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When i broke the spawner without using the GUI it left its fire particles in the airand dose not disappear when placing a block and breaking the blockneither dose it disappear if i place new spawner and use the guispawner was lvl 100 whit zombie spawning from it (set zombie by using zombie egg)I cannot get this to repeat it self when trying to
Relogging removed particlesso i guess sync problem between client and host.if this is nothing to do whit your plugin feel free to close this issue otherwise dont :P
I know that you (at least used to be able to) can use worldEdit to add and remove large areas of spawners, and they'd leave the particles behind. There must be a way of stopping this.
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