ZArena

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A fun arena based zombie survival game, vaguely based off of Call of Duty Zombies, only taken to a whole new level. Setup an arena in minutes and fight against wave after wave of unique, customizable zombies to see how far you can get before being overrun!
Like the plugin, but don't have a server to host it on? Check out the plugin's official server at play.yazimc.com
Features
- Fully customizable zombies, skeletons, and wolves. Design your own types using YAML files. You can customize path finding range, speed, damage, equipment, special abilities, damage immunities, special effects, and more!
- Unlimited waves. The only limit is how far you can get without being killed!
- Wolf and skeleton waves.
- Easy to make arenas, with definable spawns, purchase signs, toll signs for doors, and death spawns.
- Games automatically run without maintenance. When a game ends, you have the option (in the config) to start a vote for which map should be run next.
- Different gamemodes to keep the game interesting. Such as, a hardcore gamemode, and a scavenger gamemode. These, like custom zombies, can be created using YAML files.
- Incredibly customizable. Along with customizable zombies, you can also customize the number of zombies per wave, the health of zombies per wave, starting items for players, how often wolf/skeleton waves occur, how much money you get per kill, whether or not the game auto runs, whether or not players auto-join the game, and more!
- Smart zombies with pathfinding, so players can't just hole up on one end of the map and only have to face the zombies that spawn near them.
- Built in kill counter to show who the top killers in the game are.
Spout Features
- You can press the 'o' key to configure personal spout options.
- You can press the ' ~ ' key to view a custom tab screen, with shows the stats of all ingame players.
- Entities can have custom textures.
- A custom voting popup comes up during voting.
Potential Upcoming Features
- Option for zombies to open doors instead of just destroying them.
- Support for World Guard, so that you can set a region for each level. The region will reset after each game back to its original state, and players/zombies will be unable to leave the region. Non-ZArena entities will also be unable to spawn in this region. Having a level have a region will be optional.
- More entity abilities and special effects.
Tutorials
The plugin can get fairly complicated if you want to use all of its features to their full extent. Here are some tutorials on how to use it, ordered (somewhat) by importance.
- Permissions
- Level Making Guide
- Command Guide
- Custom Entity YAML files
- Custom Gamemode YAML Files
- Custom Items
- Advanced Signs
Something not covered here that you need to know? Write up a ticket, or ask on the forums.
Media
Like the plugin? Consider donating! Any amount is greatly appreciated.
Like the plugin? Consider donating! Any amount is greatly appreciated.

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Posted May 2, 2013@kabbx
I've updated my server to 1.5.2 Dev Build and the plugin doesn't seem to be working when I do /za join nothing happeneds.
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Posted May 2, 2013Maybe you can add join signs with info about the game like that?
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Posted Apr 30, 2013@MrREOM
That's not a crash, unless it's generating a crash report.
You'll need to provide more details, as from what you've given me, all I see is that someone typed the /restart command.
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Posted Apr 30, 2013@kabbx
I'm not typing a /restart command it crashes idk why it says restarting but it crashes when i do /za join After the round starts on the new arena it just crashes.
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Posted Apr 30, 2013@MrREOM
That's not a crash...you're typing the command /restart
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Posted Apr 29, 2013@kabbx
When I started playing my server crashed do you have any idea why? it seems that every time I make a new arena It crashes or when i start a new game in the new zombie arena. Here's my config:
29.04 22:43:25 [Multicraft] Stopping server! 29.04 22:43:25 [Multicraft] Received restart command 29.04 22:43:03 [Server] INFO Starting Wave 1 with 9 Zombies at 8 Health 29.04 22:42:53 [Server] INFO Starting Wave: 1 in 10.0 Seconds 29.04 22:42:53 [Server] INFO Level Dungeons<Apocalypse> has been chosen.
And that only happeneds on the new Zombie Arena
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Posted Apr 29, 2013@MrREOM
That's because he made a zombiespawn called '1' beforehand.
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Posted Apr 29, 2013Wierd in the tutorial that you guys have as a video he did /zsign markzspawn door1 1 and it still worked for him
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Posted Apr 29, 2013@MrREOM
You have to have created spawners with the name 3 and up.
Make sure the sign is right next to the redstone, or it won't work.
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Posted Apr 29, 2013@kabbx When I do the command: /zsign markzspawn (sign name) 1 and i do the same thing but name the spawner 2 and it works. But when I do /zsign markzspawn (sign name) 3 or any number higher than that it doesn't work.
Also, I was wondering if the levers that you create a sign with and want people to pay to activate them does it work to activate redstone because it wasn't working for me when I created a sign and tested out my map.
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Posted Apr 29, 2013@MrREOM
I'm going to make it so items dropped get cleared at the end of the game.
@manpower13
./kc @<player>
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Posted Apr 29, 2013@MrREOM
Thats indeed a good idea, my people are taking stuff of earlier games.
And maybe an idea the ability to reset the killcounter? Or to show other kilcounters? Like /killcounter <player>
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Posted Apr 28, 2013Can you make it so when the round finishes or when a player dies they don't drop there items it just clears there inventory. That way people won't be getting the items from the last game.
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Posted Apr 25, 2013@MacXGaming
Currently, you can't do that.
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Posted Apr 25, 2013Does anyone know how I do so waves come without having to kill all zombies etc first?
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Posted Apr 21, 2013@manpower13
The rewards idea is a cool, but tricky to implement. I'll look into it.
I'll probably add the ability to change the messages for the plugin eventually.
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Posted Apr 20, 2013Kabbx could you please look to my idea with rewards? It would be very nice! And maybe the possibility to change the text in-game? That will allow multiple languages!
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Posted Apr 16, 2013@kabbx
The plugin does work an the beta 1.5.1-R0.2 :)
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Posted Apr 15, 2013@kabbx
ok,thank you :)
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Posted Apr 15, 2013@CoasterCrazy
Bukkit changed the package names of NMS and Craftbukkit code for the new beta build, so I have to release another update to update the names.
Until then, the plugin won't function on 1.5.1 R0.2