WG-GUI 1.10

Details

  • Filename
    WG-GUI-1.10.jar
  • Uploaded by
  • Uploaded
    May 15, 2026
  • Size
    6.37 MB
  • Downloads
    7
  • MD5
    11e511fc199d3db71c6bc39a1255761c

Supported Bukkit Versions

  • 26.1
  • 26.1.1
  • 26.1.2
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.1
  • 1.21.2
  • 1.21.3
  • 1.21.4
  • 1.21
  • 1.20.6

Changelog

  1. It is now possible to use special keywords („q”, „edit”, „create”) as input values. Before, you couldn’t e.g. make a region with name „q” - from now you can type „\q” to pass „q” as region name. The same solution applies to all other scenarios where special keywords are used.
  2. Added option to permanently hide global region („__global__”) from being shown in Select Region menu. This feature is controlled with „DisplayGlobalRegionInRegionsView
    key in config.yml and has value of true by default.
  3. Added option to hide unsafe options when editing global region (set parent, edit boundaries, rename and remove) – by default this feature is enabled and controlled with „HideUnsafeOptionsFromGlobalRegion” key in config.yml.
  4. Added option to set item material used to display global region in regions selection menu. Tihs is controlled with „GlobalRegionItemMaterial” key in config.yml and has value of „DARK_OAK_SAPLING” by default.
  5. Create new region” and „Edit boundaries” options now allow to skip boundaries selection step and use player’s current WorldEdit selection. To do so, just make shift + left-click instead od left-click on items representing these options.
  6. Minimum required Java version is now 21.
  7. Minimum required Minecraft server version is now 1.20.6.

 

Added lines to config.yml

 

# If true, "__global__" region will be shown in "Select region" menu and can be edited like normal region or selected in other contexts. If false, "__global__" region will be hidden.
DisplayGlobalRegionInRegionsView: true
# Material used for "__global__" region to differentiate it more from other regions in "Select region" menu.
GlobalRegionItemMaterial: DARK_OAK_SAPLING
# If true, when editing "__global__" region, options that don't make sense for it (e.g. setting parent region, editing boundaries) will be hidden.
HideUnsafeOptionsFromGlobalRegion: true

 

 

Added lines to lang,yml

 

(modern)

INV_REGION_OPTIONS_BOUNDARIES_MORE:
- "<gray><italic>(Use shift + left-click to edit region boundaries"
- "<gray><italic>with current WorldEdit selection.)"
INV_MAIN_CREATE_REGION_MORE:
- "<gray><italic>(Use shift + left-click to create a region"
- "<gray><italic>with current WorldEdit selection.)"

 

 

(legacy)

INV_REGION_OPTIONS_BOUNDARIES_MORE:
- "&7&o(Use shift + left-click to edit region boundaries"
- "&7&owith current WorldEdit selection.)"
INV_MAIN_CREATE_REGION_MORE:
- "&7&o(Use shift + left-click to create a region"
- "&7&owith current WorldEdit selection.)"

 

 

Plugin will auto-update existing configs when needed.