UltraAuth
UltraAuth is a New LightWeight Auth Plugin! I created this plugin because I do not like the other auth plugins as they lag when there are alot of People On! This is why I Created ULTRAAUTH!
UltraAuth disallows players to do certin things, like move, walk, break blocks if they are not Logged in! Use This Plugin to Secure Your Server if it is Offline Mode!
WARNING When First Installing This Plugin, Go To your Spawn and do /ultraauth setspawn
Commands:
- /login <password> - Lets A Player Login
- /register <password> - Lets A Player Register
- /resetpassword <OldPassword> <NewPassword> - Lets a Player Reset There Password
- /ultraauth - Admin Commands
Permissions:
- /login - NO PERMISSION
- /register - NO PERMISSION
- /resetpassword - ultraauth.resetpassword
- /ultraauth - ultraauth.admin
Features:
- Teleports Player to Spawn on Join
- Gives Players PotionEffects Insted of using resource intensive Event(removes on Login, and Telelports Player Back to Location)
- Lightweight
- Encrypt Players Passwords
- UUID Supported
Soon To Come!
- My SQL Support
- Anti Bot Join
- Your Ideas
NEED a plugin that will auto-login players if there premium? Check out FastLogin! https://www.spigotmc.org/resources/fastlogin.14153/
API:
The API of UltraAuth can be viwed here.
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Posted Mar 20, 2016@zippolino
No problem! Happy to help :D
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Posted Mar 20, 2016@xXkguyXx
Fantastic. New version does work!
Thank you very much.
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Posted Mar 19, 2016@zippolino
I shall have a update in a few hours for this!
Also there is no need to worry about the handleDisconnection(). Its normal
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Posted Mar 19, 2016@xXkguyXx
That was quick. The Inventory bug is fixed! Thank you very much.
Now another thing: When i type in a wrong passwort, i get kicked with the message: Invalid Passwort and in the console it says: handleDisconnection() called twice.
Thats not how it reacted in version 2.0.6
I want the user to stay online, but just get the message i set in the config.yml
See picture for details:
Hope to get another quick solution from you =)
Best regards Zippolino
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Posted Mar 18, 2016@zippolino
That seems really odd. I Will attempt to fix that in the next update!
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Posted Mar 18, 2016Hi @xXkguyXx,
thanks for your plugin. It works pretty good, but i have this special situation: I am using Quest-World 2 and players get an item (quest-book), when they first join the server. So if they do join for the first time, they already have the quest-book in their inventory.
Your plugin wants the player to register on first join. Once they did that, they have to login. After they logged in, the inventory is cleared, which means the item (quest-book) is gone.
Is there something i do wrong? Or can you change it, so that players keep their inventory?
One again thanks!
Best regards Zippolino
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Posted Mar 9, 2016@dem222
Add me on Skype xxkguyxx so we can deal with this issue.
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Posted Mar 9, 2016Hi i get error when i try change password xD
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Posted Mar 7, 2016@dem222
Soon, this is my first time working with mysql.
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Posted Mar 7, 2016@xXkguyXx
when you will add MySQL? i really need this :D
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Posted Mar 3, 2016@tjbruce
I will. And yes it should.
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Posted Mar 2, 2016Can you add an option to prevent players being teleported back to original coordinates.
Also, does this plugin have cross compatibility support with 1.8?
Thanks! :)
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Posted Mar 2, 2016@dem222
Yes that what it is suppost to do.
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Posted Mar 2, 2016moves to logged in to spawn and after successfully entering the data were moving to the last coordinates
@xXkguyXx
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Posted Mar 2, 2016@dem222
I do not understand what you mean, and mysql is coming soon.
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Posted Mar 1, 2016Hi i have problem because when i join to server i am on last location not on spawn and in my server folder plugin create folder data with player.yml with location,
Thx for help a very good plugin i wating for MySQL
sorry for my bad english
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Posted Feb 28, 2016@x0tester0x
With the last update the error is fixed!!!
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Posted Feb 27, 2016@games647
There is. I'm currently adding documentation. If you have skype we can talk there. My skype is xXkguyXx
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Posted Feb 27, 2016@xXkguyXx
I forgot to ask you if you could add a method to check if the player is logged in.
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Posted Feb 27, 2016@games647
There is an api! I will add documentation in a few houres!