/* * changelog 1.19.2 update: * * changed permission from '/tport edit <tport name> add <tag>' from TPort.edit.tag.add.<tag> to TPort.tags.type.<tag> * removed permissions: TPort.delay.get.own and TPort.restriction.get.own. A player should always be able to get their delay/restriction * removed permissions: TPort.particleAnimation.old.enable.get and TPort.particleAnimation.new.enable.get * * added the implementation for the permission of the command /tport safetyCheck check * * added custom model data IDs to buttons in TPort GUI's. These work with the TPort Resource Pack. * use /tport resourcePack state [state] to enable/disable the resource pack. When set to enabled, TPort prompts the sender to download the resource pack * Commands: * /tport resourcePack * /tport resourcePack state [state] * /tport resourcePack resolution [resolution] * These resource packs are freely downloadable on the github repository * * set all permission detection after the syntax detection * * added /tport world * added a GUI for the command /tport world [world] * This GUI can be opened from the command /tport world, or from the Main GUI * * if a player opened a chest while previewing a TPort, the inventory opens. When the player started the preview near that chest the inventory stayed opened. * Now the inventory won't even open * * with shift+left click you can invert the safety check for this teleport * when using /tport open with one of your own TPort, it now used the TPORT_OWN safety check source * * added a home button on the Main GUI * added '/tport setHome', this allows you to check what your home TPort is set to * * fixed /tport log add <tport name> <player[:LogMode]...> * added error check for a non-existing log mode, previous it defaulted to ALL * * * changed language key: 'tport.events.inventoryClick.onInventoryClick.clearSelectedBiomes' to 'tport.tportInventories.openBiomeTP.clearSelected.succeeded' */