added a new event PlayerCountChangeEvent that triggers after a configured amount of ticks have passed since last player joined/left
added a configurable delay between player join/quit events are sent to prevent spamming when a user joins/leaves the server. This can be bypassed with the webhookintegrations.bypassTimeout permission
player quit events can be disabled when the user is getting kicked to avoid double messages (quit and kick)
player event sending can be disabled if they just connected to spam