uSkyBlock
This DevBukkit page is being updated again with current releases and links to the maintained uSkyBlock project. We had lost access to the DevBukkit project page for some time, but have now regained it and are bringing it back up to date.
uSkyBlock is an open-source Skyblock plugin for Paper and Spigot.
Start on a small floating island, build it into something thriving, complete challenges, and team up with other players to push your island further.

Why uSkyBlock
uSkyBlock gives you a complete Skyblock foundation with island progression, deep customization, and a maintained open-source codebase you can build on long term.
Complete Skyblock gameplay. Build your server around islands, progression, challenges, and party play.
Deep customization. Shape the experience with focused configuration including challenge design, biome options, custom islands, and more.
Integrates with your server. Extend uSkyBlock through its public API and placeholder support so it fits cleanly into your server.
Open source with proven lineage. uSkyBlock is fully open source under GPLv3, free to run, and backed by more than a decade of project history.
Maintained for modern servers. Continues to evolve for current Paper and Spigot versions, with new features, docs, support, and maintenance.
International by default. Support international player communities with bundled translations into 53 languages.
Project links
-
Homepage and documentation: https://uskyblock.github.io/
-
Source code and releases: https://github.com/uskyblock/uSkyBlock
-
Issue tracker: https://github.com/uskyblock/uSkyBlock/issues
Documentation
Detailed documentation is available on the official site, including guides for Players, Admins, Developers, and Contributors.
Support and bug reports
We welcome any feedback, suggestions, and bug reports on GitHub:
https://github.com/uskyblock/uSkyBlock/issues
When reporting a problem, please include your server version (/version), uSkyBlock version (/usb version), relevant logs, and clear reproduction steps.
-
View User Profile
-
Send Message
Posted Apr 22, 2015@Lord_Rius
That is fixed in v2.3-HF3
-
View User Profile
-
Send Message
Posted Apr 22, 2015Hi!
I'm getting very high ticks from task InfoCommand$2(Single) is this normal? can affect the overall performance?
Using CraftBukkit version git-Spigot-dbe012b-63e28b1 (MC: 1.8.3)
Thanks!
-
View User Profile
-
Send Message
Posted Apr 21, 2015@dutchy1001
Thank you.
-
View User Profile
-
Send Message
Posted Apr 21, 2015@xCrushDown
A conformation command for "/is restart" is added for the next release.
-
View User Profile
-
Send Message
Posted Apr 21, 2015@dutchy1001
you could add a confirmation at the time of /island restart in the next update?
-
View User Profile
-
Send Message
Posted Apr 21, 2015@ArtSolist
I understand what your saying, but unfortunately the "gettext" system doesnt work without it being compiled into the plugin jar. When you submit it to us we will import it and "mistakes" can be corrected direct into github from that point. If you have your file ready I will try and compile a version for you so you can test it.
-
View User Profile
-
Send Message
Posted Apr 21, 2015@dutchy1001
How can I test the language file in the plugin ? When translating , I would make sure that everything is translated correctly. Why can not users themselves dobovlyat language file to the plugin ? It is not convenient (
-
View User Profile
-
Send Message
Posted Apr 21, 2015@ArtSolist
you need to send the file back to us and it will then be added to the next release, or you make a pull request on github with your .po file added.
-
View User Profile
-
Send Message
Posted Apr 21, 2015@dutchy1001
Hello. Thank you for the documentation of the plugin . But you do not specify which folder should be placed file &&.po after translation. Or add a language file to the plugin only you can ? I can establish myself localization file without sending it to you ?
-
View User Profile
-
Send Message
Posted Apr 20, 2015@Disorbs
We clear inventory on create, to avoid a large range of exploits. But if you want to give players a "starter-package", put it in their starter-chest instead.
This can be controlled by permissions. See https://github.com/rlf/uSkyBlock/blob/master/src/main/resources/config.yml#L43 and https://github.com/rlf/uSkyBlock/blob/master/src/main/resources/config.yml#L52
-
View User Profile
-
Send Message
Posted Apr 20, 2015Documentation has finally arrived for the localization.
Look on the top of the page for the link.
-
View User Profile
-
Send Message
Posted Apr 20, 2015@ArtSolist
Same as my colleague already answerd.
-
View User Profile
-
Send Message
Posted Apr 20, 2015Hello. Please help me where I can find documentation on the localization of this plugin ?
-
View User Profile
-
Send Message
Posted Apr 20, 2015@Disorbs
You can find that in the config already. Almost near the bottom of the config you have the option to:
When setting "clearInventory" to false it will also keep the inventory on "/is create"
-
View User Profile
-
Send Message
Posted Apr 19, 2015can you make it so the clear inventory only happens when they do /is reset/restart because i like giving new players starting items and when they do /is create it clears their inventory, thanks
or something in the config
clear-inventory: on-is-create: true/false on-is-restart: true/false on-is-join: true/false on-is-leave: true/false
-
View User Profile
-
Send Message
Posted Apr 18, 2015@SaulChets
I'm not sure what or which you mean. 2 Options explained below that are possible.
If you mean the the island itself then I would suggest to use a custom schematic (see the extra pages).
If you mean the size of the region the island is in, then I suggest to have a look in the config file settings at the "distance", the higher the number the bigger distance is there between islands, the bigger space they have to build. When increasing the "distance" you also need to look at the "protectionRange" as this will need to be increased too (recommended is to keep it 5 blocks lower then the "distance", never make it bigger then the "distance" value or it will overlap islands)
-
View User Profile
-
Send Message
Posted Apr 18, 2015How do i expand the size (x/z) of the islands?
-
View User Profile
-
Send Message
Posted Apr 18, 2015@dutchy1001
Okay, thanks
-
View User Profile
-
Send Message
Posted Apr 18, 2015@xCrushDown
We are in the process of adding translations. When that is finished there will hopefully be an option for you.
-
View User Profile
-
Send Message
Posted Apr 18, 2015Dutchy, can I translate the gui menu in any way? I have a Brazilian server and would be better for players