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First off as I said earlier your UHCMC plugin is the best one available, IMO; it's easy to use, doesn't have a lot of extra stuff in it, etc. So when I suggest things ... :-) ... yeah, the plugin rocks as-is, and I would continue to use it even if you changed nothing else. :-)
My plan, however, is to make things easier/better for me and our server ... in a perfect world your UHCMC plugin would be one of the only three or four that I'd use ...
To that end what follows is a "Wish List" of what it would do (some of these are planned or unfinished in your plugin, right?), with toggles for all commands/actions, where practical ...
If it would be better to split these things up individually, I'd be more than happy to do so. :-)
Also the random spawn-specific commands could be re-executed manually by Op or console, and can affect all players, or individual players (in case of a bad spawn by a player or team)
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- disable/prevent hostile mob spawn (so the random creeper doesn't show up and get in a player's face before the game starts) - de-op players - heal players - feed players - clear player inventory
Also all these commands above could be re-executed manually by Op or console, and can affect all players, or individual players
I don't ask for much, eh? :-) Oh I know, this is a lot. I'm like a kid in a candy store. As I said, this is everything (that I can think of at the moment). If you'd rather speak of one or two items, that would be great, too.
With the exception of stopping/restarting a UHC game, the temple generation toggle idea, and the "sunrise" etc commands, everything listed in the "Wish List" above is something I'm already doing in our CraftBukkit UHC server ... the problem, of course, is that I'm using a long list of plugins to accomplish these things. Each pllugin adds to the complexity and server overhead, and the commands sometimes step on each other.
Here are the plugins we're using right now:
Thanks for reading/listening ... I apologize for my verbosity. :-) Not trying to burn you out, I promise. :-)
I'd far rather spend the time here, and with your plugin, than searching the server plugins lists for "just the right thing" to make our server better, particularly since adding more plugins makes things crazy.
Speaking of which - the non-bug I mentioned was the only thing we noticed in the 0.4 version, which really means that we didn't find anything at all amiss during our UH practice runs ... the multiverse stuff was being used the entire time, too.
You're doing great work! Thanks again.
OrfulBiggun
@Nithanim: Go
Temples: well - MultiVerse + TerrainControl (using TC's world generation) will allow disabling temples, but the consensus on this side is that while MV is stable and worth using, TC changes the look/feel of the terrain so much (clay in dry areas, for instance) that it's obvious to anyone playing you didn't use the Notch world generator. And some are hostile to using the terrain gen because if the differences are that obvious, then what aren't we seeing that TC has done?
Random spawn: okay, for some reason I thought it wasn't completed yet ... teams and re-execute would be awesome.
Border: right, we've been using your border (with an ice wall). This is what I get for writing such a long email, I ask for things you're already doing :-( ... but two things WB does that keep me using it is that it actively prevents players from crossing the borders, even if the wall is broken; also it has a "trim" function to get rid of the map area outside the border.
Your plugin's generate would work the same as WB's fill I assume ...
Lighting bolt on death? I never thought that anyone would want that.
Well, some people like it. :-) It's pretty dramatic ... an intense moment, kinda like an exclamation point.
Times: I guess this came up because an earlier plugin we were using, PvPTime, had a way to toggle PvP on or off depending on server time (editable in plugin's config). So you could have PvP only during the day, for instance ... when it did this, it would announce an editable sentence. The result was we ended up with "The sun is rising, prepare for battle" messages at 23500 or thereabouts and "The sun is setting, all ground is holy" messages at 13000 or so ...
Long story short, PvPTime turned out to be a bust, messed us up a few times and we decided that turning PvP off at any point didn't make much sense ... but some liked the time messages. Certainly not a big deal, it's just that finding a plugin that does much of anything with server times, other than allowing the setting of the time which we can already do, has been something of a fool's errand.
What about disable/prevent hostile mob spawn, de-op/heal/feed players, clear player inventory, re-enable hostile mob spawning when game starts ... I'm not sure how easy any of that is. I'm doing this right now with MV and rTriggers, so that's why it was only a brief mention in "nice to have" ...
Like I said, I know this is a lot, and even if you don't change a thing I'll still be using this plugin as it is the best one by far. :-) Thank you very much for your hard work and quick responses.
@OrfulBiggun: Go
the struck lines: not now, maybe in the future. I am planning on reworking the player input first.
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