LightningAction NPE:getTargetBlock(null, 100) could return null when looking at sky causing a crash
Cooldown consumed before execution: Cooldown timestamp was recorded before actions ran. If an action threw an exception the cooldown was wasted.
PROJECTILE_HIT reads wrong item:onProjectileHit read shooter.inventory.itemInMainHand at hit time, which could be wrong if the player swapped weapons mid-flight.
New Features
disabled flag: Add disabled: true to any enchant YAML to fully disable it without deleting the file. Disabled enchants are skipped at load time.
Multi-trigger support: Enchants can now fire on multiple triggers. Use triggers: [ATTACK_ENTITY, RIGHT_CLICK] (list) instead of a single trigger: field. The old single-trigger format remains backward-compatible.
lightning now fires on both ATTACK_ENTITY and RIGHT_CLICK as its description stated.
New Triggers (3)
SHIELD_BLOCK — Fires when a player successfully blocks an attack with a shield. Checks the shield in the offhand and all armor slots.
SPRINT — Fires once when a player begins sprinting (PlayerToggleSprintEvent). Checks all equipment slots.
CONSUME — Fires when a player eats food or drinks a potion (PlayerItemConsumeEvent). Checks the consumed item and all armor slots.
New Action Types (2)
send_title — Displays a MiniMessage-formatted title, subtitle, or action bar message to the player. Configurable fade-in, stay, and fade-out times.
swap_positions — Teleports the player to the target's location and the target to the player's original location. Preserves each entity's yaw/pitch.
New Item Group (1)
SHIELDS — [SHIELD]. Use in applicable_items for shield enchantments.
New Enchantments (6)
Retaliation (SHIELDS, SHIELD_BLOCK) — Reflects 50–80% of incoming damage back to the attacker while blocking.
Fortress (SHIELDS, SHIELD_BLOCK) — Grants absorption for 3s on successful block.
Bounding (BOOTS, SPRINT) — Grants jump boost when you start sprinting.
Windrunner (BOOTS, SPRINT) — Grants speed boost when you start sprinting.