TTT v0.7.0
Details
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FilenameTTT.jar
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Uploaded by
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UploadedFeb 28, 2015
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Size156.15 KB
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Downloads2,648
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MD5f376cc2a6d903809e3d915b9d46b720b
Supported Bukkit Versions
- 1.8.1
Changelog
I'm pleased to present the latest version of the TTT plugin, 0.7.0. This version introduces several new features and adds some much-requested administrative functionality.
Note: This version requires MGLib v0.4.0 or greater.
New Features
- Add
/ttt kickcommand - Add
/ttt bancommand - Add
/ttt preparecommand - Add
/ttt startcommand - Add
/ttt endcommand - Add
/ttt rarenacommand (for removing arenas) - Update
/ttt setexitcommand (now accepts boolean flag to retain orientation) - Display titles to players on round start and end (optional)
- Crowbar and gun items are now configurable
- Use vanilla TTT algorithm for karma-based damage reduction
- Tweak karma algorithms to always use 1000 as base karma
- Add full UUID support
- Break the plugin on cracked servers (not necessarily offline servers, BungeeCord is still good)
- Greatly improve config checker (config is no longer completely reset when the plugin updates)
- Fully localize plugin in German, Spanish, and Korean
Bug Fixes
- Fix ban evasion via username change
- Fix all issues related to UUIDs (this does not apply to cracked servers, buy the game)
Internal Changes (kind of boring, feel free to skip)
- Bump MGLib dependency version to 0.4.0
- Build project with Gradle instead of Maven
- Change artifact ID to
ttt(fromTTT) - Shade in Updater and Metrics instead of direct inclusion
- Refactor main package to
net.caseif.ttt - Restructure comamnd handling
- Remove
TTTPlayerclass in favor of metadata - Remove build stability checker
- Remove most magic values
- Read contributors from a separate file instead of hardcoding them
- Move most messages to locale files
- Convert locales to
.propertiesformat - Improve code formatting
- Version suffix for snapshots now includes Git commit (if applicable)
- Players receive fall damage upon falling into the void during the WAITING or PREPARING stages
- Players may become invisible to each other under special circumstances involving teleports