Have kit potion effects apply when the game starts #19


  • New
  • Enhancment
Open
Assigned to bob7l
  • _ForgeUser2531777 created this issue May 14, 2013

    I think it would be better if the kit potion effects did not apply until the game actually started. That way it would be feasible to have timed potion effects. As it stands now, the potion effect applies when the person chooses the kit in the lobby. Most of the time, the effect is over before the game even starts as it can take a bit to get enough to players to start the game.

    For example, I'd like to give a kit 30 seconds of slowness at the start to balance its perks. However, as it is now, the effect wears off too soon in the lobby.

  • _ForgeUser2531777 added the tags New Enhancment May 14, 2013

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