TriggerReactor-1.0.0

Details

  • Filename
    TriggerReactor.jar
  • Uploaded by
  • Uploaded
    Jun 14, 2017
  • Size
    205.09 KB
  • Downloads
    314
  • MD5
    908a52f61839f1c4dc25b5fca363163c

Supported Bukkit Versions

  • 1.12
  • 1.11

Changelog

1.0.0

 

Not sure if all the bugs are fixed, but it seems most of them are functioning well. I will upload it as Release starting from now.

 

  - Two new Executors are added: #SPAWN and #GIVE

  - Fixed(?) where random NPE occur via PlayerLocationManager. Please report to me if you see this happen

  - Added MCMMO support. Similar usage as 'vault.' Will look forward to add support for popular plugins like Factions, etc.

  - CustomTrigger now can hook third party plugins' events. Use full class name for eventName, so TriggerReactor can look for the event.

    - For example, if you want to hook JobsJoinEvent of Jobs Reborn Plugin, then event name should be com.gamingmesh.jobs.api.JobsJoinEvent.

  - Added the Event object itself to the local variable with name 'event.' So using the JobsJoinEvent as example again, you have access to JobsJoinEvent event. 

  - Few new functions in CommonFunctions.