a perk sign use the following, we'll use the speed perk for this example: Line 1: [ZA], Line 2: [PERK], and Line 3: [SPEED]. Enchantments, in the other hand, can only be done ONCE; enchanting a weapon twice will make it disappear so i suggest you put a sign next to the enchantment sign that says "DO NOT PACK-A-PUNCH TWICE!" as a warning to others. It puts an enchantment on the weapon, also changing its name (you can config that name for something different on the local file) for a price. Theres two current ways to enchant a weapon, one by Damage and the other by Random. Both enchant. The difference is still unknown to me but id recommend using Random just to be save (as ive used it and i am quite fond of it). The way to put an enchantment shop is the following: Line 1: [ZA], Line 2: [ENCHANT], and Line 3: [RANDOM]. Now, ive not yet experienced that problem/glitch with the non-zombie mobs spawning, try checking your config and see if the option called "clearNearbyMobs" is set to "true".
Again Im glad to help this awesome plugin with great potential :D
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Posted Dec 13, 2012@Jnor44 I forgot to say that I had a price.
@HLima Thank you for youre response and I really do like this plugin so keep it up. I did try the sign things like this [ZA] [WEAPON] price here
but do i put the ID for diamond sword or do I put "Diamond_Sword'? Can you explain the perks and enchantments as well (not sure how to use lol) Another things as well: Sometimes other mobs i.e. Creepers or zombies not spawned via plugin are in the "arena" but they do not attack me and I cant attack them
Also Bonus points for those two fast responses :D Keep up the FANTASTIC work :D only plugin that I actually like despite some of its flaws that can be fixed with time :):)
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Posted Dec 13, 2012@HLima
Thanks HLima, it would be a great help if you could answer questions for now. I am currently working on the development of Ablockalypse as well as other plugins, therefore I don't really have time to answer too many questions.
@Pot8er
If it says "/null points" you forgot to put the price on line 3...
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Posted Dec 13, 2012@Pot8er
The doors dont work at the moment from what ive been told. Currently you can not sell your own items, ive tried as well. The only items you can sell is the already configured ones which are the following: Wooden Sword, Stone Sword, Iron Sword, Gold Sword, Diamond Sword, and the Grenade (Ender Pearl). Try reading the lang (i think thats what its called) text file below the config file, it explains all the current possibilities for a sign (with the exception of area explained above). If you need ill reply an example of the format.
Any more questions? Post it here, the github issue section (if its an issue that is), or you can try pming Jnorr44. The community of this plugin (such as myself) and/or Jnorr44 will help you with any problems or questions that you may come across :)
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Posted Dec 13, 2012Can someone pretty PLEASE put up pictures of ALL examples of how to buy stuff? When I setup a shop and click it says (My score)/null points to buy and when i put a sign next to a door and try to open WITHOUT enough points it says you have (My points)/(Door price) and then when I get the correct ammount of points I click and it does nothing.
Thanks and sorry about my English :)
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Posted Dec 13, 2012@Jnorr44
Yes i have v1.1.7. Oh and if i may suggest, you guys should make levers, pressure plates, chests (that have not been assigned as a mystery chest intentionally), jukeboxes, ect. able to be used when the game is on. It would be awesome to use those as a way for players to start and complete easter eggs or to make other areas that are not buyable, accessible :D Also you guys should make zombies die if a player gets too far away from them BUT it shouldnt be counted as a kill, making them just respawn on a nearby spawner as i seen them getting stuck in some places if i move further away. Lastly, I would also love to see more perks or a way to make your own.
Thank you for your time and keep up the good work :3
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Posted Dec 12, 2012@HLima
A sign should be formatted:
[ZA]
[AREA]
1500
With the third line being the cost of the area. Also, I believe this error has been fixed in the newest version (that hasn't been released).
What version are you using? If v1.1.7, please send me the bug reports in the issues section of github. If not, please update to v1.1.7 before reporting any bugs. This makes sure that the bug has not been fixed in the latest released version.
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Posted Dec 12, 2012@Jnorr44
The area still doesnt work nothing happens ._. can you please explain or show me a picture of how its done?
Oh and i keep gettign this message in the console: 2012-12-12 14:47:06 [SEVERE] Could not pass event PlayerInteractEvent to Ablockalypse v1.1.7 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:341) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:177) at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:376) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:662) at net.minecraft.server.Packet15Place.handle(SourceFile:58) at net.minecraft.server.NetworkManager.b(NetworkManager.java:290) at net.minecraft.server.NetServerHandler.d(NetServerHandler.java:113) at net.minecraft.server.ServerConnection.b(SourceFile:39) at net.minecraft.server.DedicatedServerConnection.b(SourceFile:30) at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:595) at net.minecraft.server.DedicatedServer.r(DedicatedServer.java:222) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:493) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:426) at net.minecraft.server.ThreadServerApplication.run(SourceFile:856) Caused by: java.lang.NullPointerException at com.github.JamesNorris.Implementation.GameWallSign.getClosestArea(GameWallSign.java:72) at com.github.JamesNorris.Implementation.GameWallSign.runLines(GameWallSign.java:227) at com.github.JamesNorris.Event.Bukkit.PlayerInteract.PIE(PlayerInteract.java:125) at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:339) ... 16 more
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