Wizardly Magic

Features
Want to be a cool wizard with all kinds of spells? Well now you can! You can build a Spell Altar, craft over 50 unique spells, gain knowledge, and use all kinds of wizardly magic! This plugin is inspired by the Minecraft Forge mod Ars Magica.
Note: This plugin is in early alpha, so expect bugs, if you get any please create a ticket with them here.
Spell Altar:
You build a spell altar by putting redstone around an enchanting table. You don't gold blocks, but the type of blocks the altar is build on effects the altar level. Certain spells require higher level altars.
- Anything: 0
- Iron: 1
- Gold: 2
- Diamond: 3

Knowledge:
Knowledge is needed to make spells, each spell has certain knowledge it requires to be crafted. You can learn different bits knowledge by doing normal Minecraft actions. For example, picking up a Notch apple will teach you "Divine Intervention". Sometimes you can get mana from gaining knowledge. You can see info on how to get knowledge in the "Book of Knowledge".
Mana:
Spells require mana to cast, you start with 10 (Unless your server owner has changed it). When you gain knowledge you can get mana. Also there is a slight chance to gain mana each time you cast a spell.
Spell Book:
When you kill a boss (Wither, Ender Dragon, or Elder Guardian), they have a 50% chance to drop a spell book. You can store up to 9 spells in a Spell Book. Sneak right-click to open the book, then you can put spells in, or take them out. Right-click the cast the spell in slot 1. Sneak left-click to toggle the active spell to the one next to it.
Spells:
To craft a spell, you must put the recipe in a spell altar, then drop a Arcane Scroll on the altar. If you don't have required knowledge, if the recipe is invalid, or if your altar level is to low, you will get a chat message prompt telling you what to do. You can see info on spells and their recipes in the "Book of Spells".
Staffs:
You can craft staffs for better spell manipulation. Once you get a staff your click with it to open the binding menu. You put the spells you want in the slots and close it. Now those spells have been bound to the staff, you can not change these spells ever, its a one time thing. You can right-click to cast and left-click to cycle through the spells. There are three tiers of staffs, they get harder and harder to craft. For crafting recipes see the recipe section.
Special Mob Drops:
This plugin adds special mob drops that are used in spell recipes. For example, there is a 20% chance for a creeper to drop a "creeper heart" when killed. Then you can use the "creeper heart" to craft the TNT spell. You can change, remove, and add these in the config as you wish. You can see all the special drops, how to get them, and the chance they have to drop in the "Book of Drops".
Wizard Robes:
Wizard Robes are just normal leather armour. However, all the armour pieces must be the same colour. If you are wearing full wizard robes your mana will regenerate double.
Mana Potions:
You can make mana potions by throwing a empty glass bottle into a pool of water, then drop a slime ball, magma cream, or eye of ender in with it. Lastly throw in some binding powder. It will form a mana potion. If you drop in more than one of each of these items it will keep generating at one a second till it runs out of ingredients.
Configurability:
This plugin is very configurable. All the spells, recipes, and knowledge are configurable in the config. It does not end there though, you can crate your own spells with all the components the default spells use. Also, for convenience there is a /setSpellRecipe command to make setting a spell's recipe easier.
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Recipes
Arcane Scroll recipe:
Spell Recipes:
You can see spell recipes with a command. For a list of spells, info on them, and the command to get each spells recipe, you will need to craft the Book of Spells:
Other Books:
You can craft other books for more info.
Book of Knowledge:
Book of Drops:
Staffs:
To craft staffs or staff caps, you need to put the recipe into a spell altar. But instead of dropping an arcane scroll onto the altar, you have to drop binding powder (Which you can get from killing zombies).
Staff Types:
Note: The staff caps seen here are not the vanilla items, they are ether crafted, or dropped from mobs.
Caps:
Ender Cap:
The ender-pearl in this recipe is just the vanilla one, but the other four items are special orbs dropped by mobs.
Nether Cap:
The nether-star in this recipe is just the vanilla one, but the other four items are special orbs dropped by mobs.
Getting Started Video Tutorial:
Player holding a spell:
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Commands
OP Commands:
/wm reload
/wm getSpell <name>
/wm setSpellRecipe <name>
/wm giveSpell <spell> <player>
/wm spellBook
/wm getDrops <mob>
Player Commands:
/mana
/srecipe <spell>
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Permissions
Permission to use the OP commands is: wizardly.magic.commands
All players can use the /mana command.
You can specify permissions for certain spells in the config, but none have perms by default.
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Installation
1. Copy the plugin and the WizardlyMagic folder into your plugins folder, then reload the server.
2. You can edit any options you want in the config.
3. If you have any problems, read the FAQ before posting.
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Creating A Custom Spell
This is for admins, here is a test spell with all the available spell options included:
Remove all things you don't want in the spell.
spells: test: type: <touch/projectile/self> description: "A test spell" spellType: <pvp/build/other> perms: test.spell projectile: <enderpearl/snowball/egg/arrow/fireBall/item/block/beam/witherskull/entity> projectileCount: 1 projectileInterval: 5 projectileSound: BLAZE_BREATH randomRadius: 3 randomDistance: 0.2 homing: false trailParticalEffect: LARGE_SMOKE:0:3 beamRange: 50 speed: 3 drop: false fixedDrop: true height: 25 data: <"particalType"/"id:data/entityType"> cooldown: 3 sound: blaze_beath lifeTime: <ticks> mana: 1 altarLevel: 0 requiredKnowledge: - Start - Dig selfEffects: recall: false potionEffects: - "regeneration:1:5" effects: damage: 2 changeBlock: "20:0:10" recall: false dig: 1 digPower: 1 digReplace: true mount: false potionEffects: - "blindness:1:5" - "weakness:1:5" splash: radius: 3 particalEffect: LARGE_SMOKE:1:50:1 sound: explode gravityBlocks: false changeBlock: "20:0:10" explode: false lightning: false recall: false mark: false knockBack: 0 tp: false fireWork: "255:80:0" fireWorkLife: 0 velocity: "0:1:0" effects: disarm: false damage: 2 potionEffects: - "blindness:1:5" - "weakness:1:5" clearPotionEffects: - "poison:1:5" recipe: 0: item: 3
You do not need to manually define the spell recipe, you can do that in-game with a command.
Spell making video tutorial:
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Upcoming Features
- Bug Fixes
- More Spells!
- Charms
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MC Stats
This plugin sends info on how many servers and players are using this plugin.
If you wish to disable the usage stats, look at /plugins/PluginMetrics/config.yml.
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Donate
If you like my plugins and want to help me out:
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YouTube/FaceBook/Twitter
Check out my YouTube for more Minecraft awesomeness:
http://www.youtube.com/user/Jacobvejvoda
Keep up to date or get help on my Discord: https://discord.gg/yHkSSedczg
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Want your own custom plugin?

