VineControl
VineControl limits the growth/spread of vines in various, configurable ways..
VineControl aims to give you total control over your vines.. how long they wil be... where they dont grow... if they grow at all!!! and much more...
if you find any bugs, errors or annoyances please let me know!
use this plugin to:
- Configure vinegrowth ingame
- WorldGuard Region support
- keep vines from reaching the ground
- limit vines to a maximum length
- disable vinegrowth on certain blocks
- slow down or completely stop vinegrowth
- make vines grow by using bonemeal on them
- implement a maximum lentgh to trim the vine when it reaches a limit
- keep your vines pretty
Dependencies:
- WorldEdit
- WorldGuard
Installing this plugin:
- install WorldEdit and WorldGuard if you havn't done that already
- drop VineControl.jar in your plugins folder
- restart your server
- Vinecontrol is now running whit default configuration
- to change the configuration, edit /plugins/VineControl/config.yml while the server is not running, or use the commands
- description of config: http://dev.bukkit.org/server-mods/vinecontrol/pages/configuration/
- description of commands: http://dev.bukkit.org/server-mods/vinecontrol/pages/commands/
- descropition of permissions: http://dev.bukkit.org/bukkit-plugins/vinecontrol/pages/permissions/
Todo:
- suggestion?
- complains?
- bugs?
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Posted Jan 8, 2012@firesofhades
Sure, my region's name is spawn in world1. http://pastie.org/3151248
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Posted Jan 7, 2012@xemnes1
long story short, no it can't.
i don't know your server set-up but if its a small server you could use WorldGuard's regions to specify suiteble boundaries per area, or some specific areas.
on a side note if anyone wants to offer an insight and wishes me to elaborate on this issue, i'd be happy to explain.
edit
--well i guess it could be fixed, but it would require me to mod bukkit to implement events for vines, i think, and i have no idea if i would be able to do that XD. on top of that it would require everyone to use my modded bukkit version if they want to use vinecontol, which is a nono for some people.
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Posted Jan 7, 2012so it cant be fixed? D= hmmm all i wanted was a plugin to stop vines growing for creative placing
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Posted Jan 7, 2012@xemnes1
you are not doing something wrong. due to limitations in the bukkit api, im using a far less than efficient method of detecting vinegrowth, vincontrol kicks in whenever a vine is placed, manually or grown.
so a side effect of the growthspeed setting is that it also effects manually placed vines.
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Posted Jan 7, 2012odd, when i place more than one vine they just disappear no matter what i set in the config. all i want is to stop growth of vines but allow placement of them. am i doing something wrong?
config:
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Posted Jan 7, 2012@ukballer1012
Vinecontrol will put the global config back in on start-up... look at it as a default for all world and regions.
so your config is: (order might be different)
if you have no settings defined at "possible region settings" they will default back to the world settings, and if they are not there the global settings.
assuming you have settings there, they should work... can you send me the config.yml, or delete config.yml and retry configuration using the commands?
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Posted Jan 7, 2012@firesofhades
I updated your plugin and went into the config.yml and deleted the global and entered my world and the region name (world guard) but it doesn't take effect.
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Posted Jan 6, 2012@ukballer1012
known problem... will be solved in next update...
now all settings of a world or region need to be defined for vinecontrol to work
with next update settings will be inherited meaning these problems are gone.
i was wanting to include more in this update but i'll look into uploading it now...
edit
-v0.08 is uploaded try it ;)
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Posted Jan 5, 2012All I did was enable it for my region and it started displaying all these [Severe] lines in my console: http://pastie.org/3133846
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Posted Jan 3, 2012@Sk8Sanctified
don't worry about that :P i totally understand... to be honest if you compare functionality of worldguard/worldedit to vinecontrol, vinecontrol seems like an add-on kinda thing that is just there till worldguard takes care of vines
try opening vinecontrol.jar with winrar, inside it is a folder called meta-inf containing a file called manifest.mf, if you open that file in wordpad or similar and edit:
into
the error on startup should be gone i think
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Posted Jan 2, 2012btw it does still seem to be working, I just get an error on start up because I deleted the worldedit section of your plugin. no offense about the comment of me rather have WE over vinecontrol. I was just saying if one had to work I would have worldedit working because of the antigrief properties
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Posted Jan 2, 2012sure thing, welcome.
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Posted Jan 2, 2012@Sk8Sanctified
responded in the worldedit page, thanks for the heads up.
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Posted Jan 1, 2012Hmm I noticed some severe errors with worldedit when using this plugin, check the worldedit page for the log. I posted it there. It has something to do with the worldedit embedded into the .jar
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Posted Dec 19, 2011@aufdemrand
hmm these are some causes i know off,
vines that outgrew the maxlength don't get cut off (will be fixed in next update)
i have noticed some "quirks" when a block is located above a vine but this mostly seems to result in vines being cut off early
make sure the vine doesnt reattach to the wall at a lower point as this will ofcourse extend the max length.
if your vines are attached low above the ground and the minimum length is not reached before they hit the ground they will not be cut off.
if it's not 1 of those try to determine what the different is between the vines that grow to long and the rest... maybe some screenshots of the vines + wall/ledge they are atached to. if i can reproduce the bug i can troubleshoot it.
p.s.: next bukkit update promises a broad extension of the api so hopefully vines will accually get theyr own events giving me more control.
p.p.s: next update might be a while commands are not perfect yet, and im busy with some other stuff atm... i will try to balance it a bit.
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Posted Dec 19, 2011Reporting back after awhile of use...
This works... most of the time. I do have a vine-heavy area and it seems that some vines fail to follow the rules resulting in a few hanging down below the rest, all the way to the ground.
What's the best way to give you more information?
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Posted Dec 14, 2011@DaveAkumu
at the moment all i can think of would be to track all the vineblocks in the map and put counters on all of them, i have no idea how to start doing that though. or what effect something like that could have on a map whit alot of vines,
i'm almost done whit the commands, after that i plan to make it save the config in sqlite. if nothing else comes up i'll look into it i think.
btw i just updated to mc 1.0.0 and confirmed vines spreading sideways, are you talking about 1.0.1 pre-re;eases?
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Posted Dec 14, 2011@firesofhades
Thanks for the Response. Yes got removed in the last few versions :( I think because of the griefers. Would be so awesome if you can find some way to bypass this and make them spread without limitations. I would be very happy if you could keep that in mind ;)
Keep up the good work. DaveAkumu
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Posted Dec 12, 2011@DaveAkumu
is that gone in mc v1? all i can find is that they stop spreading sideways when there's more than 4 other vine blocks near.
anyway i think that that is something beyond my capabilities at this moment.
im learning everyday though:P
i'll keep it in the back of my head for now.
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Posted Dec 12, 2011Is it possible to make the vines grow/spread sideways? Like in 1.8. Would be awesome. Thanks