PropHunt
Prophunt

Description

PropHunt or Hide 'n' Seek or Blockhunt is the original Minecraft port of the CSS,Cod4, GMod,TF2 (As well as other games) mod "PropHunt". Prophunt was made by Tomski before the amazing "Hide N Seek" minigame by Hive.mc. It is a game of hide and seek, where the hiders are disguised as "props" or in this case...... Minecraft Blocks! Players are given a choice if they want to be a Hider or Seeker (New!). Hiders find a nice suitable place and Block Lock at that location. Seekers will then try and find the Blocks for a certain amount of time. For every hider kill, the round timer goes up! If the round timer ends up, the hiders won. If there are nor more hiders, the seekers won. For every winning, you will receive coins to be used in the shop to buy certain disguises or tickets!
Features

- Insanely customizable, any armour, enchants and effects!
- Completely customizable shop ideal for donators!
- Change/translate any in game message!
- Full Bungee support with join Signs!!
- DisguiseCraft and LibsDisguises support!
- Standalone PropHunt currency! (MySQL)
- Vault currency support
- All dem permissions!, let specific groups/players be able to join and host matches
- Configurable Item list to be able to disguise as any Minecraft Block!
- Configurable time limit for Seekers, including damage intervals
- Inventory, Armour and XP saving and restoring
- TAB Scoreboard!
- Can be fully automatic and dedicated
- MULTIPLE MAPS
- Config each arena separately
- Use Mob disguises too!
- Hit markers and sounds
- Configurable lives!
- MOTD support!
- Max player support!
- Scoreboard
- Dispatch commands after certain number of games
Commands & Permissions

Most Important Permission - permission: prophunt.prophunt - Allows players to do any prophunt command!
| Command | Description | Permission |
|---|---|---|
| /prophunt or /ph | Shows the list of commands | prophunt.prophunt |
| /ph kick <player> | Kicks <player> from the game | prophunt.hostcommand.kick |
| /ph host | Starts to host a game of PropHunt | prophunt.hostcommand.host |
| /ph start | Starts the game of PropHunt | prophunt.hostcommand.start |
| /ph stop | Stops the current game of PropHunt | prophunt.hostcommand.stop |
| /ph join | Join in the game being hosted | prophunt.command.join |
| /ph leave | Leave the current game | prophunt.command.leave |
| /ph spectate | Spectate the current game | prophunt.command.spectate |
| /ph status | Show the status of the match | prophunt.command.status |
| /ph setup <ArenaName> | Setup the Arena! | prophunt.admin.setup |
| /ph delete <ArenaName> | Delete the Arena! | prophunt.admin.delete |
| /ph configreload | Reloads the config | prophunt.admin.configreload |
| Command Ingame | prophunt.admin.commandoverride | |
| Bypass join limits | prophunt.joinoverride | |
| -- | NEW | -- |
| /ph chooser | A gui to select Block Disguises (Also found in /ph shop) | prophunt.command.chooser |
| Block ID per permissions for block chooser | prophunt.blockchooser.<blockid> | |
| Blocks with meta values | prophunt.blockchooser.<blockid>-<blockdamage> | |
| /ph shop | Opens up the Shop GUI (Block Chooser included) | prophunt.command.shop |
| /ph currency <player> give <amount> | Gives a certain player a certain amount of the currency | prophunt.currency.give |
| /ph currency <player> remove <amount> | Removes a certain amount of the currency of a certain player | prophunt.currency.remove |
| /ph currency <player> set <amount> | Sets the amount of currency to a certain player | prophunt.currency.set |
| /ph balance | Check your balance | prophunt.currency.balance |
Jenkins, Github & IRC

| Jenkins | Github | Live Support |
|---|---|---|
![]() | ![]() |
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Metrics

This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version

Notice

- For bug reports or fixes for common problems take a look at the FAQ page.
- Don't spam with your error here !
- If your error is not found there, you could create a Ticket
- For a list of ideas and suggestions take a look at the Todo page!
- If you would want to give us suggestion, you could leave a message here!
- Feel free to leave a message here!
(If you would want to help us, liking our comments is good enough or maybe drop a rating /10!)
Please do not post Bugs and errors in the comments below! Please create a ticket! We do seek your understanding!
Prophunt made by Tomskied | 2012
Page documented by SeaBoiii










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Posted Aug 18, 2013@TheFireCast
U can change the items the players get in the config.yml file
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Posted Aug 18, 2013@Seaboiii
I'm using multiverse and the arena is on another world. So the arena needs to be were the join sign is? That could be a problem because same fac members or allys can't damage each other if they're in the normal world.
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Posted Aug 18, 2013guys how do you make seekers use swords? and btw can you use a sign warp?
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Posted Aug 18, 2013Can you add a feature that you can change the plugin prefix? Like [PropHunt] to [HideAndSeek]?
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Posted Aug 18, 2013@marvzzz23
Are you using multiworld warps? They are currently not supported.
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Posted Aug 18, 2013@dotapurex1
That feature is impossible.
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Posted Aug 18, 2013@AcidicTaco
Yes, I'm currently using Unbreaking X on all armor and tools.
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Posted Aug 18, 2013@KnethreaJK
Thanks! There was an error in posting the comment, so I'll post it again for the banner etc:
IP: arcade.gridmc.eu
Banner:
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Posted Aug 17, 2013Are unnatural enchantment levels possible in this? (ex: respiration X diamond helmet)
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Posted Aug 17, 2013Can you make it so when we press F5 we are able to see what block we are, rather than seeing our normal human forms?
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Posted Aug 17, 2013For some reason whenever I restart the server, the plugin stops working..I could host it but then when I do join i get so much errors and this spams.
http:pastebin.com/Y2xxTU4t
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Posted Aug 17, 2013For those who are having doubles, it is not a problem for prophunt. It is a problem for protocollib. Aadnk has mentioned in this tickect:http://dev.bukkit.org/bukkit-plugins/tomskiesprophunt/tickets/38-placing-half-slaps/#c7
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Posted Aug 17, 2013@Tomskied
Got it.
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Posted Aug 17, 2013@MelonCraftServer
You aren't using the right version of ProtocolLib
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Posted Aug 17, 2013You might want to see this... I duplicated my Minigames2 server to move Prophunt to Minigames3, however, now it spams this message in console:
http://pastebin.com/NETwHa3p
edit Nevermind. One of my staff messed with the Signs plugin. I fixed it.
edit2 Nope Still there trying diff protocolLib version
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Posted Aug 17, 2013@GamerGuppy
Hey Guppy, just saw this note on a dev build that aandk has done.
Asynchronous client packets are handled twice
Try the build 120 of ProtocolLib, see if it fixes it for you.
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Posted Aug 17, 2013@GamerGuppy
You are using the correct ProtocolLib version? The one that is in the description for 1.35?
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Posted Aug 17, 2013Hey Tomskied! Guppy here again. Thanks for your quick reaction. Well, people loose their armor after a game even if their inventory is not completely filled. Also I can confirm the problem "jacob_vejvoda" had with what he described as "double interaction". I first noticed it when setting up the arena; placing a wool block gave me twice the message that I set the lobby spawnpoint for example. Later we disabled the plugin because people complained that they were unable to open their doors since these are closed almost instantly after being opened. Since I didn't have this problem with your earlier version it could also be that disguisecraft/lib interferes with this. Anyway, we will have to wait patiently playing this game till that last problem is fixed.
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Posted Aug 17, 2013@Xilentcraft
use automatic mode, its in the config.
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Posted Aug 17, 2013Is it Possible that the game hosts automaticly when one game is done?