StrangeWeapons
StrangeWeapons

History
When the ability to give items custom names and descriptions was added to the 1.4 snapshot, the Minecraft subreddit was flooded with various mockups of weapons from other games, such as Borderlands 2 brought into Minecraft. I saw this as an opportunity to make strange weapons from TF2.
Features
- Strange Weapons!
- Can be created out of any item or block.
- Can have custom names.
- Can have custom descriptions.
- Can track any number of statistics.
- Steve Co. Supply Crates
- Opened with Steve Co. Supply Crate Keys
- Customize crate contents
- Give a user a random item (from what you specified) when uncrated
- Strange Parts
- Craft these with strange weapons to make them track additional statistics!
- Name Tags
- Use the /tag command to pick a name, and then craft it with a strange weapon!
- Description tags
- Use the /tag command to pick a description, and then craft it with a strange weapon!
How This Plugin Works
Read this if you are confused This plugin aims to duplicate the item and drop systems that are built into TF2. This plugin has nearly all of the same items, strange weapons, name tags, description tags, crates, and keys as TF2 does. It also has a random drop system to go along with it.
What are all these items?
- Strange Weapons is a weapon that tracks a number of statistics, changes it's name based on the value of the primary (first) statistic, and can have a custom name or description.
- Name Tags can be crafted together with a strange weapon to apply the name set with the /tag command.
- Description Tags can be crafted together with a strange weapon to apply the description set with the /tag command.
- Strange Parts are items that can be crafted with a strange weapon to track additional statistics.
- Steve Co. Supply Crates are specially designated crates which contain an item. Crafting this with a Steve Co. Supply Crate Key will open the crate and reveal the item inside. The contents of all crates must be customized with items and their drop weights.
- Steve Co. Supply Crate Keys are specially designated blaze rods which are crafted with Steve Co. Supply Crates to open the crates. Initially, the crafting will only show a "Mystery Item" in the result slot, but as soon as you click on it to uncrate it will change to the real result. See this image for more details.
Suggested Uses
- Reward players for spending time playing on your server.
- Put strange weapons into crates and let crates drop for players. Then sell keys in an admin store, give them as rewards for voting for your server, or as gifts for donations.
- Competitions to see who can kill the most cows, do the most damage, etc in a set period.
The Random Drop System
- By default, players are limited to 9 item drops every week. When a player joins the server for the first time (or after any scheduled drop), the plugin will roll to determine when they should receive a drop. By default, drops happen every 30 to 70 minutes if the player has not hit the drop limit.. Just like TF2 though, if a player does not claim all of one week's drops, those drops will rollover to the next week. (This makes the limit actually 18 items every two weeks.) The items which drop can be configured with custom weight. (See the
/dropscommand.) If a player has a full inventory, they will not receive a drop, instead they will be reminded that they need to have an open space in their inventory and the drop will be rescheduled. If you have admins on your server who are frequently vanished doing secret admin stuff, you can give them the permissionstrangeweapons.drop.announceexemptand their drops will only be announced to them personally. Should you not want a player to receive drops at all, you can revoke thestrangeweapons.drop.dropitemsandstrangeweapons.drop.dropcratespermissions. Speaking of crates, the crate drop system works exactly like the item drop system, except that it runs on a seperate timer with separate limits. (Default 3 crates per week.)

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Posted Dec 7, 2012@CeramicTitan
Update to the latest craftbukkit dev build or use the previous version of the plugin.
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Posted Dec 7, 2012Hi, This happened: http://pastie.org/5496869
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Posted Dec 7, 2012@Dommbringer
locked chests were a knockoff of those... they're still in the game. hmm.... /me has an idea for a plugin...
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Posted Dec 7, 2012Gabe Newell approves.
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Posted Dec 6, 2012@Dommbringer
Those will not be released until bukkit supports itemmeta. I finished the bulk of the coding last night.
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Posted Dec 6, 2012@PlantAssassin
What I am realllllly waiting for are item crates :D and mann co "keys" please consider adding these soon :(
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Posted Dec 5, 2012There have been some CB changes where they refactored all the package names. Those running the latest versions may have class not found errors. I will release an update soon.
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Posted Dec 3, 2012I've started updating the plugin to use itemmeta, which still hasn't been released. Hopefully I'll have an update ready for when it gets added.
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Posted Dec 1, 2012I can confirm that I am still alive. I am still waiting on the official implementation, which is getting close to completion.
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Posted Nov 24, 2012hope he didn't stop :( been long time
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Posted Nov 21, 2012@Mr_Brownsheep
He is implementing that in the next release... And you can also have custom lvls... modify them in your config file.
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Posted Nov 20, 2012Can u add option for monster count instead player? Also custom lvls would be nice...ty
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Posted Nov 12, 2012@PlantAssassin
Yay i'm exided !! thank you so much
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Posted Nov 11, 2012I've decided that I will keep developing this plugin. I'm likely going to just use the provided api and do lots of string parsing. It might mean there are a few trade-offs, but it will work with the bukkit api without having to do anything hacky.
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Posted Nov 11, 2012@PlantAssassin
Can you keep developing it :( can you do something so when you die you wont lose a rare item , this will also make the rare item special as you cannot lose it. if you want to stop developing this plugin because of the rare weapons atleast release the crates and keys :(
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Posted Nov 10, 2012The state of this plugin is currently up in the air. Bukkit has made it clear that they will not support arbitrary tags, which this plugin relies on. That means once the api proper comes out, this plugin may cease to work. I'm not sure if I'll hack my way around it or just discontinue development.
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Posted Nov 10, 2012@HaxtorMoogle
Totally quoting myself from earlier here:
"This is actually a bukkit bug regarding item stack round tripping"
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Posted Nov 6, 2012@PlantAssassin
Uhh... Can you help? The kills aren't going up
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Posted Nov 5, 2012To prove this isn't dead, http://i.imgur.com/Zzjmy.png
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Posted Nov 5, 2012@HaxtorMoogle
Disarmed? Likely whatever you are using to disarm people does not know how to handle tags.