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Posted Jul 27, 2015@jacob_vejvoda
I tested the dev build and I am getting reports players can't craft any spells since the update.
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Posted Jul 27, 2015@triarry
OK, 1.4.1 is out, should fix all problems.
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Posted Jul 27, 2015@triarry
NVM, that bug is caused by the new thing so mana won't regen when you re-log.
Tell me if this dev build fixes it: Link Removed: http://www.mediafire.com/download/j8w91c91bebsldn/WizardlyMagic.jar
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Posted Jul 27, 2015@triarry
Can I see your config?
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Posted Jul 27, 2015@jacob_vejvoda
Noticed this spamming the console this morning, definitely started with 1.4.
http://pastebin.com/13XbUNBd
Just noticed my log file is huge. It happens almost every second all night long.
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Posted Jul 26, 2015@Goldentoenail
Upgrade WG to worldguard-6.0.0
Also if you don't crate a ticket somtimes I miss things posted.
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Posted Jul 26, 2015@jacob_vejvoda
WG is 5.9
I mentioned the ID updates before for heal and wither skull
also the config has still got the misspelling of enablePVPSpells: true
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Posted Jul 26, 2015@triarry
It seems that even though the id is "8197" on the MC IDs site, the ID in MC is "8261".
So just replace all "8197"s with "8261" and reload the config, then it will work.
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Posted Jul 26, 2015@Goldentoenail
Do you have an old version of WG?
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Posted Jul 26, 2015@triarry
Ahhhhgggg. 1.4 crashed the Live sever
There are still WorlGuard errors in there http://pastebin.com/aUxL3qR6
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Posted Jul 26, 2015@triarry
Its an id glitch or somthing, if I do /wm setSpellRecipe Heal, and take the heal pots from there, they work in the recipe, but normal heal pots from the creative menu don't work.
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Posted Jul 26, 2015@triarry
It doesn't work for me ether, Ill find out what the problem is.
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Posted Jul 26, 2015@jacob_vejvoda
That is exactly what it says. "Spell not recognized" when they throw the arcane scroll onto the altar. Their recipe matches perfectly, and they have perms, it is just not working. Might be a strange conflict but players have been making Heal with no problem until 1.4. I'll look more into it.
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Posted Jul 26, 2015@triarry
What do you mean "not recognized"?
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Posted Jul 26, 2015Players are getting Heal spell not recognized on latest update.
http://pastebin.com/LwqRKB6g
Heal recipe ^
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Posted Jul 26, 2015@Goldentoenail
Regardless, change to 1.4. This fixes the error he spoke of.
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Posted Jul 26, 2015@jacob_vejvoda
Actually it is version 1.2. You forgot to change the Plugin description
I am preparing to install 1.4 right now
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Posted Jul 26, 2015@Goldentoenail
Version 1.1? Really? Update to 1.4
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Posted Jul 26, 2015@jacob_vejvoda
Hmmm I am getting similar WorlGuard call errors to those received by broluigi.
We are using WorldGuard 5.9
Here is a paste of the latest log from the 'Live' server http://pastebin.com/y0MKnFW1
(I do NOT get these errors on my 'Test server' or from the 'Copy of the Live server' hosted from my home.)
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Posted Jul 25, 2015@Goldentoenail
yes it is! the only problem is the dupe issue with altars, everything else works! And i have almost 80 plugins on my server which work properly