TrainCarts
TrainCarts Development has moved to SpigotMC.
You can get the new versions at the following URL:
https://www.spigotmc.org/resources/traincarts.39592/
This page is no longer being actively monitored, please seek for support on SpigotMC.
Plugin: TrainCarts - Linked Minecarts, sign-redstone systems, easy to use and realistic
Version: v1.73.0
Build: 1.7.2 R0.1/R0.2
Incompatible with: RailCraft
Description
This plugin looks for suitable Minecarts and links them together if possible. When two Minecarts are being "linked", the Minecarts will act as one single moving train.
Once carts are successfully linked, an effect is played and their velocity is shared in combination with an individual factor for each Minecart, which is used to remain a steady gap between carts. This gap is adjustable, the force at which this happens as well.
End result: a train! You can move it, make a roller-coaster out of it, split it in half, watch trains collide, whatever you want to do with trains. :)
As for 1.21, it is also possible to safely exit your train by setting an exit offset with a (sideways) push factor for the train. This feature is disabled by default. (only affects dropped items). If you want to display arrival times on signs (see redstone circuit part) you need SignLink, see the downloads on the bottom of the page.
As for 1.35 you can set train properties to make 'special' trains, or to 'finalize' a train

Links
For configuration, permissions and how-to's, see the Wikipedia page (it is rather long):
Note that I would prefer having comments, bug reports and others in the main Bukkit page, since I visit that site the most. :)
Addons
Special Addons for TrainCarts
Features
- Link minecarts using collision: no commands needed to make a train
- Move trains as easily as you would with single Minecarts
- Store trains to file for persistence during reloads and server restarts
- Use sign-redstone circuits for subway systems, complete railroads and much more
- Station to gracefully stop and launch trains
- Spawn
- Teleport
- Property setters
- Tag systems to switch certain tracks based on tags on the train
- Destination systems to make your train travel to far-away lands all on it's own
- Supports Minecart Mania's features
- Infinite minecart speeds are possible
- Push-away: Push mobs, players and items away from your trains to keep them running
- Everything is configurable, if something proves not to be, I will make it that way
FAQ
When players are near, trains reach their destinations. With no one near, they don't. What do I do?
By default trains do not keep chunks loaded, and they will unload once they move into unloaded chunks. To make trains keep the chunk area (and themselves) around them loaded, set the 'keepchunksloaded' property to True. This can be done using the /train keepchunksloaded true command, using a property sign or by changing it to true in the DefaultTrainProperties.yml file. For more information about train properties, see here.
Why not boats?!?!
Incompatibilities
If you have another plugin that performs similar Minecart replacement techniques, it is likely that TrainCarts will not function or function poorly. For the 'chunk persistence' part of this plugin, other plugins that unload chunks without firing events result in this feature failing. Minebackup is known for having this problem.
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Jul 20, 2014hi, guys stop crying about updates.... i got it on aserver of 1.7.9 and it works PERFECTLY only question: What sign do i use to activate redstone when a empty cart gets across it? i cant use detector rail because the cart will be empty
please help
Crazy
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Posted Jul 20, 2014Update plz!
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Posted Jul 16, 2014update it plzzz
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Posted Jul 13, 2014My tickets are getting ignored. Lovely.
This is a dying plugin at this point. Devs aren't paying attention.
1.8 is not coming out this week or next week. Don't ignore us just because there's a game update coming!
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Posted Jul 12, 2014Update to 1.7.9 please
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Posted Jul 9, 2014the train cart signs don't work for me like they should what do i do
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Posted Jul 8, 2014Ticket system doesn't seem to be working.
I do [train] ticket buy 10000
and whenever a train passes over it they aren't charged for that amount. No errors are being printed into the console and I have vault installed.
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Posted Jul 6, 2014@lennis0012 Maybe a Statement to that actually situation?
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Posted Jul 6, 2014Does this work with 1.7.9?
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Posted Jul 2, 2014plz update to 1.7.9.
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Posted Jun 25, 2014No updates since January? How is that even possible? I guess I've been using a lot of dev builds...
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Posted Jun 25, 2014@Benie76
That's a serious client mod that in no way relates to Bukkit. I'm afraid custom models like that won't be possible until entity modeling is supported in resource packs.
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Posted Jun 21, 2014I wonder if anyone has been able to make a TrainCarts-compatible plugin to have the mod 'Traincraft' work with it, and be able to spawn real-looking train cars. Would be awesome if someone has by now.
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Posted Jun 21, 2014how do you name a destination?
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Posted Jun 12, 2014I'm still waiting for an answer on train teleporting...
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Posted Jun 9, 2014Hey, Ive been having this problem for quite some time but I have a Metro system that uses 25 carts as a train running. It runs fine for about 1-3days before all the minecarts of the train disconnect. Any idea why this is happenening? I use a 2GB server and usually never use more than 1.2GB of RAM. Any help please?
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Posted Jun 8, 2014Does this work for Spigot 1.7.9?
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Posted Jun 7, 2014Question about command blocks- I have a pretty complicated subway running, but there seems to be some trigger that happens every now and then that will cause the system to back up and spawn hundreds of carts over the course of a day. I would like to set up an automated restart using a command block, but when I type a train command into the block, it gets ignored. I know command blocks are working in general (I tested with some text blocks and they run just fine), but I'm wondering if train carts are compatible with command blocks at all.
The command I'm entering (verbatim) is simply: train destroyall
Any help?
EDIT: Found out doing further research that with Essentials installed, I have to sudo the command to myself. If anyone runs into the issue, I just ran: sudo <my name> train destroyall
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Posted Jun 4, 2014Question about craft signs, it is possible to craft a pair of dyed pants using the craft sign? I found a way to determine the ID of the dyed leather pants with "/i 300 1 {display:{color:15892389}}" (that's pink converted from hexadecimal to decimal) but "300 {display:{color:15892389}}" is too long to fit on a sign.
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Posted Jun 3, 2014@draccydragon
When I type /train the message prints, and I am using the [train] brackets.