VariableTriggers

Make your own plugin like features and more using VariableTriggers
This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.
















-
View User Profile
-
Send Message
Posted Dec 24, 2014Is there a way for this to count votes from Votifier? Say I wanted a command to be run every 15 votes...
-
View User Profile
-
Send Message
Posted Dec 23, 2014@brkdgl07
You can use <systemtime:default> or put in a custom format where it says default. The default is EEEEE, MMMMM dd, H:mm. A list can be found here.
As for your tab auto-completion issue, I am not sure, maybe someone else knows a work-around.
-
View User Profile
-
Send Message
Posted Dec 23, 2014Plugin is very good. I want to ask some questions. I want to write a player game time plugin with vtriggers. My question is that are there real time such as minute, hour and date in the plugin.Another question is that my plugin which is written with vtriggers cant complete playername when I clicked tab If there are someone who know this question's response, please answer theese.
-
View User Profile
-
Send Message
Posted Dec 21, 2014Is that why the page was down?
-
View User Profile
-
Send Message
Posted Dec 20, 2014Things:
-
View User Profile
-
Send Message
Posted Dec 20, 2014I tried that exact script but it still didn't work. (did it in game)
-
View User Profile
-
Send Message
Posted Dec 20, 2014@TankDaBusta
-
View User Profile
-
Send Message
Posted Dec 20, 2014@Lyoko_Firelyte
Could you send me an example script that uses <clicktype>? I tried this earlier by making a string Variable by setting the variable to <clicktype> but it sadly didnt work. Anything would be awesome!
-
View User Profile
-
Send Message
Posted Dec 20, 2014@TankDaBusta
Ohhh! Sorry, I forgot that I changed it to PlayerClickAir and PlayerClickBlock last minute. You'll use the <clicktype> placeholder to determine which one you want.
-
View User Profile
-
Send Message
Posted Dec 20, 2014That image you sent back is the error image for this website... its weird...
-
View User Profile
-
Send Message
Posted Dec 20, 2014@Lyoko_Firelyte
http://i.imgur.com/HvfaHq6.png
-
View User Profile
-
Send Message
Posted Dec 20, 2014@TankDaBusta Huh?
-
View User Profile
-
Send Message
Posted Dec 20, 2014Invalid Image
-
View User Profile
-
Send Message
Posted Dec 20, 2014@TankDaBusta
PlayerRightClickAir or PlayerRightClickBlock
-
View User Profile
-
Send Message
Posted Dec 20, 2014@Lyoko_Firelyte
When I do "/vte add PlayerRightClick main @PLAYER Test" it responds with "VT There's no event named 'PlayerRightClick'"
-
View User Profile
-
Send Message
Posted Dec 20, 2014@Zeal_BG
Walk triggers go into the WalkTriggers.yml. You can add them in game too, with /vtw. Try having it tell you the block types so you can see what you're checking for :)
-
View User Profile
-
Send Message
Posted Dec 20, 2014@TankDaBusta
Just add your script in the main section of ./VariableTriggers/events/player/PlayerRightClickAir or add it in game with /vte add PlayerRightClickAir main <script line 0>
-
View User Profile
-
Send Message
Posted Dec 20, 2014How would I setup a RightClick and LeftClick event with this new update?
-
View User Profile
-
Send Message
Posted Dec 20, 2014Is it possible to take the block coords under player and add them to $<playername>.run . I try with <triggerloc>, but its not what i'm searching for.. I make it with this; 51,44,-73: CoolDown: 0 Script: - '@IF b <isblocktype:51,43,-73:1:0> = true' - '@ENDIF' But if you step in the corner it's not working. And do I have to use EventTriggers.yml for events? (To explain: In the whole world I want if you run over white wool to make it other color. It's for minigame and there will be many blocks and It will be hard to add all of them into). And also can you add different colour type for falling blocks? And can you add other trigger like @FALLINGBLOCK_DIS - When they finish falling to dissapear.
-
View User Profile
-
Send Message
Posted Dec 19, 2014@Lyoko_Firelyte
Ah I see, starting up fine now. Thanks ;) btw 10/10 on helping everyone troubleshoot in the comments XD