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What is the enhancement in mind? How should it look and feel? Please provide any additional information below.
An idea I got while typing my other one. Being able to put up a disruption field around a chest with a sign that has something like the following text:
[rift] disrupt 15 [on/off/depleted]
meaning: disrupt any incoming rift in the sphere with a radius of 15. And clicking on it will turn it on and off and will show if there wasn't any glowstone dust left in the chest to fuel it.
Drawbacks I thought of being fair:
Thanks for your time, Scriblon
Hello again Scriblon,
Funny enough this was one of the earlier ideas that came to my mind as well. We were worried that people were going to abuse RiftCraft by marking inside other peoples bases/houses and utilizing those marks to “raid”. We initially resolved this by introducing the ability to destroy another player’s mark, but we also intended on revisiting this issue at a later date.
I doubt that I will be introducing anything of this nature to RiftCraft's source code because it’s not vital to it's functionality, but I will work with you to develop the necessary functions within the RiftCraft API to allow you to program an expansion that will allow you to introduce this type of functionality. If you chose to do this simply respond here with any required API functionality you need and I will either point you to existing functions that can meet your needs or we can discuss how to incorporate them into the RiftCraft source code.
Again, thank you for taking an interest in RiftCraft Scriblon, I will do my best to keep a better eye on it’s activity; but with Work, School and Family I can’t make any promises.
Take care!
@vermillion2083: Go
I answered on the fora as well. But I will repeat it here for the record.
The destruction of marks is a great addition and needed for 'fair' play on a full out pvp server. But I can't really tell what I need untill I have seen the code.
If it has to block all teleports it will mostly be independent. If it has to group/owner based then I would mostly require a function to get all nearby rifts. But like I said, I am not sure at the moment.
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