vAuth
vAuth

Information, Current Version: 0.1.6, Look below
If and when I recreate this plugin for the new Sponge API, the name will change, to what, I don't know just yet.
READ EVERYTHING BEFORE COMMENTING INCLUDING OTHER PAGES
Source (Also in jar)
This plugin takes the password users choose to have and encrypts it and put it in passwords.yml. Very simple configuration and all but a couple message strings are configurable via <Language>.yml. You can also add your own language files to the system by copying a default language file, renaming it and changing the message strings.
Players are unable to do ANYTHING if they are not logged in or registered (Unless you don't require logins).
Important Information
This plugin is NOT related to xAuth
NOTICE: This plugin IS compatible with ALL versions of bukkit so long as they HAVEN'T made any big code changes!
Configuration Help: Configuration
To Do
- Implement new version checker based on "Curse File API"
Setup auto install of polish language fileOverhaul language system for easier useAdd Option to disable different not logged in/registered options (I forgot to put them in 0.0.6)- Add MySQL Connect
- Add AuthMeReloaded Converter
Features List
- Require Logins or not
- Require Registering or not
- Force password changes
- Encrypted Password
- Language Support
- Permissions (SuperPerms)
- God mode til logged in or registered
- Not logged in or registered alerts
- Op Secure
- Username verify (Prevents no names and unbannable names)
- Configurable messages
- Multi-world support for logins
- Debug
Version checker- Features added in not yet obtainable builds:
- None update out
Commands
There are 8 commands:
/login or /vlogin: Login to the server to verify you are you.
/register or /vregister: Register to the server so your account is locked to you.
/changepassword or /vchangepassword: Change the password you are registered with.
Admin
/forcepassword or /vforcepassword: Change another users password (They must be online!).
/vauth [reload, setlogin, player, language (Disabled)]: Reload: Reloads Config and UserPassword Information. SetLogin: Sets the teleport location of where users are teleported to on login to verify they are who they are. Player: Login an online player via admin controls. Language: Change the language in-game(english, german, french, dutch).
/op: I added /op to this plugin to prevent people from granting op status to other players without the server owners permission so what this does is it requires a password in order for the command to go threw the password is set in the config then encrypted on startup.
/deop I added /deop to this plugin to prevent people (such as griefers) from some how gaining op on your server from deoping you (requires same password as /op).
/ops: View all ops in ops.txt
Permissions
vauth.*: Allow access to everything in this plugin
vauth.login (requireLogin/allow-all-login WILL bypass this): Allow users access to /login
vauth.register (requireLogin/allow-all-register WILL bypass this): Allow users access to /register
vauth.changepassword (allow-all-changepassword WILL bypass this): Allow users access to /changepassword
vauth.admin.*: Allow admin access
vauth.admin.forcepasswordchange: Allow users access to /forcepassword
vauth.admin.vauth: Allow users access to /vauth
vauth.admin.secureop: Allow users access to /op (They still need the password in order to op)
vauth.admin.securedeop: Allow users access to /deop (They still need the password in order to deop)
vauth.admin.ops: Allow users access to /ops
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Posted Jan 20, 2013Would you fix that when i am flying in creative mode it spams to the chat that i need to login or register first?
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Posted Jan 20, 2013I can make translation to Finnish if someone is intrested...
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Posted Dec 14, 2012My problem:
org.bukkit.command.CommandException: Unhandled exception executing command 'deop' in plugin vAuth v0.1.0
What should I do?
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Posted Dec 11, 2012@Noob_443
When you reload and they login do they get sent back to where they were if so its working how it should if it doesn't teleport them back then something is wrong.
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Posted Dec 6, 2012Whenever I do /reload, everyone gets sent back to spawn O_O How can I stop this? Any advice appreciated!
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Posted Nov 29, 2012@Folas1337
I'm going to try and have it as on online converter if possible but if I have to I'll have it installed in the plugin itself
Edit: Instead I'll have it load the database and use it instead of passwords.yml I just have to get MySQL working...
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Posted Nov 29, 2012Please do something about "AuthMe Reloaded" convertion please! I'd really appreciate to see that!
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Posted Nov 28, 2012@soloman981
Mine should be now
EDIT: After they approve it
EDIT 2: http://dev.bukkit.org/media/files/651/22/vAuth.jar That should take you do the download
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Posted Nov 28, 2012@triggjo2
Anyway i need your plugin to start my server on 1.4.5 version so i guess i have to wait
beacuse there is no auth plugin working on 1.4.5 now :D
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Posted Nov 27, 2012@soloman981
THANK YOU finally someone can help me fix this. This error wouldn't occur for me because my MC username is all lowercase. So I didn't know what the problem was now its fixed in the new version which bukkit has to confirm. It should be up soon I won't upload the code change to github cause its two lines that I added .toLowerCase().
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Posted Nov 27, 2012Error when someone is trying to login
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Posted Nov 27, 2012@triggjo2
I'm using AuthMe Reloaded with mysql, hurry with the converter, use the xauth to authme converter and mod it or something.
http://dev.bukkit.org/server-mods/authme-reloaded/pages/how-to-import-database-from-xauth/
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Posted Nov 25, 2012how do i turn off the password to op players thats really annoying and it never works
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Posted Dec 14, 2012Same Problem
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Posted Nov 25, 2012@mrchasez
It should always work unless bukkit does a drastic change to the code. And I still don't have any idea what he means he won't upload his log so I can't see the error and for AuthMe I need a sample file cause every time I've tried to run it, it doesn't work so I need a sample file so I can make the converter.
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Posted Nov 24, 2012@triggjo2
Anyway to transfer AuthMe reloaded to this?
Also do you plan to keep it updated, and not just give up one day like AuthMe(es)?
Is it currently broke... or is donsmoke1 insane?
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Posted Nov 22, 2012@donsmoke1
You aren't helping me...
1) I need to know what version your on
2) Can I have your server.log so I can see the error
3) This might just be due to a configuration failure...
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Posted Nov 21, 2012This plugin is messed up! when my players and i register it works just fine but when they come back it says "an internal error occurred while attempting to perform this command" then they cant come back unless i delete all the saved passwords!!!!
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Posted Nov 19, 2012@triggjo2
Thanks, I'll keep an eye out for an update.
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Posted Nov 18, 2012@Liger_XT5
I can insert the command
@lenis0012
Why? You jelly?
@DeN4iG
No your one person if your having problems with it don't use my plugin simple as that