XcraftGate
XcraftGate started as a replacement for EpicGates and it's successor RealTeleporter. In the meantime it has grown to a complete worldmanagement solution.
XcraftGate started as a replacement for EpicGates and it's successor RealTeleporter. In the meantime it has grown to a complete worldmanagement solution.
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Posted Jan 31, 2012confirmed working on Craftbukkit-R3-b1846-jnks running xCraftGate version 0.10d13 (newest development build from Oct 19th) without problems.
managing 16 different worlds on the server right now without any problems. portals/permissions/etc. working.
Its running perfectly, you have to keep in mind though that since even the newest dev-build of this plugin has been released on Oct 19th its pretty old, so dont expect the plugin to generate you some superflatlands or new stuff like that. the plugin doesnt even know that MC has this now.
It should still run fine though cause it already knows END and all it should know in order to function properly.
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Posted Jan 27, 2012anybody had trouble with the permissions?
XcraftGate.*: is giving blanket access to everything but XcraftGate.use.*: doesn't give access to any of the gates.
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Posted Jan 25, 2012@Entangle
Are you by chance using craftbukkit?
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Posted Jan 19, 2012Plugin just catastrophically failed today for no reason, out of the blue.
Maps are no longer loading, /gworld commands are having 'internal problems.' Ugh. :(
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Posted Jan 19, 2012@minechomp
works perfectly here in the dev version at least.
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Posted Jan 17, 2012Are you going to update this? It's pretty buggy right now. If not is does anyone know of a different multiworld / warp point / world management plugin that's as simple as this plugin. I bet not.
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Posted Jan 10, 2012Please Update your plugin :)
I love Xcraftgate
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Posted Jan 1, 2012Can you please Update the Plugin?
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Posted Dec 13, 2011Are the tickets being looked at currently? Asking because reloading "locks" players when XCG is enabled...
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Posted Dec 5, 2011Ok thats good then. I'm having a problem with the DEV build. I can't load up my server with it enabled. It just freezes at: World "world" detected. Applying config. When I delete the config Xcraftgate deletes my world and remakes it. When I load my server it freezes at: Applying config again. What am I doing wrong here?
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Posted Dec 3, 2011@minechomp
Don't worry, it is not.
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Posted Dec 3, 2011This is the last plugin that needs to go inactive. Yet it feels abandoned
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Posted Oct 14, 2011Engelier can you Update Xcraftgate to the latest Build, beacause i have little laggs when i warp per worlds ;)
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Posted Sep 25, 2011@RealExa
No. XCG doesn't influence village generation. And creating a new world on our server we found villages as well as a stronghold. So maybe you're just unlucky.
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Posted Sep 23, 2011I created a new world in 1.8.1 with the latest Xcraftgate verison (0.9.1) using "/gworld create" but when flying around the world i haven't managed to find a single village!
Now you can disable villages when creating a world in single player, is it possible that it is standard disabled aswell when creating one using Xcraftgate? I couldn't find a setting for villages in the config.
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Posted Sep 23, 2011This is a great plugin. It was recommended to me by 8bitben months ago and I have never looked back.
Lightweight - Highly configurable - The gates themselves leave very little to be desired.
I would recommend this to anyone who doesnt want to deal with /sdghr [world] and /dskesx [portal] to do basic commands.
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Posted Sep 12, 2011as of v0.9 it's also a world generator - the projects settings on this site were just a bit premature :)
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Posted Aug 31, 2011A (small) note: This is not a WGEN plugin, It is just manages worlds, it doesn't generate them. These are some examples of WGEN plugins:
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Posted Aug 25, 2011Hmm might be good to try out. I've been looking for a replacement for multiverse. I don't like 2.0 it's really buggy for me.
Needs some more info and pictures though.
PS: Wow first post on bukkitdev pretty sweet you can write in HTML and what not.