StackableItems
StackableItems
StackableItems allows you to raise or lower the default stack amounts for any item. Items can also be disabled (disallows pickup and crafting). Items can be set in three different ways: individual players, permission groups (requires Vault), and universally.
Example use cases:
- Carrying 16 snowballs while carrying 64 cubic meters of dirt is ridiculous.
- Carry a stack of water buckets or mushroom soup with you so you never run out
- Make potions stack
- Limit stacks of food for a hardcore survival server
- Allow only privileged users to craft/pickup TNT
- Allow individual players to craft custom items
Download: BukkitDev
Source Code: Github
Example configurations
- Items are capped to 127 max to prevent item loss.
- Configurations use Bukkit Material names.
More info on the Configurations page.
Custom configs per group/player
Each Permissions group or player can be setup to use their own custom config by creating a new file in the StackableItems directory. Examples for me would be: I am in group admin and player haveric, so I could use admin.yml or haveric.yml
A group file will override defaultItems for the Permission group.
A player file will override a group file or defaultItems for the given player.
Permissions
- - stackableitems.admin
- Allows a player to use in-game commands to set stack amounts and reload the config.
- Permissions can also be used to create groups which can be handled with group.yml (ex: admin.yml) files
Options
See the options page for detailed descriptions of each option in options.yml
Changelog
See the full changelog on github.
Problem or Bug?
If you are having any issues or encounter any bugs, check the issue tracker on github first, and submit a new one if needed. If you're not sure if you've found a bug or just want to ask for help, jump on the Discord server below to ask around.
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


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Posted Sep 25, 2012@kaitachi
I think I understand what you are talking about. I'll take a look tonight and see what I can find as to what is going on.
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Posted Sep 25, 2012Hello!
I apologize in advance for this translated message (I'm French).
In 0.8.8 (by changing "Use_Stack_Amounts_In_Crafting: true") when I was SHIFT + CLICK on the stack that put a potion in EVERY case of stand-potion.
But with version 0.8.9 I can not do that ... If I SHIFT + CLICK it puts the full stack (64) in the stand-potion. It is like that "Use_Stack_Amounts_In_Brewing: false" or how "Use_Stack_Amounts_In_Brewing: true".
If only when you put the full stack in the stand-potion, it used all the ingrediants .. It would have been nice!
I love your plugin but this problem bothers me a lot!
I made a mistake? I forgot something?
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Posted Sep 23, 2012@Q2Lummox
I've been meaning to get to this and thanks to you, I finally implemented it. I also found a couple strange stacking bugs because of it so thank you again. I'll try to get the update out tonight.
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Posted Sep 22, 2012Please, can add to the next version, the option to choose the stacks in the chests?
A configuration file equals "defaultitems.yml" but for chest, for example "chestitems.yml" and configure, how much can be stacked inside the chests.
I love this plugin ;)
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Posted Sep 18, 2012@WimFris
I've fixed this and it will be in the next version which I plan to release this weekend after some more fixes and testing.
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Posted Sep 18, 2012@Grimlock257
You'll have to use an older version then, either 0.8.5 or possibly 0.8.6. The latest two require the Sound api in the latest versions of Bukkit. Also note that there is a bug with these versions that makes Vault required instead of optional.
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Posted Sep 18, 2012@haveric
I dunno, Im using on a 1.2.5 server ( The server is tekkit it uses CraftBukkit 1.2.5
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Posted Sep 18, 2012@Grimlock257
Sure you can, as well as any other item in the game (except books currently). If you are running the latest version with the correct version of CraftBukkit/Bukkit (1.3.2), it could be a configuration issue. Are you getting any errors to the console?
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Posted Sep 18, 2012I can't stack buckets?
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Posted Sep 16, 2012@haveric
Yes, I do have the latest version of the plugin and I use CraftbukkitPlusPlus 1.3.2-R1.
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Posted Sep 16, 2012@WimFris
Are you using the latest version: 0.8.8? What version of Craftbukkit or Bukkit are you running?
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Posted Sep 16, 2012Hello, this plugin is great for stacking splash potions, but when someone opens a brewing stand and shift clicks the potion in their inventory they get three potions. Can you disable shift clicking in brewing stands¿
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Posted Sep 15, 2012@graywolf336
And thank you for using it. This plugin took off better than I could have expected.
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Posted Sep 15, 2012Just wanted to stop by and say thanks for making this!!! :)
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Posted Sep 14, 2012@marubal21
Yes it is.
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Posted Sep 13, 2012Is the cap still at 127?
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Posted Sep 13, 2012Awesome. I was hoping to create like 2 sets of multiple items that were stackable. All through a command/permission.
EX 1: Builder - able to stack blocks/ores to a higher amt. EX 2: Killer - able to stack commbat items to higher amt.
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Posted Sep 13, 2012@mrdeadlock
The simplest way is if you are using a Permissions plugin with Vault, check above where it says "Custom configs per group/player". The permission group will also need the node "- stackableitems.stack"
Otherwise, if you type /stackableitems (or /si), it will list the commands available to you. To set values in game, use the command "/si <player/group/default> item:dur [amt] where item is the Material name.
It is most likely much easier to do this outside of the game though unless you are only setting a few items. Just use "/si reload" when done editing the files.
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Posted Sep 13, 2012Are there commands that would allow this to be changed per user?
Example:
/stack PLAYER1 [item#] [QTY]
Or could it allow the setting of certain 'groups' that would be allowed to have a defined set of stackables. I want to allow people to be able to be certain 'classes' that will get a certain set of stackables.
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Posted Sep 13, 2012@haveric
that would be perfekt