New features: teams, tpworld #4


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  • _ForgeUser9567303 created this issue Sep 29, 2012

    What is the issue?

    How does the plugin's team functionality work - or is it not completely implemented?

    Same question for tpworld ... I guess if enabled it just returns you to the main world created in the server.properties?

    Note: multiverse has a world.yml config, contains properties for each world; respawnworld can be set for each world: "the world you will respawn to if you die in this world. This value can be the same as this world."

    Please provide any additional information below.

    I set teams: enabled and ran the server, used the plugin, etc., and can't really see how this works ...

  • _ForgeUser9567303 added the tags New Other Sep 29, 2012
  • Forge_User_89692776 posted a comment Sep 30, 2012

    Oh yeah, teams... Should have written a manual :)

    Team summary: A player becomes the teamleader when he uses team > create. A player can join the team if the issues team > join <teamLeaderName> (case sensitive). Now they are linked together and spawn on the same spot when uhc starts.

    respawn.tpworld (Didn't ever test this): value:

    • false: disabled (yes, false counts as a string here)
    • any other: name (String) of the world to teleport to.

    I didn't know that MV was already providing this sort of functionality, so it is now in both plugins :P


    Edited Sep 30, 2012
  • Forge_User_89692776 removed a tag New Sep 30, 2012
  • Forge_User_89692776 added a tag Waiting Sep 30, 2012
  • _ForgeUser9567303 posted a comment Oct 1, 2012

    @Nithanim: Go

    Okay - cool. Both of those make sense, we'll test 'em.

    That's a pretty good way of doing the teams, too, without typing them into the config (only other way I've seen it) ... and this is better, precisely for that reason. :-)

    Thanks!

  • _ForgeUser9567303 removed a tag Waiting Oct 1, 2012
  • _ForgeUser9567303 added a tag Replied Oct 1, 2012
  • _ForgeUser9567303 posted a comment Oct 9, 2012

    @OrfulBiggun: Go

    I could have posted a new ticket but as this is a teams thing I'll include it here ...

    Question 1

    I was wondering if teams are enabled, how much trouble would it be to allow the config to specify the teams (1..many) and members for each team?

    It might be too much trouble to have it both in config and allow manual update, I just figured it wouldn't hurt to ask!

    Question 2

    I was thinking about this while writing the message re. random spawns ... would the op re-execute random spawn work the same for a team of people, as it does for a single person? I.e., op can respawn an entire team to a new random spawn point?


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