Solar Apocalypse
SOLAR APOCALYPSE!
The worlds rotation is slowing, We must move underground to Survive!
Solar Apocalypse is a survival game, to make mine craft even harder! The mod destroys all plant and animal life on the surface over a span of 4 days. Players are forced to move underground and try to survive as long as they can.
Mod Features
Natural looking Destruction and Regrowth
- World Changes to a fiery or frozen wasteland.
- All exposed plant life dies off.
- Biomes Change to desert during the day and tundra at night.
- The world can be slowly restored with the regrow system a few blocks at a time.
Day GamePlay Mechanics
- Lava balls fall from the sky
- Anything exposed to Sun Light will burst into flames.
- Colored glass can protect from the suns death rays.
Night GamePlay Mechanics
- Players and Animals take cold damage when away from heat sources (lights) even under ground!
- Full Leather armor can keep players warm underground, but not outside.
- Players can see there breath when they are getting too far from the light.
- Snow Piles up to form huge drifts.
- Super lighting storms strike without warning.
Time Control
- The time length of Day, Night and Dusk/Dawn can be independently increased, decreased or skipped entirely.
- Players can right click a clock for info about whats going on and how much time is left.
Mulit-World Support
- You can destroy as many worlds as you like in many different ways.
- Destruction pauses if no players are in the world
Fully Customizable World Config
- Each world can have its own config separate config file.
- Plugin config file.
- The World's Config File can be modified for new types of gameplay.
- Share your Config files on the forums!
Basic Commands
- /apocadmin -plugins help
- /apocadmin [worldName] Start - Starts Solar Apocalypse on [worldName]
- /apocadmin [worldName] Stop - Stops Solar Apocalypse
- For More Advanced commands Click Here
How To Install and run
- Download the plugin
- Place the .jar file in your plugins directory.
- Run the server.
- To start a game type "/ApocAdmin world start" where world is the name of the world you want to destroy!
- Enjoy the game!
- type "/ApocAdmin world stop" to stop.
Permissions
SolarApocalypse.ApocAdmin access to the /ApocAdmin command
FAQ
- Will this work with the newest Bukkit / Minecraft version
- yes, if you find a problem open a ticket.
I welcome any help or suggestions! Please Use ticked system for bugs and new ideas!

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Posted May 13, 2012<<reply 704036="">>
Realwinter has some interesting ideas ill see what i can do.
<<reply 704579="">>
I think I have the mod only effecting one world now, I don't have a multi world server to test on.
<<reply 704885="">>
I think thats just the server unable to catch up with all the fire changes.
I been experimenting;
I need to cut the fire out,
or find a way to shorten the fires life span,
or detect when theres too many flames and stop making more,
or create a clean up list to remove fire I created after 2 seconds.
I'm not sure whats the best way to go about it or whats possible.
I'll release a new version without fire so its useable.
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Posted May 13, 2012@Splated
second, the water stop flowing
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Posted May 13, 2012Does this effect all worlds on a server? On my server we have multiple worlds and are interested in using this plugin on old worlds when we change maps.
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Posted May 12, 2012Hook this into your server with realwinter. that'd be one hell of a world.
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Posted May 12, 2012the plugin looks awesome, i didn't yet test it but the plugin is coming in handy for my soon starting new lp serie for minecraft, i got one question though, is stuff configureable? so that for example days aren't becoming 20mins longer but just 5mins instead(or even 1 second)
EDIT: ow nvm there is a config file, but it would be nice if doomclock was maybe explained better, and if it automatic went from 1 to 2 to 3 after certasin amount of time/days(configureable ofc) atleast after readin the config file i think it is not auto going to 2/3
EDIT 2: a LP is a let's play like this http:www.youtube.com/watch?v=swmHxytayvU&feature=plcp
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Posted May 11, 2012There's a world marked "hard mode" in my server with your name on it.
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Posted May 11, 2012This looks amazing, can't wait til' beta release of this
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Posted May 11, 2012Found a bug
The fire seems to go nuts on day 3 and causes update lag.
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Posted May 11, 2012I set up some forums.
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Posted May 11, 2012hopefully i will have the new server done tonight and i can give my feedback! i will be using this in conjunction with conurbanization to get a "fallout" feel to the new server!
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Posted May 11, 2012<<reply 700264="">>
Whats a LP?
<<reply 699532="">>
Whats a Dev Memorial?
<<reply 700162="">>
Yes this is still in alpha.
I got grass working last night, and it turned out really cool the grass is growing in reverse, it makes expanding dirt holes in the grass.
Today I'm going to try to get some more settings working and upload the next version.
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Posted May 10, 2012Wow this is really cool. My friend and I are doing a LP on this and will tell you when it's done.
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Posted May 10, 2012A fantastic idea thank you
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Posted May 10, 2012Does the "Working!" only being on certain features imply that the others are not?
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Posted May 10, 2012Much appreciated. We'll make a dev memorial in the server.
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Posted May 10, 2012<<reply 699276="">>
Yes
in config.yml set
Multiplier: 1
MultiplierStep: 0
And in game do
/apoc start
/apoc skip night or /apoc skip day
This should give you a normal day and will skip days or nights
When I do the mobs ill add an on/off option of you.
if you want to have some fun set
Multiplier: 0.1
MultiplierStep: 0
It causes the day and night cycle to speed up, a day goes by in 2 min.
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Posted May 10, 2012Here's exactly what I want.
A world with a permanent solar apocalypse and no night / A vanilla minecraft world where blazes and snowmen do not spawn and day/night is normal A world with a permanent winter. /
In this particular scenario, there is no need for the way your plugin works with time, so is there a way I could turn it off in the config.yml?
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Posted May 10, 2012<<reply 698816="">>
It should remember where it left off on restart.
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Posted May 10, 2012is there a setting so this is on permanently without any need to do the command. and does it persist after restarts?
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Posted May 9, 2012<<reply 698633="">>
I can try, but the way the mod affects time I think it will effect all worlds. but i can keep the burning effects to one world I think.