hitBy to affect also passive/neutral mobs #56


  • Enhancment
  • Accepted
Open
  • Forge_User_01391829 created this issue Sep 8, 2014

    "hitBy" (car->mob collison) currently doesn't affect passive/neutral mobs.

    For a more realistic effect, that feature could be implemented as a toggable option in the config alongside "enableMonsterDamage" as e.g. "enableFriendlyMonsterDamage".

    This way, any living thing that gets hit by a car will receive damage.

    Regards,
    Sinuce

  • Forge_User_01391829 added the tags New Enhancment Sep 8, 2014
  • Forge_User_01391829 added an attachment hitBy_enhancement.jpg Sep 8, 2014

    hitBy_enhancement.jpg

    <p>hitBy</p>

  • Forge_User_24318311 removed a tag New Sep 8, 2014
  • Forge_User_24318311 added a tag Accepted Sep 8, 2014
  • Forge_User_24318311 posted a comment Sep 8, 2014

    Enhancement accepted, work on this enhancement will begin soon.

  • Forge_User_24318311 posted a comment Sep 8, 2014

    Changes made in latest build. [ uCars v18 - SNAPSHOT-R1 B: #31 ]
    Download from (Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.) https://storm345dev.ci.cloudbees.com/

  • Forge_User_01391829 posted a comment Sep 8, 2014

    @storm345: Go

    The hitBy update works as intended: All mobs can now be hit by a car.

    It doesn't seem possible to disable the hitBy message for when players get hit, though, but that's another thing :)

    _

    Thank you for implementing this enhancement.

    Best regards,

    Sinuce


    Edited Sep 8, 2014

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