StackableItems
StackableItems
StackableItems allows you to raise or lower the default stack amounts for any item. Items can also be disabled (disallows pickup and crafting). Items can be set in three different ways: individual players, permission groups (requires Vault), and universally.
Example use cases:
- Carrying 16 snowballs while carrying 64 cubic meters of dirt is ridiculous.
- Carry a stack of water buckets or mushroom soup with you so you never run out
- Make potions stack
- Limit stacks of food for a hardcore survival server
- Allow only privileged users to craft/pickup TNT
- Allow individual players to craft custom items
Download: BukkitDev
Source Code: Github
Example configurations
- Items are capped to 127 max to prevent item loss.
- Configurations use Bukkit Material names.
More info on the Configurations page.
Custom configs per group/player
Each Permissions group or player can be setup to use their own custom config by creating a new file in the StackableItems directory. Examples for me would be: I am in group admin and player haveric, so I could use admin.yml or haveric.yml
A group file will override defaultItems for the Permission group.
A player file will override a group file or defaultItems for the given player.
Permissions
- - stackableitems.admin
- Allows a player to use in-game commands to set stack amounts and reload the config.
- Permissions can also be used to create groups which can be handled with group.yml (ex: admin.yml) files
Options
See the options page for detailed descriptions of each option in options.yml
Changelog
See the full changelog on github.
Problem or Bug?
If you are having any issues or encounter any bugs, check the issue tracker on github first, and submit a new one if needed. If you're not sure if you've found a bug or just want to ask for help, jump on the Discord server below to ask around.
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


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Posted Jul 26, 2012@dylpickles1997
The cap is currently set to 127 because world/item/player saving destroys items above that amount. Also the fact that item numbers do not display above 127 anywhere so it can get quite confusing.
Are you looking to allow people to have unlimited stacks (can always pick up more and they get added to one stack, eventually will run out) or actual infinite stacks (picking up doesn't matter, never run out) of certain items?
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Posted Jul 26, 2012GAAAH Why can't the cap be infinite? :(
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Posted Jul 23, 2012@TheFluffey
I can't replicate that problem. It works as intended for me.
The only way I can try to debug this is with more info. Does this happen in any inventory window or only in one of the containers: crafting, brewing, chest, furnace, etc? Are you in Survival or Creative?
If you can provide a zipped version of the StackableItems config folder as well as a list of all plugins you are using (even if they don't affect inventory, it will help me determine if there is a conflict somewhere)
Also, are you using any client side mods?
Thanks, haveric
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Posted Jul 23, 2012@haveric
Shift click any item from your hotbar to inventory or vice-versa. The item disappears.
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Posted Jul 22, 2012@TheFluffey
Can you provide some steps to reproduce this issue?
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Posted Jul 22, 2012@haveric
Still getting items deleted with the test version.
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Posted Jul 22, 2012@TheFluffey
I'll have a version out today that fixes that.
Here's a test version that should also have it fixed if you want to try it out early: https://github.com/haveric/StackableItems/tree/master/versions/test
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Posted Jul 22, 2012@haveric
Shift clicking deletes items for me. Please try to fix this :D
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Posted Jul 22, 2012@haveric
Version: 0.8.3 CraftBukkit version you are running: RB 1.2.5-R4.0 Other plugins or mods you are using: Many, non affect inventory Config: All items 1
That was the error, setting all items to 1 screws it up for some reason.
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Posted Jul 20, 2012@HavenOfKairos
That's good. I just went over my list of changes that I haven't gotten released yet and there are a couple noticeable bugs. Hopefully you won't run into them before I get a chance to ship it this weekend.
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Posted Jul 20, 2012Been running on my server for two days now,not reports regarding the plugin.
Working like it should be, great job!
I'll still be back if there is any problem.
Thanks!
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Posted Jul 18, 2012@TheFluffey
Neither of those sound like normal behavior. Things that might help me figure out what's going on:
If you don't want to share any of this with others, feel free to pm me.
@HavenOfKairos
That is awesome. Let me know if that changes or you find some recipe that breaks.
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Posted Jul 18, 2012@haveric
For me, when I shift click items out of a chest they disappear... IS this normal?
Edit: additionally, I have set every item to a stack of one, and when I try to pick one sand off of the ground, nothing happens... The sand disappears. Same with every other item.
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Posted Jul 18, 2012Alright, starting some tests now.
EDIT: Working like a charm at so far.
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Posted Jul 18, 2012@HavenOfKairos
I had to write my own shift clicking functionality so that I could override vanilla's and use my stack amounts. Let me know if any part of it doesn't work as some items may not work properly.
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Posted Jul 17, 2012Been spying on this plugin ever since I discovered it, just waiting for the shift-clicking fix that pretty much breaks the purpose. I noticed you fixed it, mostly. How so?
Thanks! Amazing plugin.
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Posted Jun 30, 2012@thegamingsire
I have a test version on github that should fix your issues. Please try it and let me know if it does or if there are any other problems.
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Posted Jun 27, 2012@thegamingsire
I've been working on the crafting issue and have it partially fixed. Simply left or right clicking can be detected easily and prevented. Shift clicking requires a lot more logic to it though in order to work properly. It should still be possible though and I'll try to get it done as soon as I can. It's looking like it might be a few days though.
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Posted Jun 27, 2012@haveric
Wow thanks for the fast reply. It would be amazing if this was fixed man thanks for looking into it!
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Posted Jun 27, 2012@thegamingsire
I'll take a look tonight and see what I can do for both of those issues.