TPort 1.15.3

Details

  • Filename
    TPort.jar
  • Uploaded by
  • Uploaded
    Mar 14, 2020
  • Size
    416.37 KB
  • Downloads
    305
  • MD5
    1c7518054d772a7e1d527a43b993e636

Supported Bukkit Versions

  • 1.15
  • 1.14
  • 1.13

Changelog

/*
* changelog 1.15.3 update:
* added featureTP modes:
* modes available now: CLOSEST and RANDOM
* when selected RANDOM it will find the feature at random
* CLOSEST is the default
* usage: /tport featureTP <feature> <mode>
* redid the biomeTP commands:
* /tport biomeTP
* /tport biomeTP whitelist <biome...> (teleport to a random biome that is in your list)
* /tport biomeTP blacklist <biome...> (teleport to a random biome that is not in your list)
* /tport biomeTP preset [preset]
* /tport biomeTP random
* made biomeTP safe for the nether and the end to teleport to
* added presets to biomeTP (a preset is a pre generated white/blacklist to use for biomeTP)
* added the cooldown if the biomeTP search failed
* the amount of biome searches can now be edited in the TPortConfig.yml file
* redid/improved TPort back
* added to TPort back:
* - biomeTP
* - featureTP
* updated/renamed the compass mechanism. Old compasses don't work anymore, I'm sorry. The new name is 'teleporter'
* to remove the old compass data of your compass item, just remove the lore of the item
* new commands for the teleporter command
* /tport teleporter create <type> [data...]
* /tport teleporter remove
* added redirects
* /tport redirect <redirect> [state]
* a redirect can redirect commands, i.e. the Minecraft command '/tp <player>' to the TPort command '/tport PLTP tp <player>'
* for now its just commands
* added to PLTP an editable offset
* When the offset is set to 'BEHIND' the player who teleports to you will be teleported 1 meter behind you, instead of in you
*
* you can create you own biomeTP preset:
* 1. create your own plugin
* 2. add TPort to your libraries
* 3. in your onEnable() put:
* 'com.spaceman.tport.commands.tport.BiomeTP.BiomeTPPresets.
* registerPreset("PresetName", Arrays.asList(Biome.YOUR_BIOMES), (true if whitelist, false if blacklist), Material.YOUR_DISPLAY_MATERIAL);'
* it returns true if successfully registered, false when not
*/