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Probably something to do with the expression particleenum:
command /particle <particleenum>: trigger: spawn 1 of particle arg 1:0 offset by 0, 0 and 0 at player with data 0 #or set {_particle} to arg 1 spawn 1 of particle {_particle}:0 offset by 0, 0 and 0 at player with data 0
20.07 18:40:06 [Server] ERROR ':0 offset by 0, 0 and 0 at player with data 0' is not a valid item data (Tests.sk, line 77: spawn 1 of particle {_particle}:0 offset by 0, 0 and 0 at player with data 0') 20.07 18:40:06 [Server] ERROR ':0 offset by 0, 0 and 0 at player with data 0' is not a valid item data (Tests.sk, line 74: spawn 1 of particle arg 1:0 offset by 0, 0 and 0 at player with data 0')
Srry no pastebin :(
1.8.7-R0.1-SNAPSHOT
The lastest not beta, 1.5.2_JAVA7
I would love to get this to work, and thank you for being awesome! :D
Ditto?
@Tosindo: Go
It means he's getting the same problem.
Please enable Debug Mode in the Umbaska Config, restart your server and post your startup log. After that, please disable it again and restart your server. With the current version, Debug Mode stops all Expressions from actually being enabled. It's been fixed and I'll release an update sooner or later <3
@Nfell2009: Go
Oh thanks i didnt know :)
@RealGatt: Go
http://pastebin.com/BartdmYm Is that what you asked? :)
And good to know it will be fixed <3
That's perfect. It looks like the effects are registering correctly... It's probably just something to do with <particleenum>. Try parsing a Text as a particleenum and tell me if it persists.
command /testy: trigger: set {_text} to "flame" set {_particle} to {_text} parsed as a particleenum message "%{_particle}%" #spawn 1 of particle {_particle}:0 offset by 0, 0 and 0 at player with data 0
Without the Spawn particle, the variable {_particle} is <none>
With the spawn particle, Gives the same error:
23.07 11:35:27 [Server] INFO Encountered 1 error while reloading Tests.sk! 23.07 11:35:27 [Server] ERROR ':0 offset by 0, 0 and 0 at player with data 0' is not a valid item data (Tests.sk, line 154: spawn 1 of particle {_particle}:0 offset by 0, 0 and 0 at player with data 0') 23.07 11:35:27 [Server] INFO Reloading Tests.sk...
Oh, right! Sorry! I just realised that all the particle names have "particle " at the start, so that they don't collide with other things. For example, when I was using the code;
loop-block is water:
It was saying blocks can't be checked against a particle, since the particle name and the block name is correct. Sowwy <3
I found that out, i tested to use the %all enum values of particleenum% of skquery, and it gave me this list:
particle tile dust, particle tile break, particle block dust, particle block break, particle item break, particle huge explosion, particle large explode, particle fireworks spark, particle suspended, particle depth suspend, particle crit, particle magic crit, particle smoke, particle mob spell, particle mob spell ambient, particle spell, particle instant spell, particle witch magic, particle note, particle portal, particle enchantment table, particle explode, particle flame, particle lava, particle footstep, particle splash, particle large smoke, particle cloud, particle red dust, particle snowball poof, particle drip water, particle drip lava, particle snow shovel, particle slime, particle heart, particle angry villager and particle happy villager
:o
Okey, its obvious i think, but its kinda of fixed?
Like i can just take out the particle part from the code:
spawn 1 of particle {_particle}:0 offset by 0, 0 and 0 at player with data 0
and place like this:
spawn 1 of {_particle}:0 offset by 0, 0 and 0 at player with data 0
So its working, i just misunderstood i think!
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