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What is the issue?
How does the plugin's team functionality work - or is it not completely implemented?
Same question for tpworld ... I guess if enabled it just returns you to the main world created in the server.properties?
Note: multiverse has a world.yml config, contains properties for each world; respawnworld can be set for each world: "the world you will respawn to if you die in this world. This value can be the same as this world."
Please provide any additional information below.
I set teams: enabled and ran the server, used the plugin, etc., and can't really see how this works ...
Oh yeah, teams... Should have written a manual :)
Team summary: A player becomes the teamleader when he uses team > create. A player can join the team if the issues team > join <teamLeaderName> (case sensitive). Now they are linked together and spawn on the same spot when uhc starts.
respawn.tpworld (Didn't ever test this): value:
I didn't know that MV was already providing this sort of functionality, so it is now in both plugins :P
@Nithanim: Go
Okay - cool. Both of those make sense, we'll test 'em.
That's a pretty good way of doing the teams, too, without typing them into the config (only other way I've seen it) ... and this is better, precisely for that reason. :-)
Thanks!
@OrfulBiggun: Go
I could have posted a new ticket but as this is a teams thing I'll include it here ...
I was wondering if teams are enabled, how much trouble would it be to allow the config to specify the teams (1..many) and members for each team?
It might be too much trouble to have it both in config and allow manual update, I just figured it wouldn't hurt to ask!
I was thinking about this while writing the message re. random spawns ... would the op re-execute random spawn work the same for a team of people, as it does for a single person? I.e., op can respawn an entire team to a new random spawn point?
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