Tree Feller 1.12

Details

  • Filename
    TreeFeller-1.12.jar
  • Uploaded by
  • Uploaded
    Apr 11, 2020
  • Size
    372.06 KB
  • Downloads
    1,388
  • MD5
    ab9debf7cf6f13f3db89ed6f87ac8fee

Supported Bukkit Versions

  • 1.15
  • 1.14
  • 1.13

Changelog

+ All messages sent by /treefeller debug can be modified and customized for standard use
+ Falling blocks will now drop items as if broken normally unless they fail to land (ex. landing on a torch)
+ Ores and spawners now drop experience when broken. EXP is affected by drop-chance and will be added directly to the player with an INVENTORY fell behavior
+ Trees are always broken with the tool being held (For example, ores will drop accurately depending on which pickaxe you use)
+ Added /treefeller toggle (and on/off)
+ Added vertical-fall-velocity
* Fixed "Failed to load effects" when no effects are defined
* Fixed NATURAL fell behavior
* Rebuilt command system
* Separated leaf-enchantments into fortune and silk touch settings for leaves and logs
 ** FORTUNE DOES NOT PROPERLY FOLLOW VANILLA RULES
This is because bukkit lacks API to do that, and vanilla fortune mechanics are complicated and inconsistently documented
Fortune *should* be very close to vanilla behavior, but will only work on ores and leaves
If anyone knows of a library or NMS calls I can use to properly simulate breaking a block, including 1.14+ block loot tables, this would help greatly
* Fixed random-fall-velocity favoring the X axis
* The config file is now 2% less confusing