WorldBorder
Further releases for Spigot 1.13+ are now being posted on the Spigot site. I do not plan to release any further updates here on BukkitDev.
- Full list of Commands and Permissions
- Changelog
- Further Miscellaneous Information
- Source available on GitHub
- Old discussion on main Bukkit forum
If you appreciate this plugin and actually want to see it developed further by me rather than only receiving compatibility updates, you are welcome to
.
Thanks to the following people who have been kind enough to donate: jonDatz, xrobau, Gussi, Dizzy, R. Meijer, FoundationCraft, T. Bronner, R. Thompson, The Pokemon Server, legitplay.net, D. Senff, Vik1395, TagCraftMC, D. Strickner, M. Wilson, Rhythmatic, W. Downey, P. V. Gretener, MiniCraft Server, Cosmic Craft, ScarcityFree.com, polaris_iv (Forge port), matagin, T. Ahokas.
Also thanks to IMathe172I (Lang Lukas) for contributing code to support elliptic and rectangular border shapes, and Indiv0 for contributing code to support border wrapping.
Description
This plugin is intended to efficiently provide a border for each of your worlds, which only people granted special bypass access are allowed beyond. These borders can be round/elliptic or square/rectangular. As the plugin has been written with performance as the most important goal, it should have no performance impact on your server. Additional world trimming and filling commands are available as well.
Older plugins which originally inspired the creation of this one: rBorder and BorderGuard.
Features
- You can set up a separate border for each world, but only one border per world.
- You can have either round/elliptic or square/rectangular borders. Square/rectangular borders are slightly higher performance, round/elliptic borders make for nicer display maps. Different worlds can have different border shapes if you so choose.
- Configuration and border setup is done completely using commands in-game or through the server console. No need to ever edit the config file directly.
- Support for all permission plugins which interface with Bukkit's built-in "superperms" permission system.
- You can fully generate (fill) your world all the way to the border, filling in any missing chunks, including a configurable buffer zone just outside your border.
- You can trim off any world chunks beyond the border, getting rid of extraneous parts, with a configurable buffer zone left just outside your border.
- You can use a bypass command to allow specific players to go beyond all borders.
- Borders can be automatically displayed in DynMap if you use that plugin.
- All plugin data is automatically saved whenever any borders or settings are changed.
- If a player crosses a border while in a vehicle, the momentum of the vehicle is stopped and it is moved back inside the border with the player.
- When a player is moved back inside a border, they will be moved to a safe vertical location if needed.
- Borders for specific worlds can be set to wrap around instead of just knocking back players who cross the border, instead sending them to the opposite edge of the border.
English Tutorial:
Spanish Tutorial:
Of special interest are the Fill command and the Trim command features:

Borders are also displayed automatically by default in DynMap if you have it:


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Posted May 18, 2013@DaneDieRekt
Somebody else was having that problem and it ended up being that DynMap wasn't compatible with their version of MCPC, IIRC.
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Posted May 18, 2013Hi !!
I can't seem to WB working with MCPC+ and dynmap.. havent tried WB without the to other plugins.. Nothing happens when I do a /wb command..
Plz help..
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Posted May 17, 2013@Fluxty
I have no plans to do so, no. Sorry.
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Posted May 17, 2013I've done some searching, and I can't seem to find a plugin that allows for multiple borders per world. I've seen that Brettflan has given a URL to a plugin that does this in the Bukkit thread, but it's incredibly outdated.
Are there any updated plugins I could use for multiple world borders? Do you plan on adding this feature to World Border any time soon?
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Posted May 15, 2013@mattgehring123
Having it look at nearby positions (among other possibilities to make it pick a better position in general) has been at the top of my "check into it eventually" list for a while. I have no idea when I'll have time to do that though.
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Posted May 15, 2013Would you ever consider having an option to move the player to the nearest safe location inside the border, regardless of X/Z coordinates? It seems more sensible to just teleport the player back into their mine if at all possible. Thank you!
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Posted May 15, 2013@mattgehring123
If no suitable location can be found inside the border at the specific X/Z coordinates on the same Y level, it checks vertically up and down until it finds an acceptable spot. So, it can sometimes put them back on the surface if they're underground.
As for taking damage, that wouldn't be due to this plugin at all.
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Posted May 14, 2013When players reach the border while mining, it consistently teleports them up to the surface. They also often take damage, which is extremely hurtful since automatic healing is turned off on my server. Any way to fix or avoid this?
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Posted May 14, 2013@Mewimi
Dynmap probably ignores capitalization.
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Posted May 14, 2013@Brettflan
Yeah lol, I thought it was a capital N so that is why I was using it. Ah well. Kind of weird though, because it set enough border data to show a border on dynmap when it was incorrect.
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Posted May 14, 2013@Mewimi
Yes, capitalization is important. On a Linux system for instance you could have one world named "world_nether" and another named "world_Nether"; it treats different capitalization as a different name unlike Windows.
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Posted May 14, 2013@Brett
Sorry to of bothered you, apparently I capitalized the N in nether and that was creating confusion with the plugin.
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Posted May 14, 2013@Brettflan the Radius Border of 312 x0 z0 blocks for nether, shows up on dynmap as the specified coordinates VIA web interface Nether world however I am still able to bypass it.
Other plugins
Admin Sword WorldGuard WorldEdit
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Posted May 14, 2013@Mewimi
There's no reason I know of that it would work in one or more worlds and not in another. The most common reasons for such a problem would be either the world name not being quite right or a misconception of what area the border actually covers.
If you're sure you have it set right, post the output from /wb list along with the world coordinates you reached (can be found by hitting the F3 key in the Minecraft client) where you think the border should have knocked you back already.
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Posted May 13, 2013I appear to be having an issue with my border for the Nether, I, and players can go beyond it. I've checked end border and normal world border and they still work properly.
Any clue what is wrong?
I redid the border just in case and it still lets me go through it.
Oh yeah and I am using 1.5.2 also.
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Posted May 13, 2013Perfect plugin ! Thanks ! :)
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Posted May 10, 2013@65416516516514
No, it will only generate missing chunks. It won't modify existing ones.
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Posted May 10, 2013if i run a fill command on a world that has established structures, will it overwrite the structures and fill the world with fresh chunks?
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Posted May 9, 2013@Brettflan
Oh thanks Brettflan and thank you for giving me a way to prevent people from making my server super grande lol.
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Posted May 9, 2013@Mewimi
As is the case almost every CraftBukkit update, the current version of WorldBorder is fully compatible with the latest release of CraftBukkit.