Solar Apocalypse
SOLAR APOCALYPSE!
The worlds rotation is slowing, We must move underground to Survive!
Solar Apocalypse is a survival game, to make mine craft even harder! The mod destroys all plant and animal life on the surface over a span of 4 days. Players are forced to move underground and try to survive as long as they can.
Mod Features
Natural looking Destruction and Regrowth
- World Changes to a fiery or frozen wasteland.
- All exposed plant life dies off.
- Biomes Change to desert during the day and tundra at night.
- The world can be slowly restored with the regrow system a few blocks at a time.
Day GamePlay Mechanics
- Lava balls fall from the sky
- Anything exposed to Sun Light will burst into flames.
- Colored glass can protect from the suns death rays.
Night GamePlay Mechanics
- Players and Animals take cold damage when away from heat sources (lights) even under ground!
- Full Leather armor can keep players warm underground, but not outside.
- Players can see there breath when they are getting too far from the light.
- Snow Piles up to form huge drifts.
- Super lighting storms strike without warning.
Time Control
- The time length of Day, Night and Dusk/Dawn can be independently increased, decreased or skipped entirely.
- Players can right click a clock for info about whats going on and how much time is left.
Mulit-World Support
- You can destroy as many worlds as you like in many different ways.
- Destruction pauses if no players are in the world
Fully Customizable World Config
- Each world can have its own config separate config file.
- Plugin config file.
- The World's Config File can be modified for new types of gameplay.
- Share your Config files on the forums!
Basic Commands
- /apocadmin -plugins help
- /apocadmin [worldName] Start - Starts Solar Apocalypse on [worldName]
- /apocadmin [worldName] Stop - Stops Solar Apocalypse
- For More Advanced commands Click Here
How To Install and run
- Download the plugin
- Place the .jar file in your plugins directory.
- Run the server.
- To start a game type "/ApocAdmin world start" where world is the name of the world you want to destroy!
- Enjoy the game!
- type "/ApocAdmin world stop" to stop.
Permissions
SolarApocalypse.ApocAdmin access to the /ApocAdmin command
FAQ
- Will this work with the newest Bukkit / Minecraft version
- yes, if you find a problem open a ticket.
I welcome any help or suggestions! Please Use ticked system for bugs and new ideas!

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Posted Apr 15, 2013Solar_Apocalypse V1.7
I got the water effects under control if the server starts to lag solar apoc will stop making changes until the server catches up, also lava bombs start on day 5 and will become Obsidian at night then back to lava in the day. keep that in mind for your treks to the surface.
http://dev.bukkit.org/server-mods/splated-solar-apocalypse/files/22-solar_apocalypse-v1-7/
let me know how it goes.
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Posted Apr 15, 2013@Flashera
Nope sorry.
@ariodsenuke
I'll make a change to the error message to list your worlds, since this seems to be an ongoing problem.
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Posted Apr 14, 2013Someone help! is there a way to roll back solar apocalypse!?
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Posted Apr 14, 2013I cant seem to start the Apocolypse. I type /Apoc Start world /Apoc Start world world. /Apoc Start
but no matter what i type i get the same error every time. "Use /Apoc Start World world-name
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Posted Apr 11, 2013@Bomberboy123
It's meant to be a slow change, however you can speed it up by editing the ConfigFile
As for the water, the experimental version has that problem fixed but the trade off is its rather laggy.
I update when needed and I'm always improving it.
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Posted Apr 10, 2013Very awesome plugin, although the burn rate is kinda slow :/ and also water that is protected by shade looks weird lol. And even if your under the slightest shade, your okay. but oh well, love this plugin :) is there anyway to increase burn rate or something?
Rate this plugin an easy 10/10 :D how long are you going to continue supporting this and updating it? are you planning on implementing any new features in the future?
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Posted Apr 7, 2013i play this with a friend. WE F*UCKING LOVE THIS PLUGIN it is awsome if u can good survive
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Posted Apr 5, 2013@xXChaoticXx
The experimental version is very laggy. Still working on a way to make the water work better.
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Posted Apr 5, 2013Really awesome but for me it lags every second...
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Posted Apr 5, 2013@MERCHANToDEATH
No, Your server would probably explode!
I'm working on a system for slowing down when the server is overloaded to let it catch up. if it works I'll look into more then one world then.
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Posted Apr 4, 2013Can you run it on more than one world?
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Posted Apr 4, 2013@ivideo1011
I started here http://wiki.bukkit.org/Plugin_Tutorial
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Posted Apr 4, 2013@Splated
Hey you inspired me to learn Java and start coding bukkit plugins, do you know where I should start? :)
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Posted Apr 4, 2013@Hangar
Yes they should! I'm thinking about a new mod that creates a flash flood.
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Posted Apr 4, 2013@Splated
Someone should make a video of that :)
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Posted Apr 3, 2013I posted an experimental 1.5.1 version theres a new water system thats meant to make water recede slowly but Its like a tidal wave.
if you have a real beefy server:
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Posted Mar 26, 2013@Tman015
heres my test config file.
"/Apoc Start world2" worked for me
Are you using some sort of mulit world mod to make world2?
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Posted Mar 24, 2013You should add stronger creepers, zombies, skeletons & spiders on the surface.
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Posted Mar 22, 2013@Splated
I understand that. but when I do /Apoc Start world2(that's the name of my world), it still says Use /Apoc Start World-Name. I'll try again though.
ok. I've tried /Apoc Start world2; /Apoc Start world-2; /Apoc Start World2; /Apoc Start World-2; /Apoc start world2; /Apoc start world-2; /Apoc start World2; and /Apoc start World-2. but it still said the same thing, Use /Apoc Start World-Name. what am I missing? I really loved the solar apocalypse mod and wish to have it on my server. what am I doing wrong?
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Posted Mar 22, 2013@RaesWolf
Problem is the nether has a roof of bedrock so your never open to the sky. and most of the effects work on the top most block. you could tell the mod to remove bedrock and nether blocks in the config file but nothing would stop the mod from eating every block in the world.