Respawn to random spots? #5


  • Enhancment
  • Accepted
Open
  • _ForgeUser9567303 created this issue Sep 29, 2012

    What is the enhancement in mind? How should it look and feel?

    This is not a big deal ... just a thought. :-)

    The plugin does prevent spawning on cactus and whatnot ... but if a player's spawn is bad for some unpredictable reason (in a cave, or in a ravine, or on a single dirt block above a ravine, I don't know, something unfair?), and we stop the UHC, bring everyone back to the center, then start UHC again, the spawn for that player is unchanged ...

    Maybe an extra config parameter, like RandomSpawn plugin has, that will either save that spawn point for the player, or not save it (therefore making it random again)? <shrug>

    I guess anything that helped with a crazy situation like this would be okay ... again, just a thought. :-)

    Please provide any additional information below.

  • _ForgeUser9567303 added the tags New Enhancment Sep 29, 2012
  • Forge_User_89692776 removed a tag New Sep 30, 2012
  • Forge_User_89692776 added a tag Accepted Sep 30, 2012
  • _ForgeUser9567303 posted a comment Oct 1, 2012

    You know it just occurred to me - we already talked about a way around this ...

    Your comment (my emphasis added):

    The random spawning thing is already implemented (only for individual players though). Valid spots are inside the border, not on specific (hardcoded) blocks and with a minimal distance between other players. Working on team functionality and reexecuting for specific players by op.

    So ... doh ... yeah, if we we able to re-exec the spawn for a specific player via command we wouldn't really need anything else ...

  • _ForgeUser9567303 posted a comment Oct 9, 2012

    @OrfulBiggun: Go

    And then it further occurred to me ... lol ... I must've typed that last comment (Oct 1) while half asleep. Let's try this again ...

    Assume a given UHC game, where the random spawn location for player Orful is a problem: he spawned on some stone (good) right next to a lava source (bad), he was lagging and ended up taking 8 hearts damage before the game even started.

    After the ensuing mass hilarity, the op agrees to spawn Orful again. He executes the command, and:

    1. Sends Orful right back to his original random spawn?
    2. Sends Orful off to a brand new randomly chosen spawn?

    This sounds like an almost unnecessary distinction ... because the second option is the only one that makes any logical sense at all.

    So I'm sure you've thought of this, I'm just clarifying the notes we have here, mostly to clear up confusion on my part. :-)


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