SteveJobs
SteveJobs
SteveJobs is a plugin to create jobs very easily !
Features
You can define several things for each job :
- You can allow to break a block only if the player has the job.
- You can allow to use a block only if the player has the job.
- You can allow to craft a block only if the player has the job.
- You can also define some feature like the "mob-drop".
Configuration
| File | Page | Configurator |
|---|---|---|
| config.yml | here | Config.yml Configurator |
| jobs.yml | here | Jobs.yml Configurator |
| strings.yml | here | Strings.yml Configurator |
You can disable UpdateChecking by setting disable_updateChecker to true in your config file.
Statistics
SteveJobs save your minecraft IP, your port, your version of SteveJobs and Minecraft to create Statistics.
You can disable it by setting disable_stats to true in your config file.
Commands & Permissions
You can check commands and permissions here.
Next Version Changes
You can check next version changes here.
To do list
- Add Chat prefix
- Levels for jobs
- WorldGuard compatibility ?
- Signs' Actions (join/leave/etc)
- Change jobs restriction : once a week/a day (/a level)

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Posted Jun 20, 2013Hi, I'm wondering if there's a way using this plugin I can keep people from breeding animals? Obviously I can keep people from obtaining loot, but what I'd like to do is make it so my farmer class is the only one that can breed animals. Anyone can kill them but only farmers can give them wheat / carrots and breed.
Thanks for this amazing plugin!
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Posted Jun 17, 2013It is possible that the plugin can block crafts from a mod Forge ?
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Posted Jun 17, 2013@Naruchico
Write to me: administracja@avernus.pl - I will send you a set config and documentation.
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Posted Jun 16, 2013Just need a bit of help here can someone post their functioning config, I cant for the life of me get a working config atm...tried the examples and that just spitballs errors.
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Posted Jun 15, 2013@poncjusz
you do have a point but what i meant was a salary every month
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Posted Jun 14, 2013Bonjour, j'utilise ce plugin (qui est super ) mais le problème, c'est que les personnes ne peuvent pas gagner de l'expérience en tuant des monstres, parce qu'il y a un métier chasseur qui interdit le loot des mobs. Est-ce que l'on pourrait changer ça d'une façon ou alors rajouter une option dans une future mise à jour (activer le loot d'xp venant des mobs, ou alors rajouter plus d'options que mobs loots (pouvoir ramasser cet item...)) ? Merci encore !
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Posted Jun 11, 2013@darkvergus
Wages and salaries "for nothing"? This is absurd. The manufacturer does not get money just for doing things, but for their sale. What is the point if the principle of supply and demand? How to develop trade relations between the players, if you prefer to sit at home and make 1000 swords or axes for which automatically get the money?
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Posted Jun 10, 2013I love you dude, keep your plugin up to date ! Thks for multiworld feature !
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Posted Jun 10, 2013@poncjusz
i agree with paying to choose a job, but also it would be good if you added payment after a while so the players get money for actually working, like a salary.
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Posted Jun 9, 2013@Stornitz
Yes, the price for choosing a profession as an option is a great idea. I hope that soon you do, as you are planning. I also hope that you do Levels professions (such as apprentice, jouneyman, master, etc.. They will not just numbers but names)
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Posted Jun 9, 2013@poncjusz
It's an option to pay to join the job :)
I've create SteveJobs exactly because i don't want to receive money for break a block.
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Posted Jun 9, 2013What exactly do you want to do when it comes to support the economy? I hope it's not about paying money for the job. Automatically receive money for such crafting pickaxe or planting of wheat is a very stupid idea. That's why I chose this plugin because SteveJobs did not have that. This plugin is great for building a reasonable economy, where players will get the money only for selling to others what they do.
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Posted Jun 7, 2013Merci pour la release 1.3.1! j'attends la suite du "to do" avec impatience. edit: le mob loot pour les zombie et creeper déconne. Le message "un métier est requis" est bien présent mais le loot tombe quand même
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Posted Jun 7, 2013Exact... Merci à toi une fois de plus
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Posted Jun 7, 2013@T0rino
Je pense que tu n'utilise pas le bon ID, il faut l'id du bloc et non de l'item c'est à dire 117 pour la table d'alchimie pense à verifier sur minecraftwiki :)
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Posted Jun 7, 2013Je pense avoir trouver un bug: le table d'alchimie n'est pas affecté par block_allow, interact etc... J'ai beau mettre un métier spécifique dessus, tout le monde peut la poser.
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Posted Jun 7, 2013@allenshamal
It's fixed in the last build :)
The file is waiting approval.
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Posted Jun 7, 2013@T0rino
I have the same problem
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Posted Jun 6, 2013J'obtiens ce message d'erreur quand je tue un mob qui nécessite d'avoir tel job pour être looté:(et le loot drop quand même)
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Posted Jun 6, 2013@failtolawl
Can you more explain your idea ?